Files
dioxus/packages/manganis/manganis-core/src/options.rs
T
Evan AlmloffandJonathan Kelley c977cc125e Switch const serialize to use CBOR (#4932)
* implement const cbor encoding + decoding for basic types

* implement map encoding and decoding

* fix map test

* all tests passing

* dynamically sized arrays

* smaller str encoding

* swap array and list and add more documentation

* move serialization and deserialization for each struct together

* support both legacy and new assets

* bump const serialize version

* fix asset conversion code

* pull out manganis symbol struct from tuble

* test reading old asset versions

* more list/array cleanup and bump rust version

* fix clippy

* switch cli opt port

* install playwright deps

* split cli-optimization package to avoid two dioxus' in the same crate

* fix clippy

* force the toast.png asset to be included in the linker stage #[used] has platform depedant behavior

* bundle both formats in the link section and only use the asset the cli changed

* remove sudo which doesn't exist on windows

* add binstall to the playwright workflow

* separate bin target for the old cli

* lockfile

* cargo update to get versions shaken out

* notes on binstalls, add back `.read()` for compat

* use 0.8.0-alpha.0 for const-serialize instead of 0.8

this ensures we can still publish breaking changes on 0.8 without taking over the full version

* fix clippy in example

* small debug nits

* update rust-overlay in nix

* fix flake?

* migrate to new structure

* just comment out binstalls

* just remove old test harness

---------

Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
2025-12-28 21:49:34 -05:00

180 lines
4.9 KiB
Rust

use const_serialize_07 as const_serialize;
use const_serialize_08::SerializeConst;
use crate::{
CssAssetOptions, CssModuleAssetOptions, FolderAssetOptions, ImageAssetOptions, JsAssetOptions,
};
/// Settings for a generic asset
#[derive(
Debug,
Eq,
PartialEq,
PartialOrd,
Clone,
Copy,
Hash,
SerializeConst,
const_serialize::SerializeConst,
serde::Serialize,
serde::Deserialize,
)]
#[const_serialize(crate = const_serialize_08)]
#[non_exhaustive]
pub struct AssetOptions {
/// If a hash should be added to the asset path
pub(crate) add_hash: bool,
/// The variant of the asset
pub(crate) variant: AssetVariant,
}
impl AssetOptions {
/// Create a new asset options builder
pub const fn builder() -> AssetOptionsBuilder<()> {
AssetOptionsBuilder::new()
}
/// Get the variant of the asset
pub const fn variant(&self) -> &AssetVariant {
&self.variant
}
/// Check if a hash should be added to the asset path
pub const fn hash_suffix(&self) -> bool {
self.add_hash
}
/// Try to get the extension for the asset. If the asset options don't define an extension, this will return None
pub const fn extension(&self) -> Option<&'static str> {
match self.variant {
AssetVariant::Image(image) => image.extension(),
AssetVariant::Css(_) => Some("css"),
AssetVariant::CssModule(_) => Some("css"),
AssetVariant::Js(_) => Some("js"),
AssetVariant::Folder(_) => None,
AssetVariant::Unknown => None,
}
}
/// Convert the options into options for a generic asset
pub const fn into_asset_options(self) -> AssetOptions {
self
}
}
/// A builder for [`AssetOptions`]
///
/// ```rust
/// # use manganis::{AssetOptions, Asset, asset};
/// static ASSET: Asset = asset!(
/// "/assets/style.css",
/// AssetOptions::builder()
/// .with_hash_suffix(false)
/// );
/// ```
pub struct AssetOptionsBuilder<T> {
/// If a hash should be added to the asset path
pub(crate) add_hash: bool,
/// The variant of the asset
pub(crate) variant: T,
}
impl Default for AssetOptionsBuilder<()> {
fn default() -> Self {
Self::default()
}
}
impl AssetOptionsBuilder<()> {
/// Create a new asset options builder with an unknown variant
pub const fn new() -> Self {
Self {
add_hash: true,
variant: (),
}
}
/// Create a default asset options builder
pub const fn default() -> Self {
Self::new()
}
/// Convert the builder into asset options with the given variant
pub const fn into_asset_options(self) -> AssetOptions {
AssetOptions {
add_hash: self.add_hash,
variant: AssetVariant::Unknown,
}
}
}
impl<T> AssetOptionsBuilder<T> {
/// Create a new asset options builder with the given variant
pub const fn variant(variant: T) -> Self {
Self {
add_hash: true,
variant,
}
}
/// Set whether a hash should be added to the asset path. Manganis adds hashes to asset paths by default
/// for [cache busting](https://developer.mozilla.org/en-US/docs/Web/HTTP/Guides/Caching#cache_busting).
/// With hashed assets, you can serve the asset with a long expiration time, and when the asset changes,
/// the hash in the path will change, causing the browser to fetch the new version.
///
/// This method will only effect if the hash is added to the bundled asset path. If you are using the asset
/// macro, the asset struct still needs to be used in your rust code to ensure the asset is included in the binary.
///
/// <div class="warning">
///
/// If you are using an asset outside of rust code where you know what the asset hash will be, you must use the
/// `#[used]` attribute to ensure the asset is included in the binary even if it is not referenced in the code.
///
/// ```rust
/// #[used]
/// static ASSET: manganis::Asset = manganis::asset!(
/// "/assets/style.css",
/// manganis::AssetOptions::builder()
/// .with_hash_suffix(false)
/// );
/// ```
///
/// </div>
pub const fn with_hash_suffix(mut self, add_hash: bool) -> Self {
self.add_hash = add_hash;
self
}
}
/// Settings for a specific type of asset
#[derive(
Debug,
Eq,
PartialEq,
PartialOrd,
Clone,
Copy,
Hash,
SerializeConst,
const_serialize::SerializeConst,
serde::Serialize,
serde::Deserialize,
)]
#[const_serialize(crate = const_serialize_08)]
#[repr(C, u8)]
#[non_exhaustive]
pub enum AssetVariant {
/// An image asset
Image(ImageAssetOptions),
/// A folder asset
Folder(FolderAssetOptions),
/// A css asset
Css(CssAssetOptions),
/// A css module asset
CssModule(CssModuleAssetOptions),
/// A javascript asset
Js(JsAssetOptions),
/// An unknown asset
Unknown,
}