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dioxus/packages/native-core/src/state.rs
T
David Craven 99dafdb8ee Build failure on master. (#627)
* Build failure on master.

* Fix ci failure.

* Fix test.

* Ignore broken tests.

* Fix doctests.
2022-11-22 09:56:15 -08:00

253 lines
9.0 KiB
Rust

use std::{cmp::Ordering, fmt::Debug};
use crate::node_ref::{NodeMask, NodeView};
use crate::real_dom::NodeData;
use crate::traversable::Traversable;
use crate::RealNodeId;
use anymap::AnyMap;
use rustc_hash::FxHashSet;
/// Join two sorted iterators
pub(crate) fn union_ordered_iter<T: Ord + Debug>(
s_iter: impl Iterator<Item = T>,
o_iter: impl Iterator<Item = T>,
new_len_guess: usize,
) -> Vec<T> {
let mut s_peekable = s_iter.peekable();
let mut o_peekable = o_iter.peekable();
let mut v = Vec::with_capacity(new_len_guess);
while let Some(s_i) = s_peekable.peek() {
while let Some(o_i) = o_peekable.peek() {
match o_i.cmp(s_i) {
Ordering::Greater => {
break;
}
Ordering::Less => {
v.push(o_peekable.next().unwrap());
}
Ordering::Equal => {
o_peekable.next();
break;
}
}
}
v.push(s_peekable.next().unwrap());
}
for o_i in o_peekable {
v.push(o_i);
}
for w in v.windows(2) {
debug_assert!(w[1] > w[0]);
}
v
}
/// This state is derived from children. For example a node's size could be derived from the size of children.
/// Called when the current node's node properties are modified, a child's [ChildDepState] is modified or a child is removed.
/// Called at most once per update.
/// ```rust
/// # use dioxus_native_core::node_ref::NodeView;
/// # use dioxus_native_core::state::ChildDepState;
/// #[derive(Clone, Copy, PartialEq, Default)]
/// struct Layout {
/// width: u32,
/// height: u32,
/// }
///
/// impl ChildDepState for Layout {
/// type Ctx = ();
/// // The layout depends on the layout of the children.
/// type DepState = Layout;
/// fn reduce<'a>(
/// &mut self,
/// _node: NodeView,
/// children: impl Iterator<Item = &'a Self::DepState>,
/// _ctx: &Self::Ctx,
/// ) -> bool
/// where
/// Self::DepState: 'a{
/// /// Children are layed out form left to right. The width of the parent is the sum of the widths and the max of the heights.
/// let new = children.copied().reduce(|c1, c2| Layout{
/// width: c1.width + c2.width,
/// height: c1.height.max(c2.height)
/// }).unwrap_or_default();
/// let changed = new != *self;
/// *self = new;
/// changed
/// }
/// }
/// ```
pub trait ChildDepState {
/// The context is passed to the [ChildDepState::reduce] when it is resolved.
type Ctx;
/// A state from each child node that this node depends on. Typically this is Self, but it could be any state that is within the state tree.
/// This must be either a [ChildDepState], or [NodeDepState].
type DepState;
/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
const NODE_MASK: NodeMask = NodeMask::NONE;
/// Resolve the state current node's state from the state of the children, the state of the node, and some external context.
fn reduce<'a>(
&mut self,
node: NodeView,
children: impl Iterator<Item = &'a Self::DepState>,
ctx: &Self::Ctx,
) -> bool
where
Self::DepState: 'a;
}
/// This state that is passed down to children. For example text properties (`<b>` `<i>` `<u>`) would be passed to children.
/// Called when the current node's node properties are modified or a parrent's [ParentDepState] is modified.
/// Called at most once per update.
/// ```rust
/// use dioxus_native_core::node_ref::{NodeMask, AttributeMask, NodeView};
/// use dioxus_native_core::state::*;
///
/// #[derive(Clone, Copy, PartialEq)]
/// struct FontSize(usize);
///
/// impl ParentDepState for FontSize {
/// type Ctx = ();
/// // The font size depends on the font size of the parent element.
/// type DepState = Self;
/// const NODE_MASK: NodeMask =
/// NodeMask::new_with_attrs(AttributeMask::Static(&[
/// "font-size"
/// ]));
/// fn reduce<'a>(
/// &mut self,
/// node: NodeView,
/// parent: Option<&'a Self::DepState>,
/// ctx: &Self::Ctx,
/// ) -> bool{
/// let old = *self;
