Files
dioxus/packages/core/src/runtime.rs
T
Evan Almloff 84221f55a0 Wait for the suspense boundary above the router to resolve before sending the first streaming chunk (#3891)
* Change the suspense streaming context after suspense is resolved in the router

* Wait for the suspense context before streaming the first chunk in ssr

* forward more response parts

* warn

* extract the hydration format into a crate

* Fix hydration when no data is sent

* forward web and server features

* Fix suspense that starts on the client

* fix use_server_future on the client

* Add documentation for fullstack hooks and protocol

* downgrade rust edition

* fix clippy

* fix tests

* fix clippy

* Fix pure web compile

* undo changes to the fullstack router example

* fix formatting
2025-04-08 16:01:21 -05:00

553 lines
20 KiB
Rust

use crate::arena::ElementRef;
use crate::innerlude::{DirtyTasks, Effect};
use crate::nodes::VNodeMount;
use crate::scheduler::ScopeOrder;
use crate::scope_context::SuspenseLocation;
use crate::{
innerlude::{LocalTask, SchedulerMsg},
scope_context::Scope,
scopes::ScopeId,
Task,
};
use crate::{AttributeValue, ElementId, Event};
use slab::Slab;
use slotmap::DefaultKey;
use std::any::Any;
use std::collections::BTreeSet;
use std::fmt;
use std::{
cell::{Cell, Ref, RefCell},
rc::Rc,
};
use tracing::instrument;
thread_local! {
static RUNTIMES: RefCell<Vec<Rc<Runtime>>> = const { RefCell::new(vec![]) };
}
/// A global runtime that is shared across all scopes that provides the async runtime and context API
pub struct Runtime {
pub(crate) scope_states: RefCell<Vec<Option<Scope>>>,
// We use this to track the current scope
// This stack should only be modified through [`Runtime::with_scope_on_stack`] to ensure that the stack is correctly restored
scope_stack: RefCell<Vec<ScopeId>>,
// We use this to track the current suspense location. Generally this lines up with the scope stack, but it may be different for children of a suspense boundary
// This stack should only be modified through [`Runtime::with_suspense_location`] to ensure that the stack is correctly restored
suspense_stack: RefCell<Vec<SuspenseLocation>>,
// We use this to track the current task
pub(crate) current_task: Cell<Option<Task>>,
/// Tasks created with cx.spawn
pub(crate) tasks: RefCell<slotmap::SlotMap<DefaultKey, Rc<LocalTask>>>,
// Currently suspended tasks
pub(crate) suspended_tasks: Cell<usize>,
pub(crate) rendering: Cell<bool>,
pub(crate) sender: futures_channel::mpsc::UnboundedSender<SchedulerMsg>,
// The effects that need to be run after the next render
pub(crate) pending_effects: RefCell<BTreeSet<Effect>>,
// Tasks that are waiting to be polled
pub(crate) dirty_tasks: RefCell<BTreeSet<DirtyTasks>>,
// The element ids that are used in the renderer
// These mark a specific place in a whole rsx block
pub(crate) elements: RefCell<Slab<Option<ElementRef>>>,
// Once nodes are mounted, the information about where they are mounted is stored here
// We need to store this information on the virtual dom so that we know what nodes are mounted where when we bubble events
// Each mount is associated with a whole rsx block. [`VirtualDom::elements`] link to a specific node in the block
pub(crate) mounts: RefCell<Slab<VNodeMount>>,
}
impl Runtime {
pub(crate) fn new(sender: futures_channel::mpsc::UnboundedSender<SchedulerMsg>) -> Rc<Self> {
let mut elements = Slab::default();
// the root element is always given element ID 0 since it's the container for the entire tree
elements.insert(None);
Rc::new(Self {
sender,
rendering: Cell::new(false),
scope_states: Default::default(),
scope_stack: Default::default(),
suspense_stack: Default::default(),
current_task: Default::default(),
tasks: Default::default(),
suspended_tasks: Default::default(),
pending_effects: Default::default(),
dirty_tasks: Default::default(),
elements: RefCell::new(elements),
mounts: Default::default(),
})
}
/// Get the current runtime
pub fn current() -> Result<Rc<Self>, RuntimeError> {
RUNTIMES
.with(|stack| stack.borrow().last().cloned())
.ok_or(RuntimeError::new())
}
/// Wrap a closure so that it always runs in the runtime that is currently active
pub fn wrap_closure<'a, I, O>(f: impl Fn(I) -> O + 'a) -> impl Fn(I) -> O + 'a {
let current_runtime = Self::current().unwrap();
let current_scope = current_runtime.current_scope_id().ok();
