Files
dioxus/packages/playwright-tests/web/src/main.rs
T
Jonathan Kelley cbadea022a Eval should never return an error
Only awaiting eval should error.
Eval should always be available, even if using its methods returns errors.
2024-02-14 15:13:15 -08:00

52 lines
1.6 KiB
Rust

// This test is used by playwright configured in the root of the repo
use dioxus::prelude::*;
fn app() -> Element {
let mut num = use_signal(|| 0);
let mut eval_result = use_signal(String::new);
rsx! {
div {
"hello axum! {num}"
button { class: "increment-button", onclick: move |_| num += 1, "Increment" }
}
svg { circle { cx: 50, cy: 50, r: 40, stroke: "green", fill: "yellow" } }
div { class: "raw-attribute-div", "raw-attribute": "raw-attribute-value" }
div { class: "hidden-attribute-div", hidden: true }
div {
class: "dangerous-inner-html-div",
dangerous_inner_html: "<p>hello dangerous inner html</p>"
}
input { value: "hello input" }
div { class: "style-div", color: "red", "colored text" }
button {
class: "eval-button",
onclick: move |_| async move {
let mut eval = eval(
r#"
window.document.title = 'Hello from Dioxus Eval!';
dioxus.send("returned eval value");
"#,
);
let result = eval.recv().await;
if let Ok(serde_json::Value::String(string)) = result {
eval_result.set(string);
}
},
"Eval"
}
div { class: "eval-result", "{eval_result}" }
}
}
fn main() {
tracing_wasm::set_as_global_default_with_config(
tracing_wasm::WASMLayerConfigBuilder::default()
.set_max_level(tracing::Level::TRACE)
.build(),
);
launch(app);
}