Files
dioxus/packages/core/src/context.rs
T

273 lines
9.0 KiB
Rust

//! Public APIs for managing component state, tasks, and lifecycles.
//!
//! This module is separate from `Scope` to narrow what exactly is exposed to user code.
//!
//! We unsafely implement `send` for the VirtualDom, but those guarantees can only be
use bumpalo::Bump;
use crate::{innerlude::*, lazynodes::LazyNodes};
use std::{any::TypeId, ops::Deref, rc::Rc};
/// Components in Dioxus use the "Context" object to interact with their lifecycle.
///
/// This lets components access props, schedule updates, integrate hooks, and expose shared state.
///
/// Note: all of these methods are *imperative* - they do not act as hooks! They are meant to be used by hooks
/// to provide complex behavior. For instance, calling "add_shared_state" on every render is considered a leak. This method
/// exists for the `use_provide_state` hook to provide a shared state object.
///
/// For the most part, the only method you should be using regularly is `render`.
///
/// ## Example
///
/// ```ignore
/// #[derive(Properties)]
/// struct Props {
/// name: String
/// }
///
/// fn example(cx: Context<Props>) -> VNode {
/// html! {
/// <div> "Hello, {cx.name}" </div>
/// }
/// }
/// ```
pub struct Context<'src> {
pub scope: &'src ScopeInner,
}
impl<'src> Copy for Context<'src> {}
impl<'src> Clone for Context<'src> {
fn clone(&self) -> Self {
Self { scope: self.scope }
}
}
// We currently deref to props, but it might make more sense to deref to Scope?
// This allows for code that takes cx.xyz instead of cx.props.xyz
impl<'a> Deref for Context<'a> {
type Target = &'a ScopeInner;
fn deref(&self) -> &Self::Target {
&self.scope
}
}
impl<'src> Context<'src> {
/// Create a subscription that schedules a future render for the reference component
///
/// ## Notice: you should prefer using prepare_update and get_scope_id
pub fn schedule_update(&self) -> Rc<dyn Fn() + 'static> {
self.scope.memoized_updater.clone()
}
pub fn needs_update(&self) {
(self.scope.memoized_updater)()
}
/// Schedule an update for any component given its ScopeId.
///
/// A component's ScopeId can be obtained from `use_hook` or the [`Context::scope_id`] method.
///
/// This method should be used when you want to schedule an update for a component
pub fn schedule_update_any(&self) -> Rc<dyn Fn(ScopeId)> {
self.scope.shared.schedule_any_immediate.clone()
}
/// Get the [`ScopeId`] of a mounted component.
///
/// `ScopeId` is not unique for the lifetime of the VirtualDom - a ScopeId will be reused if a component is unmounted.
pub fn scope_id(&self) -> ScopeId {
self.scope.our_arena_idx
}
pub fn bump(&self) -> &'src Bump {
let bump = &self.scope.frames.wip_frame().bump;
bump
}
/// Take a lazy VNode structure and actually build it with the context of the VDom's efficient VNode allocator.
///
/// This function consumes the context and absorb the lifetime, so these VNodes *must* be returned.
///
/// ## Example
///
/// ```ignore
/// fn Component(cx: Context<()>) -> VNode {
/// // Lazy assemble the VNode tree
/// let lazy_tree = html! {<div> "Hello World" </div>};
///
/// // Actually build the tree and allocate it
/// cx.render(lazy_tree)
/// }
///```
pub fn render(
self,
lazy_nodes: Option<LazyNodes<'src, '_>>,
// lazy_nodes: Option<Box<dyn FnOnce(NodeFactory<'src>) -> VNode<'src> + '_>>,
) -> Option<VNode<'src>> {
let bump = &self.scope.frames.wip_frame().bump;
let factory = NodeFactory { bump };
lazy_nodes.map(|f| f.call(factory))
}
/// `submit_task` will submit the future to be polled.
///
/// This is useful when you have some async task that needs to be progressed.
///
/// This method takes ownership over the task you've provided, and must return (). This means any work that needs to
/// happen must occur within the future or scheduled for after the future completes (through schedule_update )
///
/// ## Explanation
/// Dioxus will step its internal event loop if the future returns if the future completes while waiting.
