* docs: clarify difference between use_context and consume_context Document the key distinction: use_context is a hook that captures the context value once on first render and caches it, following the rules of hooks. consume_context reads directly from the runtime each time and can be called from anywhere (event handlers, async tasks, etc.). Fixes #3862 * fix: remove redundant explicit rustdoc link targets * fix: use plain text for cross-crate use_context reference in rustdoc
78 lines
3.3 KiB
Rust
78 lines
3.3 KiB
Rust
use dioxus_core::{consume_context, provide_context, try_consume_context, use_hook};
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/// Try to consume some context in the tree, returning `None` if it is not found.
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///
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/// This is a **hook** — the context value is captured once on the first render and cached
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/// for the lifetime of the component. It follows the [rules of hooks](https://dioxuslabs.com/learn/essentials/state/#rules-of-hooks),
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/// meaning it must be called unconditionally at the top level of a component.
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///
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/// If you need to read context from outside a component body (e.g., inside an event handler,
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/// async task, or spawned future), use [`try_consume_context`] instead,
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/// which can be called anywhere the Dioxus runtime is active.
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#[doc = include_str!("../docs/rules_of_hooks.md")]
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#[doc = include_str!("../docs/moving_state_around.md")]
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#[must_use]
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pub fn try_use_context<T: 'static + Clone>() -> Option<T> {
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use_hook(|| try_consume_context::<T>())
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}
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/// Consume some context in the tree, panicking if it is not found.
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///
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/// This is a **hook** — the context value is captured once on the first render and cached
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/// for the lifetime of the component. It follows the [rules of hooks](https://dioxuslabs.com/learn/essentials/state/#rules-of-hooks),
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/// meaning it must be called unconditionally at the top level of a component.
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///
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/// If you need to read context from outside a component body (e.g., inside an event handler,
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/// async task, or spawned future), use [`consume_context`] instead,
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/// which can be called anywhere the Dioxus runtime is active.
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///
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/// ```rust
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/// # use dioxus::prelude::*;
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/// # #[derive(Clone, Copy, PartialEq, Debug)]
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/// # enum Theme { Dark, Light }
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/// fn Parent() -> Element {
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/// use_context_provider(|| Theme::Dark);
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/// rsx! { Child {} }
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/// }
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/// #[component]
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/// fn Child() -> Element {
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/// //gets context provided by parent element with use_context_provider
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/// let user_theme = use_context::<Theme>();
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/// rsx! { "user using dark mode: {user_theme == Theme::Dark}" }
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/// }
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/// ```
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#[doc = include_str!("../docs/rules_of_hooks.md")]
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#[doc = include_str!("../docs/moving_state_around.md")]
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#[must_use]
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pub fn use_context<T: 'static + Clone>() -> T {
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use_hook(|| consume_context::<T>())
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}
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/// Provide some context via the tree and return a reference to it
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///
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/// Once the context has been provided, it is immutable. Mutations should be done via interior mutability.
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/// Context can be read by any child components of the context provider, and is a solution to prop
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/// drilling, using a context provider with a Signal inside is a good way to provide global/shared
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/// state in your app:
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/// ```rust
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/// # use dioxus::prelude::*;
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///fn app() -> Element {
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/// use_context_provider(|| Signal::new(0));
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/// rsx! { Child {} }
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///}
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/// // This component does read from the signal, so when the signal changes it will rerun
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///#[component]
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///fn Child() -> Element {
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/// let mut signal: Signal<i32> = use_context();
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/// rsx! {
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/// button { onclick: move |_| signal += 1, "increment context" }
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/// p {"{signal}"}
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/// }
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///}
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/// ```
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#[doc = include_str!("../docs/rules_of_hooks.md")]
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#[doc = include_str!("../docs/moving_state_around.md")]
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pub fn use_context_provider<T: 'static + Clone>(f: impl FnOnce() -> T) -> T {
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use_hook(|| provide_context(f()))
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}
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