overhaul dioxus fullstack using a new implementation of server_fn This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
407 lines
16 KiB
Rust
407 lines
16 KiB
Rust
//! The dioxus asset system.
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//!
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//! This module provides functionality for extracting assets from a binary file and then writing back
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//! their asset hashes directly into the binary file. Previously, we performed asset hashing in the
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//! `asset!()` macro. The new system, implemented here, instead performs the hashing at build time,
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//! which provides more flexibility in the asset processing pipeline.
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//!
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//! We chose to implement this approach since assets might reference each other which means we minimally
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//! need to parse the asset to create a unique hash for each asset before they are used in the application.
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//! The hashes are used both for cache busting the asset in the browser and to cache the asset optimization
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//! process in the build system.
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//!
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//! We use the same lessons learned from the hot-patching engine which parses the binary file and its
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//! symbol table to find symbols that match the `__MANGANIS__` prefix. These symbols are ideally data
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//! symbols and contain the BundledAsset data type which implements ConstSerialize and ConstDeserialize.
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//!
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//! When the binary is built, the `dioxus asset!()` macro will emit its metadata into the __MANGANIS__
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//! symbols, which we process here. After reading the metadata directly from the executable, we then
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//! hash it and write the hash directly into the binary file.
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//!
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//! During development, we can skip this step for most platforms since local paths are sufficient
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//! for asset loading. However, for WASM and for production builds, we need to ensure that assets
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//! can be found relative to the current exe. Unfortunately, on android, the `current_exe` path is wrong,
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//! so the assets are resolved against the "asset root" - which is covered by the asset loader crate.
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//!
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//! Finding the __MANGANIS__ symbols is not quite straightforward when hotpatching, especially on WASM
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//! since we build and link the module as relocatable, which is not a stable WASM proposal. In this
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//! implementation, we handle both the non-PIE *and* PIC cases which are rather bespoke to our whole
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//! build system.
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use std::{
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io::{Cursor, Read, Seek, Write},
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path::{Path, PathBuf},
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};
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use crate::Result;
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use anyhow::{bail, Context};
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use const_serialize::{ConstVec, SerializeConst};
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use dioxus_cli_opt::AssetManifest;
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use manganis::BundledAsset;
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use object::{File, Object, ObjectSection, ObjectSymbol, ReadCache, ReadRef, Section, Symbol};
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use pdb::FallibleIterator;
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use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
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/// Extract all manganis symbols and their sections from the given object file.
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fn manganis_symbols<'a, 'b, R: ReadRef<'a>>(
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file: &'b File<'a, R>,
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) -> impl Iterator<Item = (Symbol<'a, 'b, R>, Section<'a, 'b, R>)> + 'b {
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file.symbols()
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.filter(|symbol| {
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if let Ok(name) = symbol.name() {
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looks_like_manganis_symbol(name)
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} else {
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false
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}
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})
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.filter_map(move |symbol| {
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let section_index = symbol.section_index()?;
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let section = file.section_by_index(section_index).ok()?;
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Some((symbol, section))
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})
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}
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fn looks_like_manganis_symbol(name: &str) -> bool {
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name.contains("__MANGANIS__")
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}
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/// Find the offsets of any manganis symbols in the given file.
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fn find_symbol_offsets<'a, R: ReadRef<'a>>(
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path: &Path,
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file_contents: &[u8],
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file: &File<'a, R>,
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) -> Result<Vec<u64>> {
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let pdb_file = find_pdb_file(path);
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match file.format() {
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// We need to handle dynamic offsets in wasm files differently
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object::BinaryFormat::Wasm => find_wasm_symbol_offsets(file_contents, file),
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// Windows puts the symbol information in a PDB file alongside the executable.
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// If this is a windows PE file and we found a PDB file, we will use that to find the symbol offsets.
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object::BinaryFormat::Pe if pdb_file.is_some() => {
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find_pdb_symbol_offsets(&pdb_file.unwrap())
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}
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// Otherwise, look for manganis symbols in the object file.
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_ => find_native_symbol_offsets(file),
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}
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}
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/// Find the pdb file matching the executable file.
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fn find_pdb_file(path: &Path) -> Option<PathBuf> {
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let mut pdb_file = path.with_extension("pdb");
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// Also try to find it in the same directory as the executable with _'s instead of -'s
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if let Some(file_name) = pdb_file.file_name() {
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let new_file_name = file_name.to_string_lossy().replace('-', "_");
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let altrnate_pdb_file = pdb_file.with_file_name(new_file_name);
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// Keep the most recent pdb file
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match (pdb_file.metadata(), altrnate_pdb_file.metadata()) {
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(Ok(pdb_metadata), Ok(alternate_metadata)) => {
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if let (Ok(pdb_modified), Ok(alternate_modified)) =
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(pdb_metadata.modified(), alternate_metadata.modified())
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{
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if pdb_modified < alternate_modified {
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pdb_file = altrnate_pdb_file;
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}
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}
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}
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(Err(_), Ok(_)) => {
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pdb_file = altrnate_pdb_file;
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}
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_ => {}
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}
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}
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if pdb_file.exists() {
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Some(pdb_file)
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} else {
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None
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}
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}
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/// Find the offsets of any manganis symbols in a pdb file.