///
/// Tasks can't return anything, but they can be controlled with the returned handle
///
/// Tasks will only run until the component renders again. Because `submit_task` is valid for the &'src lifetime, it
/// is considered "stable"
///
///
///
pub fn submit_task(&self, task: FiberTask) -> TaskHandle {
(self.scope.shared.submit_task)(task)
}
/// This hook enables the ability to expose state to children further down the VirtualDOM Tree.
///
/// This is a hook, so it should not be called conditionally!
///
/// The init method is ran *only* on first use, otherwise it is ignored. However, it uses hooks (ie `use`)
/// so don't put it in a conditional.
///
/// When the component is dropped, so is the context. Be aware of this behavior when consuming
/// the context via Rc/Weak.
///
/// # Example
///
/// ```
/// struct SharedState(&'static str);
///
/// static App: FC<()> = |(cx, props)|{
/// cx.provide_state(SharedState("world"));
/// rsx!(cx, Child {})
/// }
///
/// static Child: FC<()> = |(cx, props)|{
/// let state = cx.consume_state::<SharedState>();
/// rsx!(cx, div { "hello {state.0}" })
/// }
/// ```
pub fn provide_state<T>(self, value: T)
where
T: 'static,
{
self.scope
.shared_contexts
.borrow_mut()
.insert(TypeId::of::<T>(), Rc::new(value))
.map(|f| f.downcast::<T>().ok())
.flatten();
}
/// Try to retrieve a SharedState with type T from the any parent Scope.
pub fn consume_state<T: 'static>(self) -> Option<Rc<T>> {
let getter = &self.scope.shared.get_shared_context;
let ty = TypeId::of::<T>();
let idx = self.scope.our_arena_idx;
getter(idx, ty).map(|f| f.downcast().unwrap())
}
/// Create a new subtree with this scope as the root of the subtree.
///
/// Each component has its own subtree ID - the root subtree has an ID of 0. This ID is used by the renderer to route
/// the mutations to the correct window/portal/subtree.
///
/// This method
///
/// # Example
///
/// ```rust
/// static App: FC<()> = |(cx, props)| {
/// todo!();
/// rsx!(cx, div { "Subtree {id}"})
/// };
/// ```
pub fn create_subtree(self) -> Option<u32> {
self.scope.new_subtree()
}
/// Get the subtree ID that this scope belongs to.
///
/// Each component has its own subtree ID - the root subtree has an ID of 0. This ID is used by the renderer to route
/// the mutations to the correct window/portal/subtree.
///
/// # Example
///
/// ```rust
/// static App: FC<()> = |(cx, props)| {
/// let id = cx.get_current_subtree();
/// rsx!(cx, div { "Subtree {id}"})
/// };
/// ```
pub fn get_current_subtree(self) -> u32 {
self.scope.subtree()
}
/// Store a value between renders
///
/// This is *the* foundational hook for all other hooks.
///
/// - Initializer: closure used to create the initial hook state
/// - Runner: closure used to output a value every time the hook is used
/// - Cleanup: closure used to teardown the hook once the dom is cleaned up
///
///
/// # Example
///
/// ```ignore
/// // use_ref is the simplest way of storing a value between renders
/// fn use_ref<T: 'static>(initial_value: impl FnOnce() -> T) -> &RefCell<T> {
/// use_hook(
/// || Rc::new(RefCell::new(initial_value())),
/// |state| state,
/// |_| {},
/// )
/// }
/// ```
pub fn use_hook<State, Output, Init, Run, Cleanup>(
self,
initializer: Init,
runner: Run,
cleanup: Cleanup,
) -> Output
where
State: 'static,
Output: 'src,
Init: FnOnce(usize) -> State,
Run: FnOnce(&'src mut State) -> Output,
Cleanup: FnOnce(Box<State>) + 'static,
{
// If the idx is the same as the hook length, then we need to add the current hook
if self.scope.hooks.at_end() {
self.scope.hooks.push_hook(
initializer(self.scope.hooks.len()),
Box::new(|raw| {
//
let s = raw.downcast::<State>().unwrap();
cleanup(s);
}),
);
}
runner(self.scope.hooks.next::<State>().expect(HOOK_ERR_MSG))
}
}
const HOOK_ERR_MSG: &str = r###"
Unable to retrieve the hook that was initialized at this index.
Consult the `rules of hooks` to understand how to use hooks properly.
You likely used the hook in a conditional. Hooks rely on consistent ordering between renders.
Functions prefixed with "use" should never be called conditionally.
"###;