* improve documentation for the fullstack server context * Add a section about axum integration to the crate root docs * make serve_dioxus_application accept the cfg builder directly * remove unused server_fn module * improve fullstack config docs * improve documentation for the server function macro * fix axum router extension link * Fix doc tests * Fix launch builder * Simplify the launch builder * don't re-export launch in the prelude * refactor fullstack launch * Fix fullstack launch builder * Update static generation with the new builder api * fix some formatting/overly broad launch replacements * fix custom menu example * fix fullstack/static generation examples * Fix static generation launch * A few small formatting fixes * Fix a few doc tests * implement LaunchConfig for serve configs * fix fullstack launch with separate web and server launch methods * fix check with all features * dont expose inner core module * clippy and check * fix readme --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
57 lines
1.5 KiB
Rust
57 lines
1.5 KiB
Rust
//! Example: Reducer Pattern
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//! -----------------
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//!
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//! This example shows how to encapsulate state in dioxus components with the reducer pattern.
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//! This pattern is very useful when a single component can handle many types of input that can
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//! be represented by an enum.
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use dioxus::prelude::*;
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const STYLE: &str = asset!("./examples/assets/radio.css");
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fn main() {
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dioxus::launch(app);
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}
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fn app() -> Element {
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let mut state = use_signal(|| PlayerState { is_playing: false });
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rsx!(
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head::Link { rel: "stylesheet", href: STYLE }
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h1 {"Select an option"}
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// Add some cute animations if the radio is playing!
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div { class: if state.read().is_playing { "bounce" },
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"The radio is... " {state.read().is_playing()} "!"
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}
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button { id: "play", onclick: move |_| state.write().reduce(PlayerAction::Pause), "Pause" }
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button { id: "pause", onclick: move |_| state.write().reduce(PlayerAction::Play), "Play" }
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)
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}
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enum PlayerAction {
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Pause,
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Play,
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}
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#[derive(Clone)]
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struct PlayerState {
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is_playing: bool,
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}
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impl PlayerState {
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fn reduce(&mut self, action: PlayerAction) {
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match action {
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PlayerAction::Pause => self.is_playing = false,
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PlayerAction::Play => self.is_playing = true,
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}
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}
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fn is_playing(&self) -> &'static str {
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match self.is_playing {
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true => "currently playing!",
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false => "not currently playing",
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}
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}
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}
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