* feat: type safe css selectors * feat: css modules support --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
110 lines
4.0 KiB
Rust
110 lines
4.0 KiB
Rust
use anyhow::Context;
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use manganis_core::{AssetOptions, CssAssetOptions, ImageAssetOptions, JsAssetOptions};
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use std::path::Path;
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use crate::css::{process_css_module, process_scss};
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use super::{
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css::process_css, folder::process_folder, image::process_image, js::process_js,
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json::process_json,
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};
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/// Process a specific file asset with the given options reading from the source and writing to the output path
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pub fn process_file_to(
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options: &AssetOptions,
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source: &Path,
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output_path: &Path,
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) -> anyhow::Result<()> {
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process_file_to_with_options(options, source, output_path, false)
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}
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/// Process a specific file asset with additional options
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pub(crate) fn process_file_to_with_options(
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options: &AssetOptions,
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source: &Path,
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output_path: &Path,
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in_folder: bool,
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) -> anyhow::Result<()> {
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// If the file already exists, then we must have a file with the same hash
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// already. The hash has the file contents and options, so if we find a file
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// with the same hash, we probably already created this file in the past
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if output_path.exists() {
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return Ok(());
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}
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if let Some(parent) = output_path.parent() {
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if !parent.exists() {
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std::fs::create_dir_all(parent)?;
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}
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}
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// Processing can be slow. Write to a temporary file first and then rename it to the final output path. If everything
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// goes well. Without this, the user could quit in the middle of processing and the file will look complete to the
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// caching system even though it is empty.
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let temp_path = output_path.with_file_name(format!(
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"partial.{}",
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output_path
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.file_name()
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.unwrap_or_default()
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.to_string_lossy()
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));
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match options {
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AssetOptions::Unknown => match source.extension().map(|e| e.to_string_lossy()).as_deref() {
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Some("css") => {
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process_css(&CssAssetOptions::new(), source, &temp_path)?;
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}
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Some("scss" | "sass") => {
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process_scss(&CssAssetOptions::new(), source, &temp_path)?;
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}
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Some("js") => {
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process_js(&JsAssetOptions::new(), source, &temp_path, !in_folder)?;
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}
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Some("json") => {
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process_json(source, &temp_path)?;
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}
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Some("jpg" | "jpeg" | "png" | "webp" | "avif") => {
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process_image(&ImageAssetOptions::new(), source, &temp_path)?;
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}
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Some(_) | None => {
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if source.is_dir() {
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process_folder(source, &temp_path)?;
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} else {
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let source_file = std::fs::File::open(source)?;
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let mut reader = std::io::BufReader::new(source_file);
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let output_file = std::fs::File::create(&temp_path)?;
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let mut writer = std::io::BufWriter::new(output_file);
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std::io::copy(&mut reader, &mut writer).with_context(|| {
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format!(
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"Failed to write file to output location: {}",
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temp_path.display()
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)
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})?;
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}
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}
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},
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AssetOptions::Css(options) => {
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process_css(options, source, &temp_path)?;
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}
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AssetOptions::CssModule(options) => {
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process_css_module(options, source, output_path, &temp_path)?;
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}
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AssetOptions::Js(options) => {
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process_js(options, source, &temp_path, !in_folder)?;
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}
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AssetOptions::Image(options) => {
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process_image(options, source, &temp_path)?;
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}
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AssetOptions::Folder(_) => {
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process_folder(source, &temp_path)?;
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}
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_ => {
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tracing::warn!("Unknown asset options: {:?}", options);
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}
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}
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// If everything was successful, rename the temp file to the final output path
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std::fs::rename(temp_path, output_path)?;
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Ok(())
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}
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