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fn find_pdb_symbol_offsets(pdb_file: &Path) -> Result<Vec<u64>> {
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let pdb_file_handle = std::fs::File::open(pdb_file)?;
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let mut pdb_file = pdb::PDB::open(pdb_file_handle).context("Failed to open PDB file")?;
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let Ok(Some(sections)) = pdb_file.sections() else {
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tracing::error!("Failed to read sections from PDB file");
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return Ok(Vec::new());
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};
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let global_symbols = pdb_file
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.global_symbols()
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.context("Failed to read global symbols from PDB file")?;
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let address_map = pdb_file
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.address_map()
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.context("Failed to read address map from PDB file")?;
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let mut symbols = global_symbols.iter();
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let mut addresses = Vec::new();
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while let Ok(Some(symbol)) = symbols.next() {
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let Ok(pdb::SymbolData::Public(data)) = symbol.parse() else {
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continue;
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};
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let Some(rva) = data.offset.to_section_offset(&address_map) else {
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continue;
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};
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let name = data.name.to_string();
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if name.contains("__MANGANIS__") {
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let section = sections
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.get(rva.section as usize - 1)
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.expect("Section index out of bounds");
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addresses.push((section.pointer_to_raw_data + rva.offset) as u64);
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}
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}
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Ok(addresses)
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}
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/// Find the offsets of any manganis symbols in a native object file.
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fn find_native_symbol_offsets<'a, R: ReadRef<'a>>(file: &File<'a, R>) -> Result<Vec<u64>> {
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let mut offsets = Vec::new();
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for (symbol, section) in manganis_symbols(file) {
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let virtual_address = symbol.address();
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let Some((section_range_start, _)) = section.file_range() else {
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tracing::error!(
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"Found __MANGANIS__ symbol {:?} in section {}, but the section has no file range",
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symbol.name(),
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section.index()
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);
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continue;
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};
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// Translate the section_relative_address to the file offset
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let section_relative_address: u64 = (virtual_address as i128 - section.address() as i128)
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.try_into()
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.expect("Virtual address should be greater than or equal to section address");
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let file_offset = section_range_start + section_relative_address;
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offsets.push(file_offset);
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}
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Ok(offsets)
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}
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fn eval_walrus_global_expr(module: &walrus::Module, expr: &walrus::ConstExpr) -> Option<u64> {
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match expr {
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walrus::ConstExpr::Value(walrus::ir::Value::I32(value)) => Some(*value as u64),
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walrus::ConstExpr::Value(walrus::ir::Value::I64(value)) => Some(*value as u64),
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walrus::ConstExpr::Global(id) => {
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let global = module.globals.get(*id);
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if let walrus::GlobalKind::Local(pointer) = &global.kind {
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eval_walrus_global_expr(module, pointer)
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} else {
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None
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}
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}
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_ => None,
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}
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}
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/// Find the offsets of any manganis symbols in the wasm file.
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fn find_wasm_symbol_offsets<'a, R: ReadRef<'a>>(
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file_contents: &[u8],
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file: &File<'a, R>,
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) -> Result<Vec<u64>> {
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let Some(section) = file
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.sections()
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.find(|section| section.name() == Ok("<data>"))
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else {
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tracing::error!("Failed to find <data> section in WASM file");
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return Ok(Vec::new());
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};
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let Some((_, section_range_end)) = section.file_range() else {
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tracing::error!("Failed to find file range for <data> section in WASM file");
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return Ok(Vec::new());
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};
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let section_size = section.data()?.len() as u64;
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let section_start = section_range_end - section_size;
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// Translate the section_relative_address to the file offset
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// WASM files have a section address of 0 in object, reparse the data section with wasmparser
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// to get the correct address and section start
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// Note: We need to reparse just the data section with wasmparser to get the file offset because walrus does
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// not expose the file offset information
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let reader = wasmparser::DataSectionReader::new(wasmparser::BinaryReader::new(
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&file_contents[section_start as usize..section_range_end as usize],
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0,
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))
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.context("Failed to create WASM data section reader")?;
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let main_memory = reader
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.into_iter()
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.next()
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.context("Failed find main memory from WASM data section")?
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.context("Failed to read main memory from WASM data section")?;
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// main_memory.data is a slice somewhere in file_contents. Find out the offset in the file
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let data_start_offset = (main_memory.data.as_ptr() as u64)
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.checked_sub(file_contents.as_ptr() as u64)
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.expect("Data section start offset should be within the file contents");
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// Parse the wasm file to find the globals
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let module = walrus::Module::from_buffer(file_contents).unwrap();
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let mut offsets = Vec::new();
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// Find the main memory offset
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let main_memory = module
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.data
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.iter()
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.next()
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.context("Failed to find main memory in WASM module")?;
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let walrus::DataKind::Active {
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offset: main_memory_offset,
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..
