Files
dioxus/packages/html
Jonathan Kelleyotgerrogla 2356820+otgerrogla@users.noreply.github.comNico BurnskokoDavid HusičkaluoxiaozeroEvan Almloff
12c6938346 feat: inline dioxus-native from blitz (#3675)
* Rename dioxus-blitz to dioxus-native

* Add CSS import support (#139)

* Remove data dependencie from NetProvider + global provider.

* Feat CSS import

* Move net handler code out of util

* Fixing test...

* Use the better suited OnceLock instead of LazyLock

* Removing static and move resource callback back out of the document.

Signed-off-by: koko <kokos.kekse@gmail.com>

* Make things work

Signed-off-by: koko <kokos.kekse@gmail.com>

* Fix the servo example

Signed-off-by: koko <kokos.kekse@gmail.com>

* Replace servo image with a more compact version

Signed-off-by: koko <kokos.kekse@gmail.com>

* revert: 8467b271

Signed-off-by: koko <kokos.kekse@gmail.com>

---------

Signed-off-by: koko <kokos.kekse@gmail.com>

* Create readme app

* WPT: reuse FontContext to avoid reloading system fonts

Takes runtime for css-flexbox from 12s -> 8s

* Move Devtools to traits crate

* Suppress unused variable warning

* Implement net for DioxusDocument

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Eliminate BlitzWindowEvent type

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Make net crate use document id instead of window id

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Rename and document net traits

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Split `dioxus-native` crate into `dioxus-native` and `blitz-shell` crates (#163)

* Rename waker module to event

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Create seperate DioxusNativeApplication

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Rename dioxus-native crate to blitz-shell

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Split blitz-shell out of dioxus-native crate

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Remove need for dioxus-native to depend directly on stylo

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Unnest dioxus-native modules

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Split MutationWriter into it's own module

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Split HtmlDocument into it's own crate

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Rename dom field of Window to doc

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Support prefers-color-scheme (dark mode)

* Remove use of the `todo` macro in event handling and add a comment about it being a todo (#168)

Using the `todo` macro causes a panic when this event is encountered. Noop is preferable in this case as it does not crash the application. This is especially annoying on platforms where `Ime::Enabled` event is sent upon application start even when the user is using a keyboard layout that does not need an IME support. There was added a "TODO" comment that informs about this feature being missing. Most IDEs and code editors have support/plugins/extensions to work with this type of comments and this type of comment is already used widely across the codebase. As such, the information about this feature not being implemented is not lost.

* Upgrade to dioxus 0.6-rc.0

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Fix text input in dioxus-native

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Make dioxus-native depend dioxus-core and dioxus-html rather than dioxus

* Remove "full" feature from tokio

* Move Viewport to blitz_traits

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Make tokio optional in dioxus-native and blitz-shell

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Make SVG support optional

* Abstract renderer behind a trait

blitz-shell no longer depends on blitz-renderer-vello

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Split HTML launch functions out in `blitz` crate

* feat: Add mousedown and mouseup event (#172)

* feat: Add mousedown and mouseup event

* feat: Triggering :active pseudo-class

* fix: Triggering :active pseudo-class

* Rename RendererEvent to DomEvent

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Rename Document to BaseDocument. DocumentLike to Document

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Move event and document abstractions to blitz-traits

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Rename BlitzEvent to BlitzShellEvent

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Restyle when style attribute is mutated

* feat: Support text box mouse selection (#182)

* Rename raw_dom_data to data

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Rename dioxus-native to native

* Add to workspace

* simplify launch module, integrate native

* Fix it up again

* Update cargo lock

* FIx: propagate accessibility feature fla

* implement asset resolver

* add native to feature match in cli

* Implement document and history for native

* use no-op eval

* clippy

* typos

* typo

* Convert logs to trace

* Bump blitz to alpha releases

* unset image data

* fix style integration with blitz

* fix a few lints

* wire up ids

* implement a few more events

* add more helpful todo note

* bump ci to allow edition 2024, use newer nightly

* make clippy happy

* also update matrix tests to rust 2024

* Add autofocus

Co-authored-by: otgerrogla 2356820+otgerrogla@users.noreply.github.com

* Wait for the suspense boundary above the router to resolve before sending the first streaming chunk (#3891)

