This PR contains just the breaking changes required for the upcoming store implementation. It adds two new primitives: Mutable mapped signals (without a different subscriber list). This lets you scope a writable value and pass it to a child component. It requires two closures to map the immutable and mutable references to the inner signal. With stores, these closures will be derived Boxed readable and writable values (ReadSignal, and WriteSignal). Any readable or writable types can be converted to a read signal or write signal with the boxed method or built in types are automatically converted into the boxed variants when passing into props * map signals mutably * boxed signals * remove mutable borrow type from boxed writable * improve map mut example * restore boxed_mut helper * make boxed readable/writable types copy * Move away from the ReadOnlySignal alias in examples * automatically convert Write * Fix some tests * ReadSignal and WriteSignal * move read only signal alias * make maps copy * store prototype * implement derive macro * Handle generics in the derive macro * Make Selector boxable * derive boxed conversion * Get rid of store type * Remove hardcoded type from derive macro * selector -> store * Refactor store implementation * more vec methods * todo mvc store example * Implement Storable for HashMap * fix write * restore sorting logic in todomvc * derive readable and writable * improve todomvc store example * Result store * Option store * collect dead subscribers * fix clippy and formatting * recognize some common foreign types automatically * fix foreign stores in props * slice and array selectors * clean up store example * remove stores * writable is child owned * fix typo * fix clippy * fix doc tests
dioxus-core
dioxus-core provides a fast and featureful VirtualDom implementation for Rust.
# tokio::runtime::Runtime::new().unwrap().block_on(async {
use dioxus_core::{VirtualDom, Event, Element, Mutations, VNode, ElementId};
let mut vdom = VirtualDom::new(app);
let real_dom = SomeRenderer::new();
loop {
tokio::select! {
evt = real_dom.event() => {
let evt = Event::new(evt, true);
vdom.runtime().handle_event("onclick", evt, ElementId(0))
},
_ = vdom.wait_for_work() => {}
}
vdom.render_immediate(&mut real_dom.apply())
}
# fn app() -> Element { VNode::empty() }
# struct SomeRenderer; impl SomeRenderer { fn new() -> SomeRenderer { SomeRenderer } async fn event(&self) -> std::rc::Rc<dyn std::any::Any> { unimplemented!() } fn apply(&self) -> Mutations { Mutations::default() } }
# });
Features
A virtualdom is an efficient and flexible tree data structure that allows you to manage state for a graphical user interface. The Dioxus VirtualDom is perhaps the most fully-featured virtualdom implementation in Rust and powers renderers running across Web, Desktop, Mobile, SSR, TUI, LiveView, and more. When you use the Dioxus VirtualDom, you immediately enable users of your renderer to leverage the wide ecosystem of Dioxus components, hooks, and associated tooling.
Some features of dioxus-core include:
- UI components are just functions
- State is provided by hooks
- Deep integration with async
- Strong focus on performance
- Integrated hotreloading support
- Extensible system for UI elements and their attributes
If you are just starting, check out the Guides first.
Understanding the implementation
dioxus-core is designed to be a lightweight crate that. It exposes a number of flexible primitives without being deeply concerned about the intracices of state management itself. We provide a number of useful abstractions built on these primitives in the dioxus-hooks crate as well as the dioxus-signals crate.
The important abstractions to understand are:
- The [
VirtualDom] - The [
Component] and its [Properties] - Handling events
- Working with async
- Suspense
Usage
The dioxus crate exports the rsx macro which transforms a helpful, simpler syntax of Rust.
First, start with your app:
# use dioxus::dioxus_core::{Mutations, VirtualDom};
use dioxus::prelude::*;
// First, declare a root component
fn app() -> Element {
rsx! {
div { "hello world" }
}
}
fn main() {
// Next, create a new VirtualDom using this app as the root component.
let mut dom = VirtualDom::new(app);
// The initial render of the dom will generate a stream of edits for the real dom to apply
let mutations = dom.rebuild_to_vec();
}
Contributing
- Check out the website section on contributing.
- Report issues on our issue tracker.
- Join the discord and ask questions!
License
This project is licensed under the MIT license.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in Dioxus by you, shall be licensed as MIT, without any additional terms or conditions.