Files
dioxus/packages/mobile/src/oldlib.rs
T

71 lines
2.9 KiB
Rust

use dioxus::virtual_dom::VirtualDom;
pub use dioxus_core as dioxus;
use dioxus_core::{events::EventTrigger, prelude::FC};
pub struct IosRenderer {
internal_dom: VirtualDom,
}
impl IosRenderer {
pub async fn run(&mut self) -> dioxus_core::error::Result<()> {
let (sender, mut receiver) = async_channel::unbounded::<EventTrigger>();
// let body_element = prepare_websys_dom();
let mut patch_machine = interpreter::PatchMachine::new(body_element.clone(), move |ev| {
log::debug!("Event trigger! {:#?}", ev);
let mut c = sender.clone();
// wasm_bindgen_futures::spawn_local(async move {
// c.send(ev).await.unwrap();
// });
});
let root_node = body_element.first_child().unwrap();
patch_machine.stack.push(root_node.clone());
// todo: initialize the event registry properly on the root
let edits = self.internal_dom.rebuild()?;
log::debug!("Received edits: {:#?}", edits);
edits.iter().for_each(|edit| {
log::debug!("patching with {:?}", edit);
patch_machine.handle_edit(edit);
});
patch_machine.reset();
let root_node = body_element.first_child().unwrap();
patch_machine.stack.push(root_node.clone());
// log::debug!("patch stack size {:?}", patch_machine.stack);
// Event loop waits for the receiver to finish up
// TODO! Connect the sender to the virtual dom's suspense system
// Suspense is basically an external event that can force renders to specific nodes
while let Ok(event) = receiver.recv().await {
log::debug!("Stack before entrance {:#?}", patch_machine.stack.top());
// log::debug!("patch stack size before {:#?}", patch_machine.stack);
// patch_machine.reset();
// patch_machine.stack.push(root_node.clone());
let edits = self.internal_dom.progress_with_event(event)?;
log::debug!("Received edits: {:#?}", edits);
for edit in &edits {
log::debug!("edit stream {:?}", edit);
// log::debug!("Stream stack {:#?}", patch_machine.stack.top());
patch_machine.handle_edit(edit);
}
// log::debug!("patch stack size after {:#?}", patch_machine.stack);
patch_machine.reset();
// our root node reference gets invalidated
// not sure why
// for now, just select the first child again.
// eventually, we'll just make our own root element instead of using body
// or just use body directly IDEK
let root_node = body_element.first_child().unwrap();
patch_machine.stack.push(root_node.clone());
}
Ok(()) // should actually never return from this, should be an error, rustc just cant see it
}
}