Files
dioxus/examples/08-apis/control_focus.rs
T
Evan Almloff e4297d0e09 Readable and Writable helpers for String, HashMap and HashSet (#4834)
* Add more read/write methods for string signals

* add helpers for HashMap and HashSet as well

* fix typo

* fix conflicting string and str extensions

* fix counters example
2025-10-27 11:39:48 -07:00

66 lines
1.8 KiB
Rust

//! Managing focus
//!
//! This example shows how to manage focus in a Dioxus application. We implement a "roulette" that focuses on each input
//! in the grid every few milliseconds until the user interacts with the inputs.
use std::rc::Rc;
use async_std::task::sleep;
use dioxus::prelude::*;
const STYLE: Asset = asset!("/examples/assets/roulette.css");
fn main() {
dioxus::launch(app);
}
fn app() -> Element {
// Element data is stored as Rc<MountedData> so we can clone it and pass it around
let mut elements = use_signal(Vec::<Rc<MountedData>>::new);
let mut running = use_signal(|| true);
use_future(move || async move {
let mut focused = 0;
loop {
sleep(std::time::Duration::from_millis(50)).await;
if !running() {
continue;
}
if let Some(element) = elements.with(|f| f.get(focused).cloned()) {
_ = element.set_focus(true).await;
} else {
focused = 0;
}
focused += 1;
}
});
rsx! {
Stylesheet { href: STYLE }
h1 { "Input Roulette" }
button { onclick: move |_| running.toggle(), "Toggle roulette" }
div { id: "roulette-grid",
// Restart the roulette if the user presses escape
onkeydown: move |event| {
if event.code().to_string() == "Escape" {
running.set(true);
}
},
// Draw the grid of inputs
for i in 0..100 {
input {
r#type: "number",
value: "{i}",
onmounted: move |cx| elements.push(cx.data()),
oninput: move |_| running.set(false),
}
}
}
}
}