* Change the suspense streaming context after suspense is resolved in the router

* Wait for the suspense context before streaming the first chunk in ssr

* forward more response parts

* warn

* extract the hydration format into a crate

* Fix hydration when no data is sent

* forward web and server features

* Fix suspense that starts on the client

* fix use_server_future on the client

* Add documentation for fullstack hooks and protocol

* downgrade rust edition

* fix clippy

* fix tests

* fix clippy

* Fix pure web compile

* undo changes to the fullstack router example

* fix formatting

* hoist a bunch of deps

---------

Signed-off-by: koko <kokos.kekse@gmail.com>
Signed-off-by: Nico Burns <nico@nicoburns.com>
Co-authored-by: Nico Burns <nico@nicoburns.com>
Co-authored-by: koko <72217393+kokoISnoTarget@users.noreply.github.com>
Co-authored-by: David Husička <25853767+DavidHusicka@users.noreply.github.com>
Co-authored-by: luoxiaozero <48741584+luoxiaozero@users.noreply.github.com>
Co-authored-by: Evan Almloff <evanalmloff@gmail.com>
2025-04-08 17:30:49 -07:00
..

dioxus-html: Html (and SVG) Namespace for Dioxus

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Overview

The Dioxus rsx! macro can accept any compile-time correct namespace on top of NodeFactory. This crate provides the HTML (and SVG) namespaces which get imported in the Dioxus prelude.

However, this abstraction enables you to add any namespace of elements, provided they're in scope when rsx! is called. For an example, a UI that is designed for Augmented Reality might use different primitives than HTML:

use ar_namespace::*;

rsx! {
    magic_div {
        magic_header {}
        magic_paragraph {
            on_magic_click: move |event| {
                //
            }
        }
    }
}

This is currently a not-very-explored part of Dioxus. However, the namespacing system does make it possible to provide syntax highlighting, documentation, "go to definition" and compile-time correctness, so it's worth having it abstracted.

How it works:

Elements for dioxus must implement the (simple) DioxusElement trait to be used in the rsx! macro.

struct div;
impl DioxusElement for div {
    const TAG_NAME: &'static str = "div";
    const NAME_SPACE: Option<&'static str> = None;
}

All elements should be defined as a zero-sized-struct (also known as unit struct). These structs are zero-cost and just provide the type-level trickery to Rust for compile-time correct templates.

Attributes would then be implemented as constants on these unit structs.

The HTML namespace is defined mostly with macros. However, the expanded form would look something like this:

struct base;
impl DioxusElement for base {
    const TAG_NAME: &'static str = "base";
    const NAME_SPACE: Option<&'static str> = None;
}
impl base {
    const href: (&'static str, Option<'static str>, bool) = ("href", None, false);
    const target: (&'static str, Option<'static str>, bool) = ("target", None, false);
}

Because attributes are defined as methods on the unit struct, they guard the attribute creation behind a compile-time correct interface.

How to extend it:

Whenever the rsx! macro is called, it relies on a module dioxus_elements to be in scope. When you enable the html feature in dioxus, this module gets imported in the prelude. However, you can extend this with your own set of custom elements by making your own dioxus_elements module and re-exporting the html namespace.

mod dioxus_elements {
    use dioxus::prelude::dioxus_elements::*;
    struct my_element;
    impl DioxusElement for my_element {
        const TAG_NAME: &'static str = "base";
        const NAME_SPACE: Option<&'static str> = None;
    }
}

Contributing

  • Report issues on our issue tracker.
  • Join the discord and ask questions!

License

This project is licensed under the MIT license.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in Dioxus by you shall be licensed as MIT without any additional terms or conditions.