* add support for external assets * fix playwright tests * add more documentation to with_hash_suffix * restore external asset hashing tests * Update gtk workflow dependencies * fix doc test * multiple versions of libgtk * clear dx in playwright tests * fix fullstack caching test * try without apt cache * cache everything except libxdo-dev * revert ci changes * fix wasm asset options * fix merge conflict * recommend the used attribute instead * Move options to AssetOptionsBuilder * Don't deprecate non-canonical new asset options functions --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
Manganis
The Manganis allows you to submit assets to any build tool that supports collecting assets. It makes it easy to self-host assets that are distributed throughout your libraries. Manganis also handles optimizing, converting, and fetching assets.
If you defined this in a component library:
use manganis::{Asset, asset};
const AVIF_ASSET: Asset = manganis::asset!("/assets/image.png");
AVIF_ASSET will be set to a new file name that will be served by some CLI. That file can be collected by any package that depends on the component library.
use manganis::{ImageFormat, ImageAssetOptions, Asset, asset, ImageSize};
// You can collect arbitrary files. Absolute paths are resolved relative to the package root
const _: Asset = asset!("/assets/script.js");
// You can collect images which will be automatically optimized
pub const PNG_ASSET: Asset =
asset!("/assets/image.png");
// Resize the image at compile time to make the assets smaller
pub const RESIZED_PNG_ASSET: Asset =
asset!("/assets/image.png", AssetOptions::image().with_size(ImageSize::Manual { width: 52, height: 52 }));
// Or convert the image at compile time to a web friendly format
pub const AVIF_ASSET: Asset = asset!("/assets/image.png", AssetOptions::image().with_format(ImageFormat::Avif));
Adding Support to Your CLI
To add support for your CLI, you need to integrate with the manganis_cli_support crate. This crate provides utilities to collect assets that integrate with the Manganis macro. It makes it easy to integrate an asset collection and optimization system into a build tool.