* Remove invalid global data attribute Removes the non-existent global 'data' attribute from HTML global attributes that was referencing broken MDN documentation. HTML specification only supports data-* custom attributes and the <data> element, not a global 'data' attribute. Fixes #4241 * fix other attributes using datas --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
107 lines
2.8 KiB
Rust
107 lines
2.8 KiB
Rust
use color::{palette::css::WHITE, parse_color};
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use color::{OpaqueColor, Srgb};
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use demo_renderer::{DemoMessage, DemoPaintSource};
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use dioxus::prelude::*;
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use dioxus_native::use_wgpu;
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use std::any::Any;
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use wgpu::{Features, Limits};
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mod demo_renderer;
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// CSS Styles
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static STYLES: &str = include_str!("./styles.css");
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// WGPU settings required by this example
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const FEATURES: Features = Features::PUSH_CONSTANTS;
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fn limits() -> Limits {
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Limits {
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max_push_constant_size: 16,
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..Limits::default()
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}
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}
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type Color = OpaqueColor<Srgb>;
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fn main() {
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let config: Vec<Box<dyn Any>> = vec![Box::new(FEATURES), Box::new(limits())];
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dioxus_native::launch_cfg(app, Vec::new(), config);
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}
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fn app() -> Element {
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let mut show_cube = use_signal(|| true);
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let color_str = use_signal(|| String::from("red"));
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let color = use_memo(move || {
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parse_color(&color_str())
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.map(|c| c.to_alpha_color())
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.unwrap_or(WHITE)
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.split()
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.0
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});
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use_effect(move || println!("{:?}", color().components));
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rsx!(
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style { {STYLES} }
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div { id:"overlay",
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h2 { "Control Panel" },
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button {
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onclick: move |_| *show_cube.write() = !show_cube(),
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if show_cube() {
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"Hide cube"
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} else {
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"Show cube"
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}
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}
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br {}
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ColorControl { label: "Color:", color_str },
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p { "This overlay demonstrates that the custom WGPU content can be rendered beneath layers of HTML content" }
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}
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div { id:"underlay",
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h2 { "Underlay" },
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p { "This underlay demonstrates that the custom WGPU content can be rendered above layers and blended with the content underneath" }
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}
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header {
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h2 { "Blitz WGPU Demo" }
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}
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if show_cube() {
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SpinningCube { color }
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}
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)
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}
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#[component]
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fn ColorControl(label: &'static str, color_str: Signal<String>) -> Element {
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rsx!(div {
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class: "color-control",
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{ label },
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input {
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value: color_str(),
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oninput: move |evt| {
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*color_str.write() = evt.value()
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}
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}
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})
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}
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#[component]
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fn SpinningCube(color: Memo<Color>) -> Element {
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// Create custom paint source and register it with the renderer
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let paint_source = DemoPaintSource::new();
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let sender = paint_source.sender();
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let paint_source_id = use_wgpu(move || paint_source);
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use_effect(move || {
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sender.send(DemoMessage::SetColor(color())).unwrap();
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});
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rsx!(
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div { id:"canvas-container",
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canvas {
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id: "demo-canvas",
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"data": paint_source_id
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}
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}
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)
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}
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