move |input| match current_scope {
Some(scope) => current_runtime.on_scope(scope, || f(input)),
None => {
let _runtime_guard = RuntimeGuard::new(current_runtime.clone());
f(input)
}
}
}
/// Run a closure with the rendering flag set to true
pub(crate) fn while_rendering<T>(&self, f: impl FnOnce() -> T) -> T {
self.rendering.set(true);
let result = f();
self.rendering.set(false);
result
}
/// Run a closure with the rendering flag set to false
pub(crate) fn while_not_rendering<T>(&self, f: impl FnOnce() -> T) -> T {
let previous = self.rendering.get();
self.rendering.set(false);
let result = f();
self.rendering.set(previous);
result
}
/// Create a scope context. This slab is synchronized with the scope slab.
pub(crate) fn create_scope(&self, context: Scope) {
let id = context.id;
let mut scopes = self.scope_states.borrow_mut();
if scopes.len() <= id.0 {
scopes.resize_with(id.0 + 1, Default::default);
}
scopes[id.0] = Some(context);
}
pub(crate) fn remove_scope(self: &Rc<Self>, id: ScopeId) {
{
let borrow = self.scope_states.borrow();
if let Some(scope) = &borrow[id.0] {
// Manually drop tasks, hooks, and contexts inside of the runtime
self.on_scope(id, || {
// Drop all spawned tasks - order doesn't matter since tasks don't rely on eachother
// In theory nested tasks might not like this
for id in scope.spawned_tasks.take() {
self.remove_task(id);
}
// Drop all queued effects
self.pending_effects
.borrow_mut()
.remove(&ScopeOrder::new(scope.height, scope.id));
// Drop all hooks in reverse order in case a hook depends on another hook.
for hook in scope.hooks.take().drain(..).rev() {
drop(hook);
}
// Drop all contexts
scope.shared_contexts.take();
});
}
}
self.scope_states.borrow_mut()[id.0].take();
}
/// Get the current scope id
pub(crate) fn current_scope_id(&self) -> Result<ScopeId, RuntimeError> {
self.scope_stack
.borrow()
.last()
.copied()
.ok_or(RuntimeError { _priv: () })
}
/// Call this function with the current scope set to the given scope
///
/// Useful in a limited number of scenarios
pub fn on_scope<O>(self: &Rc<Self>, id: ScopeId, f: impl FnOnce() -> O) -> O {
let _runtime_guard = RuntimeGuard::new(self.clone());
{
self.push_scope(id);
}
let o = f();
{
self.pop_scope();
}
o
}
/// Get the current suspense location
pub(crate) fn current_suspense_location(&self) -> Option<SuspenseLocation> {
self.suspense_stack.borrow().last().cloned()
}
/// Run a callback a [`SuspenseLocation`] at the top of the stack
pub(crate) fn with_suspense_location<O>(
&self,
suspense_location: SuspenseLocation,
f: impl FnOnce() -> O,
) -> O {
self.suspense_stack.borrow_mut().push(suspense_location);
let o = f();
self.suspense_stack.borrow_mut().pop();
o
}
/// Run a callback with the current scope at the top of the stack
pub(crate) fn with_scope_on_stack<O>(&self, scope: ScopeId, f: impl FnOnce() -> O) -> O {
self.push_scope(scope);
let o = f();
self.pop_scope();
o
}
/// Push a scope onto the stack
fn push_scope(&self, scope: ScopeId) {
let suspense_location = self
.scope_states
.borrow()
.get(scope.0)
.and_then(|s| s.as_ref())
.map(|s| s.suspense_location())
.unwrap_or_default();
self.suspense_stack.borrow_mut().push(suspense_location);
self.scope_stack.borrow_mut().push(scope);
}
/// Pop a scope off the stack
fn pop_scope(&self) {
self.scope_stack.borrow_mut().pop();
self.suspense_stack.borrow_mut().pop();
}
/// Get the state for any scope given its ID
///
/// This is useful for inserting or removing contexts from a scope, or rendering out its root node
pub(crate) fn get_state(&self, id: ScopeId) -> Option<Ref<'_, Scope>> {
Ref::filter_map(self.scope_states.borrow(), |contexts| {
contexts.get(id.0).and_then(|f| f.as_ref())
})
.ok()
}
/// Pushes a new scope onto the stack
pub(crate) fn push(runtime: Rc<Runtime>) {
RUNTIMES.with(|stack| stack.borrow_mut().push(runtime));
}
/// Pops a scope off the stack
pub(crate) fn pop() {
RUNTIMES.with(|stack| stack.borrow_mut().pop());
}
/// Runs a function with the current runtime
pub(crate) fn with<R>(f: impl FnOnce(&Runtime) -> R) -> Result<R, RuntimeError> {
Self::current().map(|r| f(&r))
}
/// Runs a function with the current scope
pub(crate) fn with_current_scope<R>(f: impl FnOnce(&Scope) -> R) -> Result<R, RuntimeError> {
Self::with(|rt| {
rt.current_scope_id()
.ok()
.and_then(|scope| rt.get_state(scope).map(|sc| f(&sc)))
})
.ok()
.flatten()
