Files
dioxus/packages/core/src/util.rs
T

128 lines
4.4 KiB
Rust

use crate::innerlude::{VNode, VirtualDom};
/// An iterator that only yields "real" [`Element`]s. IE only Elements that are
/// not [`VNode::Component`] or [`VNode::Fragment`], .
pub struct ElementIdIterator<'a> {
vdom: &'a VirtualDom,
// Heuristically we should never bleed into 5 completely nested fragments/components
// Smallvec lets us stack allocate our little stack machine so the vast majority of cases are sane
stack: smallvec::SmallVec<[(u16, &'a VNode<'a>); 5]>,
}
impl<'a> ElementIdIterator<'a> {
/// Create a new iterator from the given [`VirtualDom`] and [`VNode`]
///
/// This will allow you to iterate through all the real childrne of the [`VNode`].
pub fn new(vdom: &'a VirtualDom, node: &'a VNode<'a>) -> Self {
Self {
vdom,
stack: smallvec::smallvec![(0, node)],
}
}
}
impl<'a> Iterator for ElementIdIterator<'a> {
type Item = &'a VNode<'a>;
fn next(&mut self) -> Option<&'a VNode<'a>> {
let mut should_pop = false;
let mut returned_node = None;
let mut should_push = None;
while returned_node.is_none() {
if let Some((count, node)) = self.stack.last_mut() {
match node {
// We can only exit our looping when we get "real" nodes
VNode::Element(_)
| VNode::Text(_)
| VNode::Placeholder(_)
| VNode::TemplateRef(_) => {
// We've recursed INTO an element/text
// We need to recurse *out* of it and move forward to the next
// println!("Found element! Returning it!");
should_pop = true;
returned_node = Some(&**node);
}
// If we get a fragment we push the next child
VNode::Fragment(frag) => {
let count = *count as usize;
if count >= frag.children.len() {
should_pop = true;
} else {
should_push = Some(&frag.children[count]);
}
}
// For components, we load their root and push them onto the stack
VNode::Component(sc) => {
let scope = self.vdom.get_scope(sc.scope.get().unwrap()).unwrap();
// Simply swap the current node on the stack with the root of the component
*node = scope.root_node();
}
}
} else {
// If there's no more items on the stack, we're done!
return None;
}
if should_pop {
self.stack.pop();
if let Some((id, _)) = self.stack.last_mut() {
*id += 1;
}
should_pop = false;
}
if let Some(push) = should_push {
self.stack.push((0, push));
should_push = None;
}
}
returned_node
}
}
/// This intentionally leaks once per element name to allow more flexability when hot reloding templetes
#[cfg(all(any(feature = "hot-reload", debug_assertions), feature = "serde"))]
mod leaky {
use std::sync::Mutex;
use once_cell::sync::Lazy;
use rustc_hash::FxHashSet;
static STATIC_CACHE: Lazy<Mutex<FxHashSet<&'static str>>> =
Lazy::new(|| Mutex::new(FxHashSet::default()));
pub fn deserialize_static_leaky<'de, D>(d: D) -> Result<&'static str, D::Error>
where
D: serde::Deserializer<'de>,
{
use serde::Deserialize;
let s = <&str>::deserialize(d)?;
Ok(if let Some(stat) = STATIC_CACHE.lock().unwrap().get(s) {
*stat
} else {
Box::leak(s.into())
})
}
pub fn deserialize_static_leaky_ns<'de, D>(d: D) -> Result<Option<&'static str>, D::Error>
where
D: serde::Deserializer<'de>,
{
use serde::Deserialize;
Ok(<Option<&str>>::deserialize(d)?.map(|s| {
if let Some(stat) = STATIC_CACHE.lock().unwrap().get(s) {
*stat
} else {
Box::leak(s.into())
}
}))
}
}
#[cfg(all(any(feature = "hot-reload", debug_assertions), feature = "serde"))]
pub use leaky::*;