* Build failure on master. * Fix ci failure. * Fix test. * Ignore broken tests. * Fix doctests.
253 lines
9.0 KiB
Rust
253 lines
9.0 KiB
Rust
use std::{cmp::Ordering, fmt::Debug};
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use crate::node_ref::{NodeMask, NodeView};
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use crate::real_dom::NodeData;
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use crate::traversable::Traversable;
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use crate::RealNodeId;
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use anymap::AnyMap;
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use rustc_hash::FxHashSet;
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/// Join two sorted iterators
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pub(crate) fn union_ordered_iter<T: Ord + Debug>(
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s_iter: impl Iterator<Item = T>,
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o_iter: impl Iterator<Item = T>,
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new_len_guess: usize,
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) -> Vec<T> {
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let mut s_peekable = s_iter.peekable();
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let mut o_peekable = o_iter.peekable();
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let mut v = Vec::with_capacity(new_len_guess);
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while let Some(s_i) = s_peekable.peek() {
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while let Some(o_i) = o_peekable.peek() {
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match o_i.cmp(s_i) {
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Ordering::Greater => {
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break;
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}
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Ordering::Less => {
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v.push(o_peekable.next().unwrap());
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}
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Ordering::Equal => {
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o_peekable.next();
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break;
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}
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}
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}
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v.push(s_peekable.next().unwrap());
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}
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for o_i in o_peekable {
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v.push(o_i);
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}
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for w in v.windows(2) {
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debug_assert!(w[1] > w[0]);
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}
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v
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}
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/// This state is derived from children. For example a node's size could be derived from the size of children.
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/// Called when the current node's node properties are modified, a child's [ChildDepState] is modified or a child is removed.
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/// Called at most once per update.
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/// ```rust
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/// # use dioxus_native_core::node_ref::NodeView;
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/// # use dioxus_native_core::state::ChildDepState;
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/// #[derive(Clone, Copy, PartialEq, Default)]
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/// struct Layout {
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/// width: u32,
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/// height: u32,
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/// }
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///
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/// impl ChildDepState for Layout {
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/// type Ctx = ();
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/// // The layout depends on the layout of the children.
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/// type DepState = Layout;
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/// fn reduce<'a>(
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/// &mut self,
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/// _node: NodeView,
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/// children: impl Iterator<Item = &'a Self::DepState>,
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/// _ctx: &Self::Ctx,
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/// ) -> bool
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/// where
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/// Self::DepState: 'a{
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/// /// Children are layed out form left to right. The width of the parent is the sum of the widths and the max of the heights.
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/// let new = children.copied().reduce(|c1, c2| Layout{
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/// width: c1.width + c2.width,
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/// height: c1.height.max(c2.height)
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/// }).unwrap_or_default();
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/// let changed = new != *self;
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/// *self = new;
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/// changed
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/// }
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/// }
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/// ```
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pub trait ChildDepState {
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/// The context is passed to the [ChildDepState::reduce] when it is resolved.
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type Ctx;
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/// A state from each child node that this node depends on. Typically this is Self, but it could be any state that is within the state tree.
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/// This must be either a [ChildDepState], or [NodeDepState].
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type DepState;
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/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
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const NODE_MASK: NodeMask = NodeMask::NONE;
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/// Resolve the state current node's state from the state of the children, the state of the node, and some external context.
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fn reduce<'a>(
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&mut self,
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node: NodeView,
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children: impl Iterator<Item = &'a Self::DepState>,
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ctx: &Self::Ctx,
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) -> bool
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where
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Self::DepState: 'a;
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}
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/// This state that is passed down to children. For example text properties (`<b>` `<i>` `<u>`) would be passed to children.
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/// Called when the current node's node properties are modified or a parrent's [ParentDepState] is modified.
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/// Called at most once per update.
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/// ```rust
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/// use dioxus_native_core::node_ref::{NodeMask, AttributeMask, NodeView};
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/// use dioxus_native_core::state::*;
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///
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/// #[derive(Clone, Copy, PartialEq)]
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/// struct FontSize(usize);
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///
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/// impl ParentDepState for FontSize {
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/// type Ctx = ();
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/// // The font size depends on the font size of the parent element.
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/// type DepState = Self;
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/// const NODE_MASK: NodeMask =
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/// NodeMask::new_with_attrs(AttributeMask::Static(&[
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/// "font-size"
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/// ]));
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/// fn reduce<'a>(
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/// &mut self,
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/// node: NodeView,
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/// parent: Option<&'a Self::DepState>,
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/// ctx: &Self::Ctx,
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/// ) -> bool{
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/// let old = *self;
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/// // If the font size was set on the parent, it is passed down to the current element
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/// if let Some(parent) = parent {
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/// *self = *parent;
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/// }
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/// // If the current node overrides the font size, use that size insead.