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} = main_memory.kind
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else {
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tracing::error!("Failed to find main memory offset in WASM module");
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return Ok(Vec::new());
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};
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// In the hot patch build, the main memory offset is a global from the main module and each global
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// is it's own global. Use an offset of 0 instead if we can't evaluate the global
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let main_memory_offset =
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eval_walrus_global_expr(&module, &main_memory_offset).unwrap_or_default();
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for export in module.exports.iter() {
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if !looks_like_manganis_symbol(&export.name) {
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continue;
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}
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let walrus::ExportItem::Global(global) = export.item else {
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continue;
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};
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let walrus::GlobalKind::Local(pointer) = module.globals.get(global).kind else {
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continue;
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};
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let Some(virtual_address) = eval_walrus_global_expr(&module, &pointer) else {
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tracing::error!(
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"Found __MANGANIS__ symbol {:?} in WASM file, but the global expression could not be evaluated",
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export.name
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);
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continue;
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};
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let section_relative_address: u64 = ((virtual_address as i128)
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- main_memory_offset as i128)
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.try_into()
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.expect("Virtual address should be greater than or equal to section address");
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let file_offset = data_start_offset + section_relative_address;
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offsets.push(file_offset);
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}
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Ok(offsets)
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}
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/// Find all assets in the given file, hash them, and write them back to the file.
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/// Then return an `AssetManifest` containing all the assets found in the file.
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pub(crate) async fn extract_assets_from_file(path: impl AsRef<Path>) -> Result<AssetManifest> {
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let path = path.as_ref();
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let mut file = open_file_for_writing_with_timeout(
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path,
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std::fs::OpenOptions::new().write(true).read(true),
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)
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.await?;
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let mut file_contents = Vec::new();
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file.read_to_end(&mut file_contents)?;
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let mut reader = Cursor::new(&file_contents);
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let read_cache = ReadCache::new(&mut reader);
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let object_file = object::File::parse(&read_cache)?;
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let offsets = find_symbol_offsets(path, &file_contents, &object_file)?;
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let mut assets = Vec::new();
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// Read each asset from the data section using the offsets
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for offset in offsets.iter().copied() {
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file.seek(std::io::SeekFrom::Start(offset))?;
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let mut data_in_range = vec![0; BundledAsset::MEMORY_LAYOUT.size()];
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file.read_exact(&mut data_in_range)?;
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let buffer = const_serialize::ConstReadBuffer::new(&data_in_range);
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if let Some((_, bundled_asset)) = const_serialize::deserialize_const!(BundledAsset, buffer)
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{
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tracing::debug!(
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"Found asset at offset {offset}: {:?}",
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bundled_asset.absolute_source_path()
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);
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assets.push(bundled_asset);
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} else {
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tracing::warn!("Found an asset at offset {offset} that could not be deserialized. This may be caused by a mismatch between your dioxus and dioxus-cli versions.");
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}
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}
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// Add the hash to each asset in parallel
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assets
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.par_iter_mut()
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.for_each(dioxus_cli_opt::add_hash_to_asset);
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// Write back the assets to the binary file
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for (offset, asset) in offsets.into_iter().zip(&assets) {
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tracing::debug!("Writing asset to offset {offset}: {:?}", asset);
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let new_data = ConstVec::new();
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let new_data = const_serialize::serialize_const(asset, new_data);
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file.seek(std::io::SeekFrom::Start(offset))?;
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// Write the modified binary data back to the file
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file.write_all(new_data.as_ref())?;
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}
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// Ensure the file is flushed to disk
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file.sync_all()
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.context("Failed to sync file after writing assets")?;
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// If the file is a macos binary, we need to re-sign the modified binary
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if object_file.format() == object::BinaryFormat::MachO && !assets.is_empty() {
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// Spawn the codesign command to re-sign the binary
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let output = std::process::Command::new("codesign")
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.arg("--force")
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.arg("--sign")
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.arg("-") // Sign with an empty identity
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.arg(path)
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.output()
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.context("Failed to run codesign - is `codesign` in your path?")?;
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if !output.status.success() {
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bail!(
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"Failed to re-sign the binary with codesign after finalizing the assets: {}",
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String::from_utf8_lossy(&output.stderr)
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);
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}
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}
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// Finally, create the asset manifest
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let mut manifest = AssetManifest::default();
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for asset in assets {
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manifest.insert_asset(asset);
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}
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Ok(manifest)
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}
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/// Try to open a file for writing, retrying if the file is already open by another process.
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///
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/// This is useful on windows where antivirus software might grab the executable before we have a chance to read it.
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async fn open_file_for_writing_with_timeout(
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file: &Path,
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options: &mut std::fs::OpenOptions,
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) -> Result<std::fs::File> {
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let start_time = std::time::Instant::now();
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let timeout = std::time::Duration::from_secs(5);
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loop {
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match options.open(file) {
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Ok(file) => return Ok(file),
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Err(e) => {
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if cfg!(windows) && e.raw_os_error() == Some(32) && start_time.elapsed() < timeout {
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// File is already open, wait and retry
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tracing::trace!(
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"Failed to open file because another process is using it. Retrying..."
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);
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tokio::time::sleep(std::time::Duration::from_millis(50)).await;
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} else {
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return Err(e.into());
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}
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}
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}
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}
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}
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