Files
dioxus/packages/web/src/lib.rs
T
2024-02-12 08:56:27 -06:00

213 lines
7.9 KiB
Rust

#![doc(html_logo_url = "https://avatars.githubusercontent.com/u/79236386")]
#![doc(html_favicon_url = "https://avatars.githubusercontent.com/u/79236386")]
#![deny(missing_docs)]
//! Dioxus WebSys
//!
//! ## Overview
//! ------------
//! This crate implements a renderer of the Dioxus Virtual DOM for the web browser using WebSys. This web render for
//! Dioxus is one of the more advanced renderers, supporting:
//! - idle work
//! - animations
//! - jank-free rendering
//! - controlled components
//! - hydration
//! - and more.
//!
//! The actual implementation is farily thin, with the heavy lifting happening inside the Dioxus Core crate.
//!
//! To purview the examples, check of the root Dioxus crate - the examples in this crate are mostly meant to provide
//! validation of websys-specific features and not the general use of Dioxus.
// ## RequestAnimationFrame and RequestIdleCallback
// ------------------------------------------------
// React implements "jank free rendering" by deliberately not blocking the browser's main thread. For large diffs, long
// running work, and integration with things like React-Three-Fiber, it's extremeley important to avoid blocking the
// main thread.
//
// React solves this problem by breaking up the rendering process into a "diff" phase and a "render" phase. In Dioxus,
// the diff phase is non-blocking, using "work_with_deadline" to allow the browser to process other events. When the diff phase
// is finally complete, the VirtualDOM will return a set of "Mutations" for this crate to apply.
//
// Here, we schedule the "diff" phase during the browser's idle period, achieved by calling RequestIdleCallback and then
// setting a timeout from the that completes when the idleperiod is over. Then, we call requestAnimationFrame
//
// From Google's guide on rAF and rIC:
// -----------------------------------
//
// If the callback is fired at the end of the frame, it will be scheduled to go after the current frame has been committed,
// which means that style changes will have been applied, and, importantly, layout calculated. If we make DOM changes inside
// of the idle callback, those layout calculations will be invalidated. If there are any kind of layout reads in the next
// frame, e.g. getBoundingClientRect, clientWidth, etc, the browser will have to perform a Forced Synchronous Layout,
// which is a potential performance bottleneck.
//
// Another reason not trigger DOM changes in the idle callback is that the time impact of changing the DOM is unpredictable,
// and as such we could easily go past the deadline the browser provided.
//
// The best practice is to only make DOM changes inside of a requestAnimationFrame callback, since it is scheduled by the
// browser with that type of work in mind. That means that our code will need to use a document fragment, which can then
// be appended in the next requestAnimationFrame callback. If you are using a VDOM library, you would use requestIdleCallback
// to make changes, but you would apply the DOM patches in the next requestAnimationFrame callback, not the idle callback.
//
// Essentially:
// ------------
// - Do the VDOM work during the idlecallback
// - Do DOM work in the next requestAnimationFrame callback
use std::rc::Rc;
pub use crate::cfg::Config;
#[cfg(feature = "file_engine")]
pub use crate::file_engine::WebFileEngineExt;
use dioxus_core::VirtualDom;
use futures_util::{pin_mut, select, FutureExt, StreamExt};
mod cfg;
mod dom;
#[cfg(feature = "eval")]
mod eval;
mod event;
pub mod launch;
mod mutations;
pub use event::*;
#[cfg(feature = "file_engine")]
mod file_engine;
#[cfg(all(feature = "hot_reload", debug_assertions))]
mod hot_reload;
#[cfg(feature = "hydrate")]
mod rehydrate;
// Currently disabled since it actually slows down immediate rendering
// todo: only schedule non-immediate renders through ric/raf
// mod ric_raf;
// mod rehydrate;
/// Runs the app as a future that can be scheduled around the main thread.
///
/// Polls futures internal to the VirtualDOM, hence the async nature of this function.
///
/// # Example
///
/// ```ignore
/// fn main() {
/// let app_fut = dioxus_web::run_with_props(App, RootProps { name: String::from("joe") });
/// wasm_bindgen_futures::spawn_local(app_fut);
/// }
/// ```
pub async fn run(virtual_dom: VirtualDom, web_config: Config) {
tracing::info!("Starting up");
let mut dom = virtual_dom;
#[cfg(feature = "eval")]
{
// Eval
dom.in_runtime(|| {
eval::init_eval();
});
}
#[cfg(feature = "panic_hook")]
if web_config.default_panic_hook {
console_error_panic_hook::set_once();
}
#[cfg(all(feature = "hot_reload", debug_assertions))]
let mut hotreload_rx = hot_reload::init();
let (tx, mut rx) = futures_channel::mpsc::unbounded();
let should_hydrate = web_config.hydrate;
let mut websys_dom = dom::WebsysDom::new(web_config, tx);
tracing::info!("rebuilding app");
if should_hydrate {
#[cfg(feature = "hydrate")]
{
dom.rebuild(&mut crate::rehydrate::OnlyWriteTemplates(&mut websys_dom));
if let Err(err) = websys_dom.rehydrate(&dom) {
tracing::error!("Rehydration failed. {:?}", err);
tracing::error!("Rebuild DOM into element from scratch");
websys_dom.root.set_text_content(None);
dom.rebuild(&mut websys_dom);
websys_dom.flush_edits();
}
}
} else {
dom.rebuild(&mut websys_dom);
websys_dom.flush_edits();
}
// the mutations come back with nothing - we need to actually mount them
websys_dom.mount();
loop {
tracing::trace!("waiting for work");
// if virtual dom has nothing, wait for it to have something before requesting idle time
// if there is work then this future resolves immediately.
let (mut res, template) = {
let work = dom.wait_for_work().fuse();
pin_mut!(work);
let mut rx_next = rx.select_next_some();
#[cfg(all(feature = "hot_reload", debug_assertions))]
{
let mut hot_reload_next = hotreload_rx.select_next_some();
select! {
_ = work => (None, None),
new_template = hot_reload_next => (None, Some(new_template)),
evt = rx_next => (Some(evt), None),
}
}
#[cfg(not(all(feature = "hot_reload", debug_assertions)))]
select! {
_ = work => (None, None),
evt = rx_next => (Some(evt), None),
}
};
if let Some(template) = template {
dom.replace_template(template);
}
// Dequeue all of the events from the channel in send order
// todo: we should re-order these if possible
while let Some(evt) = res {
dom.handle_event(
evt.name.as_str(),
Rc::new(evt.data),
evt.element,
evt.bubbles,
);
res = rx.try_next().transpose().unwrap().ok();
}
// Todo: This is currently disabled because it has a negative impact on response times for events but it could be re-enabled for tasks
// Jank free rendering
//
// 1. wait for the browser to give us "idle" time
// 2. During idle time, diff the dom
// 3. Stop diffing if the deadline is exceded
// 4. Wait for the animation frame to patch the dom
// wait for the mainthread to schedule us in
// let deadline = work_loop.wait_for_idle_time().await;
// run the virtualdom work phase until the frame deadline is reached
dom.render_immediate(&mut websys_dom);
// wait for the animation frame to fire so we can apply our changes
// work_loop.wait_for_raf().await;
websys_dom.flush_edits();
}
}