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/// for attr in node.attributes().unwrap() {
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/// match attr.attribute.name.as_str() {
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/// "font-size" => {
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/// self.0 = attr.value.as_text().unwrap().parse().unwrap();
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/// }
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/// // font-size is the only attribute we specified in the mask, so it is the only one we can see
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/// _ => unreachable!(),
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/// }
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/// }
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/// old != *self
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/// }
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/// }
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/// ```
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pub trait ParentDepState {
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/// The context is passed to the [ParentDepState::reduce] when it is resolved.
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type Ctx;
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/// A state from from the parent node that this node depends on. Typically this is Self, but it could be any state that is within the state tree.
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/// This must be either a [ParentDepState] or [NodeDepState]
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type DepState;
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/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
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const NODE_MASK: NodeMask = NodeMask::NONE;
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/// Resolve the state current node's state from the state of the parent node, the state of the node, and some external context.
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fn reduce<'a>(
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&mut self,
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node: NodeView,
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parent: Option<&'a Self::DepState>,
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ctx: &Self::Ctx,
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) -> bool;
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}
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/// This state that is upadated lazily. For example any propertys that do not effect other parts of the dom like bg-color.
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/// Called when the current node's node properties are modified or a one of its dependanices are modified.
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/// Called at most once per update.
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/// NodeDepState is the only state that can accept multiple dependancies, but only from the current node.
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/// ```rust
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/// use dioxus_native_core::node_ref::{NodeMask, AttributeMask, NodeView};
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/// use dioxus_native_core::state::*;
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///
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/// #[derive(Clone, Copy, PartialEq)]
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/// struct TabIndex(usize);
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///
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/// impl NodeDepState for TabIndex {
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/// type Ctx = ();
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/// const NODE_MASK: NodeMask =
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/// NodeMask::new_with_attrs(AttributeMask::Static(&[
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/// "tabindex"
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/// ]));
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/// fn reduce(
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/// &mut self,
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/// node: NodeView,
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/// siblings: (),
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/// ctx: &(),
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/// ) -> bool {
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/// let old = self.clone();
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/// for attr in node.attributes().unwrap() {
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/// match attr.attribute.name.as_str() {
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/// "tabindex" => {
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/// self.0 = attr.value.as_text().unwrap().parse().unwrap();
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/// }
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/// // tabindex is the only attribute we specified in the mask, so it is the only one we can see
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/// _ => unreachable!(),
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/// }
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/// }
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/// old != *self
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/// }
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/// }
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/// ```
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/// The generic argument (Depstate) must be a tuple containing any number of borrowed elements that are either a [ChildDepState], [ParentDepState] or [NodeDepState].
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// Todo: once GATs land we can model multable dependencies better
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pub trait NodeDepState<DepState = ()> {
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/// The state passed to [NodeDepState::reduce] when it is resolved.
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type Ctx;
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/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
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const NODE_MASK: NodeMask = NodeMask::NONE;
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/// Resolve the state current node's state from the state of the sibling states, the state of the node, and some external context.
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fn reduce(&mut self, node: NodeView, siblings: DepState, ctx: &Self::Ctx) -> bool;
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}
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/// Do not implement this trait. It is only meant to be derived and used through [crate::real_dom::RealDom].
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pub trait State: Default + Clone {
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#[doc(hidden)]
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fn update<
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'a,
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T: Traversable<Node = Self, Id = RealNodeId>,
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T2: Traversable<Node = NodeData, Id = RealNodeId>,
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>(
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dirty: &[(RealNodeId, NodeMask)],
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state_tree: &'a mut T,
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rdom: &'a T2,
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ctx: &AnyMap,
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) -> FxHashSet<RealNodeId>;
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}
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impl ChildDepState for () {
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type Ctx = ();
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type DepState = ();
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fn reduce<'a>(
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&mut self,
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_: NodeView,
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_: impl Iterator<Item = &'a Self::DepState>,
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_: &Self::Ctx,
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) -> bool
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where
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Self::DepState: 'a,
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{
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false
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}
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}
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impl ParentDepState for () {
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type Ctx = ();
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type DepState = ();
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fn reduce<'a>(&mut self, _: NodeView, _: Option<&'a Self::DepState>, _: &Self::Ctx) -> bool {
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false
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}
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}
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impl NodeDepState<()> for () {
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type Ctx = ();
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fn reduce(&mut self, _: NodeView, _sibling: (), _: &Self::Ctx) -> bool {
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false
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}
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}
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