.ok_or(RuntimeError::new())
}
/// Runs a function with the current scope
pub(crate) fn with_scope<R>(
scope: ScopeId,
f: impl FnOnce(&Scope) -> R,
) -> Result<R, RuntimeError> {
Self::with(|rt| rt.get_state(scope).map(|sc| f(&sc)))
.ok()
.flatten()
.ok_or(RuntimeError::new())
}
/// Finish a render. This will mark all effects as ready to run and send the render signal.
pub(crate) fn finish_render(&self) {
// If there are new effects we can run, send a message to the scheduler to run them (after the renderer has applied the mutations)
if !self.pending_effects.borrow().is_empty() {
self.sender
.unbounded_send(SchedulerMsg::EffectQueued)
.expect("Scheduler should exist");
}
}
/// Check if we should render a scope
pub(crate) fn scope_should_render(&self, scope_id: ScopeId) -> bool {
// If there are no suspended futures, we know the scope is not and we can skip context checks
if self.suspended_tasks.get() == 0 {
return true;
}
// If this is not a suspended scope, and we are under a frozen context, then we should
let scopes = self.scope_states.borrow();
let scope = &scopes[scope_id.0].as_ref().unwrap();
!matches!(scope.suspense_location(), SuspenseLocation::UnderSuspense(suspense) if suspense.is_suspended())
}
/// Call a listener inside the VirtualDom with data from outside the VirtualDom. **The ElementId passed in must be the id of an element with a listener, not a static node or a text node.**
///
/// This method will identify the appropriate element. The data must match up with the listener declared. Note that
/// this method does not give any indication as to the success of the listener call. If the listener is not found,
/// nothing will happen.
///
/// It is up to the listeners themselves to mark nodes as dirty.
///
/// If you have multiple events, you can call this method multiple times before calling "render_with_deadline"
#[instrument(skip(self, event), level = "trace", name = "Runtime::handle_event")]
pub fn handle_event(self: &Rc<Self>, name: &str, event: Event<dyn Any>, element: ElementId) {
let _runtime = RuntimeGuard::new(self.clone());
let elements = self.elements.borrow();
if let Some(Some(parent_path)) = elements.get(element.0).copied() {
if event.propagates() {
self.handle_bubbling_event(parent_path, name, event);
} else {
self.handle_non_bubbling_event(parent_path, name, event);
}
}
}
/*
------------------------
The algorithm works by walking through the list of dynamic attributes, checking their paths, and breaking when
we find the target path.
With the target path, we try and move up to the parent until there is no parent.
Due to how bubbling works, we call the listeners before walking to the parent.
If we wanted to do capturing, then we would accumulate all the listeners and call them in reverse order.
----------------------
For a visual demonstration, here we present a tree on the left and whether or not a listener is collected on the
right.
| <-- yes (is ascendant)
| | | <-- no (is not direct ascendant)
| | <-- yes (is ascendant)
| | | | | <--- target element, break early, don't check other listeners
| | | <-- no, broke early
| <-- no, broke early
*/
#[instrument(
skip(self, uievent),
level = "trace",
name = "VirtualDom::handle_bubbling_event"
)]
fn handle_bubbling_event(&self, parent: ElementRef, name: &str, uievent: Event<dyn Any>) {
let mounts = self.mounts.borrow();
// If the event bubbles, we traverse through the tree until we find the target element.
// Loop through each dynamic attribute (in a depth first order) in this template before moving up to the template's parent.
let mut parent = Some(parent);
while let Some(path) = parent {
let mut listeners = vec![];
let Some(mount) = mounts.get(path.mount.0) else {
// If the node is suspended and not mounted, we can just ignore the event
return;
};
let el_ref = &mount.node;
let node_template = el_ref.template;
let target_path = path.path;
// Accumulate listeners into the listener list bottom to top
for (idx, this_path) in node_template.attr_paths.iter().enumerate() {
let attrs = &*el_ref.dynamic_attrs[idx];
for attr in attrs.iter() {
// Remove the "on" prefix if it exists, TODO, we should remove this and settle on one
if attr.name.get(2..) == Some(name) && target_path.is_descendant(this_path) {
listeners.push(&attr.value);
// Break if this is the exact target element.
// This means we won't call two listeners with the same name on the same element. This should be
