Files
dioxus/packages/core/src/lib.rs
T

102 lines
3.5 KiB
Rust

#![doc = include_str!("../README.md")]
#![doc(html_logo_url = "https://avatars.githubusercontent.com/u/79236386")]
#![doc(html_favicon_url = "https://avatars.githubusercontent.com/u/79236386")]
#![warn(missing_docs)]
mod any_props;
mod arena;
mod diff;
mod dirty_scope;
mod error_boundary;
mod events;
mod fragment;
mod global_context;
mod mutations;
mod nodes;
mod properties;
mod render_signal;
mod runtime;
mod scope_arena;
mod scope_context;
mod scopes;
mod tasks;
mod virtual_dom;
pub(crate) mod innerlude {
pub(crate) use crate::any_props::*;
pub use crate::arena::*;
pub use crate::dirty_scope::*;
pub use crate::error_boundary::*;
pub use crate::events::*;
pub use crate::fragment::*;
pub use crate::global_context::*;
pub use crate::mutations::*;
pub use crate::nodes::*;
pub use crate::properties::*;
pub use crate::runtime::{Runtime, RuntimeGuard};
pub use crate::scopes::*;
pub use crate::tasks::*;
pub use crate::virtual_dom::*;
/// An [`Element`] is a possibly-none [`VNode`] created by calling `render` on [`Scope`] or [`ScopeState`].
///
/// An Errored [`Element`] will propagate the error to the nearest error boundary.
pub type Element = Option<VNode>;
/// A [`Component`] is a function that takes [`Properties`] and returns an [`Element`].
///
/// Components can be used in other components with two syntax options:
/// - lowercase as a function call with named arguments (rust style)
/// - uppercase as an element (react style)
///
/// ## Rust-Style
///
/// ```rust, ignore
/// fn example(cx: Props) -> Element {
/// // ...
/// }
///
/// rsx!(
/// example()
/// )
/// ```
///
/// ## React-Style
/// ```rust, ignore
/// fn Example(cx: Props) -> Element {
/// // ...
/// }
///
/// rsx!(
/// Example {}
/// )
/// ```
pub type Component<P = ()> = fn(P) -> Element;
}
pub use crate::innerlude::{
fc_to_builder, generation, schedule_update, schedule_update_any, use_hook, vdom_is_rendering,
AnyValue, Attribute, AttributeValue, CapturedError, Component, ComponentFunction, DynamicNode,
Element, ElementId, Event, Fragment, HasAttributes, IntoDynNode, Mutation, Mutations,
NoOpMutations, Properties, RenderReturn, Runtime, ScopeId, ScopeState, Task, Template,
TemplateAttribute, TemplateNode, VComponent, VNode, VNodeInner, VPlaceholder, VText,
VirtualDom, WriteMutations,
};
/// The purpose of this module is to alleviate imports of many common types
///
/// This includes types like [`Element`], and [`Component`].
pub mod prelude {
pub use crate::innerlude::{
consume_context, consume_context_from_scope, current_scope_id, fc_to_builder, generation,
has_context, needs_update, needs_update_any, parent_scope, provide_context,
provide_root_context, remove_future, schedule_update, schedule_update_any, spawn,
spawn_forever, suspend, try_consume_context, use_after_render, use_before_render, use_drop,
use_error_boundary, use_hook, use_hook_with_cleanup, wait_for_next_render, AnyValue,
Attribute, Component, ComponentFunction, Element, ErrorBoundary, Event, EventHandler,
Fragment, HasAttributes, IntoAttributeValue, IntoDynNode, OptionStringFromMarker,
Properties, Runtime, RuntimeGuard, ScopeId, ScopeState, SuperFrom, SuperInto, Task,
Template, TemplateAttribute, TemplateNode, Throw, VNode, VNodeInner, VirtualDom,
};
}