Files
dioxus/packages/core/src/scope_arena.rs
T
Jonathan Kelley 4f1d039bad clean up prelude (#4416)
* clear away prelude on dioxus

* clippy

* wip - drop prelude from dioxus-html

* docs clippy

* wip

* more fixe

* delete all preludes

* doc...

* better export

* merge some imports

* fewer global imports

* global incremental renderer

* fix cargo doc
2025-07-16 16:04:13 -07:00

150 lines
6.1 KiB
Rust

use crate::{
any_props::{AnyProps, BoxedAnyProps},
innerlude::{throw_error, RenderError, ScopeOrder, ScopeState},
nodes::AsVNode,
scope_context::{Scope, SuspenseLocation},
scopes::ScopeId,
virtual_dom::VirtualDom,
ReactiveContext,
};
use crate::{Element, VNode};
impl VirtualDom {
pub(super) fn new_scope(
&mut self,
props: BoxedAnyProps,
name: &'static str,
) -> &mut ScopeState {
let parent_id = self.runtime.current_scope_id().ok();
let height = match parent_id.and_then(|id| self.runtime.get_state(id)) {
Some(parent) => parent.height() + 1,
None => 0,
};
let suspense_boundary = self
.runtime
.current_suspense_location()
.unwrap_or(SuspenseLocation::NotSuspended);
let entry = self.scopes.vacant_entry();
let id = ScopeId(entry.key());
let scope_runtime = Scope::new(name, id, parent_id, height, suspense_boundary);
let reactive_context = ReactiveContext::new_for_scope(&scope_runtime, &self.runtime);
let scope = entry.insert(ScopeState {
runtime: self.runtime.clone(),
context_id: id,
props,
last_rendered_node: Default::default(),
reactive_context,
});
self.runtime.create_scope(scope_runtime);
tracing::trace!("created scope {id:?} with parent {parent_id:?}");
scope
}
/// Run a scope and return the rendered nodes. This will not modify the DOM or update the last rendered node of the scope.
#[tracing::instrument(skip(self), level = "trace", name = "VirtualDom::run_scope")]
#[track_caller]
pub(crate) fn run_scope(&mut self, scope_id: ScopeId) -> Element {
// Ensure we are currently inside a `Runtime`.
crate::Runtime::current().unwrap_or_else(|e| panic!("{}", e));
self.runtime.clone().with_scope_on_stack(scope_id, || {
let scope = &self.scopes[scope_id.0];
let output = {
let scope_state = scope.state();
scope_state.hook_index.set(0);
// Run all pre-render hooks
for pre_run in scope_state.before_render.borrow_mut().iter_mut() {
pre_run();
}
let props: &dyn AnyProps = &*scope.props;
let span = tracing::trace_span!("render", scope = %scope.state().name);
span.in_scope(|| {
scope.reactive_context.reset_and_run_in(|| {
let render_return = props.render();
// After the component is run, we need to do a deep clone of the VNode. This
// breaks any references to mounted parts of the VNode from the component.
// Without this, the component could store a mounted version of the VNode
// which causes a lot of issues for diffing because we expect only the old
// or new node to be mounted.
//
// For example, the dog app example returns rsx from a resource. Every time
// the component runs, it returns a clone of the last rsx that was returned from
// that resource. If we don't deep clone the VNode and the resource changes, then
// we could end up diffing two different versions of the same mounted node
let mut render_return = render_return.deep_clone();
self.handle_element_return(&mut render_return, scope_id, &scope.state());
render_return
})
})
};
let scope_state = scope.state();
// Run all post-render hooks
for post_run in scope_state.after_render.borrow_mut().iter_mut() {
post_run();
}
// remove this scope from dirty scopes
self.dirty_scopes
.remove(&ScopeOrder::new(scope_state.height, scope_id));
output
})
}
/// Insert any errors, or suspended tasks from an element return into the runtime
fn handle_element_return(&self, node: &mut Element, scope_id: ScopeId, scope_state: &Scope) {
match node {
Err(RenderError::Aborted(e)) => {
tracing::error!(
"Error while rendering component `{}`:\n{e}",
scope_state.name
);
throw_error(e.clone());
e.render = VNode::placeholder();
}
Err(RenderError::Suspended(e)) => {
let task = e.task();
// Insert the task into the nearest suspense boundary if it exists
let boundary = self
.runtime
.get_state(scope_id)
.unwrap()
.suspense_location();
let already_suspended = self
.runtime
.tasks
.borrow()
.get(task.id)
.expect("Suspended on a task that no longer exists")
.suspend(boundary.clone());
if !already_suspended {
tracing::trace!("Suspending {:?} on {:?}", scope_id, task);
// Add this task to the suspended tasks list of the boundary
if let SuspenseLocation::UnderSuspense(boundary) = &boundary {
boundary.add_suspended_task(e.clone());
}
self.runtime
.suspended_tasks
.set(self.runtime.suspended_tasks.get() + 1);
}
e.placeholder = VNode::placeholder();
}
Ok(_) => {
// If the render was successful, we can move the render generation forward by one
scope_state
.render_count
.set(scope_state.render_count.get() + 1);
}
}
}
}