// documented, or be rejected from the rsx! macro outright
if target_path == this_path {
break;
}
}
}
}
// Now that we've accumulated all the parent attributes for the target element, call them in reverse order
// We check the bubble state between each call to see if the event has been stopped from bubbling
tracing::event!(
tracing::Level::TRACE,
"Calling {} listeners",
listeners.len()
);
for listener in listeners.into_iter().rev() {
if let AttributeValue::Listener(listener) = listener {
listener.call(uievent.clone());
let metadata = uievent.metadata.borrow();
if !metadata.propagates {
return;
}
}
}
let mount = el_ref.mount.get().as_usize();
parent = mount.and_then(|id| mounts.get(id).and_then(|el| el.parent));
}
}
/// Call an event listener in the simplest way possible without bubbling upwards
#[instrument(
skip(self, uievent),
level = "trace",
name = "VirtualDom::handle_non_bubbling_event"
)]
fn handle_non_bubbling_event(&self, node: ElementRef, name: &str, uievent: Event<dyn Any>) {
let mounts = self.mounts.borrow();
let Some(mount) = mounts.get(node.mount.0) else {
// If the node is suspended and not mounted, we can just ignore the event
return;
};
let el_ref = &mount.node;
let node_template = el_ref.template;
let target_path = node.path;
for (idx, this_path) in node_template.attr_paths.iter().enumerate() {
let attrs = &*el_ref.dynamic_attrs[idx];
for attr in attrs.iter() {
// Remove the "on" prefix if it exists, TODO, we should remove this and settle on one
// Only call the listener if this is the exact target element.
if attr.name.get(2..) == Some(name) && target_path == this_path {
if let AttributeValue::Listener(listener) = &attr.value {
listener.call(uievent.clone());
break;
}
}
}
}
}
}
/// A guard for a new runtime. This must be used to override the current runtime when importing components from a dynamic library that has it's own runtime.
///
/// ```rust
/// use dioxus::prelude::*;
///
/// fn main() {
/// let virtual_dom = VirtualDom::new(app);
/// }
///
/// fn app() -> Element {
/// rsx! { Component { runtime: Runtime::current().unwrap() } }
/// }
///
/// // In a dynamic library
/// #[derive(Props, Clone)]
/// struct ComponentProps {
/// runtime: std::rc::Rc<Runtime>,
/// }
///
/// impl PartialEq for ComponentProps {
/// fn eq(&self, _other: &Self) -> bool {
/// true
/// }
/// }
///
/// fn Component(cx: ComponentProps) -> Element {
/// use_hook(|| {
/// let _guard = RuntimeGuard::new(cx.runtime.clone());
/// });
///
/// rsx! { div {} }
/// }
/// ```
pub struct RuntimeGuard(());
impl RuntimeGuard {
/// Create a new runtime guard that sets the current Dioxus runtime. The runtime will be reset when the guard is dropped
pub fn new(runtime: Rc<Runtime>) -> Self {
Runtime::push(runtime);
Self(())
}
}
impl Drop for RuntimeGuard {
fn drop(&mut self) {
Runtime::pop();
}
}
/// Missing Dioxus runtime error.
pub struct RuntimeError {
_priv: (),
}
impl RuntimeError {
#[inline(always)]
pub(crate) fn new() -> Self {
Self { _priv: () }
}
}
impl fmt::Debug for RuntimeError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("RuntimeError").finish()
}
}
impl fmt::Display for RuntimeError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"Must be called from inside a Dioxus runtime.
Help: Some APIs in dioxus require a global runtime to be present.
If you are calling one of these APIs from outside of a dioxus runtime
(typically in a web-sys closure or dynamic library), you will need to
grab the runtime from a scope that has it and then move it into your
new scope with a runtime guard.
For example, if you are trying to use dioxus apis from a web-sys
closure, you can grab the runtime from the scope it is created in:
```rust
use dioxus::prelude::*;
static COUNT: GlobalSignal<i32> = Signal::global(|| 0);
#[component]
fn MyComponent() -> Element {{
use_effect(|| {{
// Grab the runtime from the MyComponent scope
let runtime = Runtime::current().expect(\"Components run in the Dioxus runtime\");
// Move the runtime into the web-sys closure scope
let web_sys_closure = Closure::new(|| {{
// Then create a guard to provide the runtime to the closure
let _guard = RuntimeGuard::new(runtime);
// and run whatever code needs the runtime
tracing::info!(\"The count is: {{COUNT}}\");
}});
}})
}}
```"
)
}
}
impl std::error::Error for RuntimeError {}