* implement const cbor encoding + decoding for basic types * implement map encoding and decoding * fix map test * all tests passing * dynamically sized arrays * smaller str encoding * swap array and list and add more documentation * move serialization and deserialization for each struct together * support both legacy and new assets * bump const serialize version * fix asset conversion code * pull out manganis symbol struct from tuble * test reading old asset versions * more list/array cleanup and bump rust version * fix clippy * switch cli opt port * install playwright deps * split cli-optimization package to avoid two dioxus' in the same crate * fix clippy * force the toast.png asset to be included in the linker stage #[used] has platform depedant behavior * bundle both formats in the link section and only use the asset the cli changed * remove sudo which doesn't exist on windows * add binstall to the playwright workflow * separate bin target for the old cli * lockfile * cargo update to get versions shaken out * notes on binstalls, add back `.read()` for compat * use 0.8.0-alpha.0 for const-serialize instead of 0.8 this ensures we can still publish breaking changes on 0.8 without taking over the full version * fix clippy in example * small debug nits * update rust-overlay in nix * fix flake? * migrate to new structure * just comment out binstalls * just remove old test harness --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
124 lines
3.4 KiB
Rust
124 lines
3.4 KiB
Rust
use crate::{AssetOptions, AssetOptionsBuilder, AssetVariant};
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use const_serialize_07 as const_serialize;
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use const_serialize_08::SerializeConst;
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/// Options for a css asset
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#[derive(
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Debug,
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Eq,
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PartialEq,
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PartialOrd,
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Clone,
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Copy,
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Hash,
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SerializeConst,
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const_serialize::SerializeConst,
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serde::Serialize,
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serde::Deserialize,
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)]
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#[const_serialize(crate = const_serialize_08)]
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pub struct CssAssetOptions {
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minify: bool,
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preload: bool,
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static_head: bool,
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}
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impl Default for CssAssetOptions {
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fn default() -> Self {
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Self::default()
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}
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}
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impl CssAssetOptions {
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/// Create a new css asset using the builder
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pub const fn new() -> AssetOptionsBuilder<CssAssetOptions> {
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AssetOptions::css()
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}
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/// Create a default css asset options
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pub const fn default() -> Self {
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Self {
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preload: false,
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minify: true,
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static_head: false,
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}
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}
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/// Check if the asset is preloaded
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pub const fn preloaded(&self) -> bool {
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self.preload
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}
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/// Check if the asset is statically created
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pub const fn static_head(&self) -> bool {
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self.static_head
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}
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/// Check if the asset is minified
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pub const fn minified(&self) -> bool {
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self.minify
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}
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}
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impl AssetOptions {
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/// Create a new css asset builder
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///
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/// ```rust
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/// # use manganis::{asset, Asset, AssetOptions};
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/// const _: Asset = asset!("/assets/style.css", AssetOptions::css());
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/// ```
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pub const fn css() -> AssetOptionsBuilder<CssAssetOptions> {
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AssetOptionsBuilder::variant(CssAssetOptions::default())
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}
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}
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impl AssetOptionsBuilder<CssAssetOptions> {
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/// Sets whether the css should be minified (default: true)
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///
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/// Minifying the css can make your site load faster by loading less data
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///
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/// ```rust
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/// # use manganis::{asset, Asset, AssetOptions};
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/// const _: Asset = asset!("/assets/style.css", AssetOptions::css().with_minify(false));
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/// ```
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pub const fn with_minify(mut self, minify: bool) -> Self {
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self.variant.minify = minify;
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self
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}
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/// Make the asset statically inserted (default: false)
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///
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/// Statically insert the file at compile time.
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///
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/// ```rust
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/// # use manganis::{asset, Asset, AssetOptions};
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/// const _: Asset = asset!("/assets/style.css", AssetOptions::css().with_static_head(true));
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/// ```
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#[allow(unused)]
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pub const fn with_static_head(mut self, static_head: bool) -> Self {
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self.variant.static_head = static_head;
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self
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}
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/// Make the asset preloaded
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///
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/// Preloading css will make the file start to load as soon as possible. This is useful for css that is used soon after the page loads or css that may not be used immediately, but should start loading sooner
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///
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/// ```rust
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/// # use manganis::{asset, Asset, AssetOptions};
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/// const _: Asset = asset!("/assets/style.css", AssetOptions::css().with_preload(true));
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/// ```
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pub const fn with_preload(mut self, preload: bool) -> Self {
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self.variant.preload = preload;
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self
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}
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/// Convert the options into options for a generic asset
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pub const fn into_asset_options(self) -> AssetOptions {
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AssetOptions {
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add_hash: true,
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variant: AssetVariant::Css(self.variant),
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}
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}
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}
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