/// // If the font size was set on the parent, it is passed down to the current element
/// if let Some(parent) = parent {
/// *self = *parent;
/// }
/// // If the current node overrides the font size, use that size insead.
/// for attr in node.attributes().unwrap() {
/// match attr.attribute.name.as_str() {
/// "font-size" => {
/// self.0 = attr.value.as_text().unwrap().parse().unwrap();
/// }
/// // font-size is the only attribute we specified in the mask, so it is the only one we can see
/// _ => unreachable!(),
/// }
/// }
/// old != *self
/// }
/// }
/// ```
pub trait ParentDepState {
/// The context is passed to the [ParentDepState::reduce] when it is resolved.
type Ctx;
/// A state from from the parent node that this node depends on. Typically this is Self, but it could be any state that is within the state tree.
/// This must be either a [ParentDepState] or [NodeDepState]
type DepState;
/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
const NODE_MASK: NodeMask = NodeMask::NONE;
/// Resolve the state current node's state from the state of the parent node, the state of the node, and some external context.
fn reduce<'a>(
&mut self,
node: NodeView,
parent: Option<&'a Self::DepState>,
ctx: &Self::Ctx,
) -> bool;
}
/// This state that is upadated lazily. For example any propertys that do not effect other parts of the dom like bg-color.
/// Called when the current node's node properties are modified or a one of its dependanices are modified.
/// Called at most once per update.
/// NodeDepState is the only state that can accept multiple dependancies, but only from the current node.
/// ```rust
/// use dioxus_native_core::node_ref::{NodeMask, AttributeMask, NodeView};
/// use dioxus_native_core::state::*;
///
/// #[derive(Clone, Copy, PartialEq)]
/// struct TabIndex(usize);
///
/// impl NodeDepState for TabIndex {
/// type Ctx = ();
/// const NODE_MASK: NodeMask =
/// NodeMask::new_with_attrs(AttributeMask::Static(&[
/// "tabindex"
/// ]));
/// fn reduce(
/// &mut self,
/// node: NodeView,
/// siblings: (),
/// ctx: &(),
/// ) -> bool {
/// let old = self.clone();
/// for attr in node.attributes().unwrap() {
/// match attr.attribute.name.as_str() {
/// "tabindex" => {
/// self.0 = attr.value.as_text().unwrap().parse().unwrap();
/// }
/// // tabindex is the only attribute we specified in the mask, so it is the only one we can see
/// _ => unreachable!(),
/// }
/// }
/// old != *self
/// }
/// }
/// ```
/// The generic argument (Depstate) must be a tuple containing any number of borrowed elements that are either a [ChildDepState], [ParentDepState] or [NodeDepState].
// Todo: once GATs land we can model multable dependencies better
pub trait NodeDepState<DepState = ()> {
/// The state passed to [NodeDepState::reduce] when it is resolved.
type Ctx;
/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
const NODE_MASK: NodeMask = NodeMask::NONE;
/// Resolve the state current node's state from the state of the sibling states, the state of the node, and some external context.
fn reduce(&mut self, node: NodeView, siblings: DepState, ctx: &Self::Ctx) -> bool;
}
/// Do not implement this trait. It is only meant to be derived and used through [crate::real_dom::RealDom].
pub trait State: Default + Clone {
#[doc(hidden)]
fn update<
'a,
T: Traversable<Node = Self, Id = RealNodeId>,
T2: Traversable<Node = NodeData, Id = RealNodeId>,
>(
dirty: &[(RealNodeId, NodeMask)],
state_tree: &'a mut T,
rdom: &'a T2,
ctx: &AnyMap,
) -> FxHashSet<RealNodeId>;
}
impl ChildDepState for () {
type Ctx = ();
type DepState = ();
fn reduce<'a>(
&mut self,
_: NodeView,
_: impl Iterator<Item = &'a Self::DepState>,
_: &Self::Ctx,
) -> bool
where
Self::DepState: 'a,
{
false
}
}
impl ParentDepState for () {
type Ctx = ();
type DepState = ();
fn reduce<'a>(&mut self, _: NodeView, _: Option<&'a Self::DepState>, _: &Self::Ctx) -> bool {
false
}
}
impl NodeDepState<()> for () {
type Ctx = ();
fn reduce(&mut self, _: NodeView, _sibling: (), _: &Self::Ctx) -> bool {
false
}
}