* Add secure context on android * Remove location permission in AndroidManifest.xml.hbs
169 lines
6.3 KiB
Rust
169 lines
6.3 KiB
Rust
use crate::document::NATIVE_EVAL_JS;
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use crate::{assets::*, webview::WebviewEdits};
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use dioxus_interpreter_js::unified_bindings::SLEDGEHAMMER_JS;
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use dioxus_interpreter_js::NATIVE_JS;
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use wry::{
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http::{status::StatusCode, Request, Response},
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RequestAsyncResponder,
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};
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#[cfg(target_os = "android")]
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const EVENTS_PATH: &str = "https://dioxus.index.html/__events";
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#[cfg(target_os = "windows")]
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const EVENTS_PATH: &str = "http://dioxus.index.html/__events";
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#[cfg(not(any(target_os = "android", target_os = "windows")))]
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const EVENTS_PATH: &str = "dioxus://index.html/__events";
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#[cfg(debug_assertions)]
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static DEFAULT_INDEX: &str = include_str!("./assets/dev.index.html");
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#[cfg(not(debug_assertions))]
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static DEFAULT_INDEX: &str = include_str!("./assets/prod.index.html");
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#[allow(clippy::too_many_arguments)] // just for now, should fix this eventually
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/// Handle a request from the webview
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///
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/// - Tries to stream edits if they're requested.
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/// - If that doesn't match, tries a user provided asset handler
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/// - If that doesn't match, tries to serve a file from the filesystem
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pub(super) fn desktop_handler(
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request: Request<Vec<u8>>,
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asset_handlers: AssetHandlerRegistry,
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responder: RequestAsyncResponder,
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edit_state: &WebviewEdits,
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custom_head: Option<String>,
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custom_index: Option<String>,
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root_name: &str,
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headless: bool,
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) {
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// Try to serve the index file first
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if let Some(index_bytes) = index_request(
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&request,
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custom_head,
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custom_index,
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root_name,
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headless,
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edit_state,
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) {
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return responder.respond(index_bytes);
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}
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// If the request is asking for edits (ie binary protocol streaming), do that
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let trimmed_uri = request.uri().path().trim_matches('/');
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// If the request is asking for an event response, do that
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if trimmed_uri == "__events" {
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return edit_state.handle_event(request, responder);
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}
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// todo: we want to move the custom assets onto a different protocol or something
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if let Some(name) = request.uri().path().split('/').nth(1) {
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if asset_handlers.has_handler(name) {
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let _name = name.to_string();
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return asset_handlers.handle_request(&_name, request, responder);
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}
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}
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match dioxus_asset_resolver::serve_asset(request.uri().path()) {
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Ok(res) => responder.respond(res),
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Err(_e) => responder.respond(
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Response::builder()
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.status(StatusCode::INTERNAL_SERVER_ERROR)
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.body(String::from("Failed to serve asset").into_bytes())
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.unwrap(),
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),
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}
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}
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/// Build the index.html file we use for bootstrapping a new app
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///
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/// We use wry/webview by building a special index.html that forms a bridge between the webview and your rust code
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///
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/// This is similar to tauri, except we give more power to your rust code and less power to your frontend code.
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/// This lets us skip a build/bundle step - your code just works - but limits how your Rust code can actually
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/// mess with UI elements. We make this decision since other renderers like LiveView are very separate and can
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/// never properly bridge the gap. Eventually of course, the idea is to build a custom CSS/HTML renderer where you
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/// *do* have native control over elements, but that still won't work with liveview.
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fn index_request(
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request: &Request<Vec<u8>>,
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custom_head: Option<String>,
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custom_index: Option<String>,
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root_name: &str,
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headless: bool,
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edit_state: &WebviewEdits,
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) -> Option<Response<Vec<u8>>> {
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// If the request is for the root, we'll serve the index.html file.
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if request.uri().path() != "/" {
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return None;
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}
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// Load a custom index file if provided
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let mut index = custom_index.unwrap_or_else(|| DEFAULT_INDEX.to_string());
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// Insert a custom head if provided
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// We look just for the closing head tag. If a user provided a custom index with weird syntax, this might fail
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if let Some(head) = custom_head {
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index.insert_str(index.find("</head>").expect("Head element to exist"), &head);
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}
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// Inject our module loader by looking for a body tag
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// A failure mode here, obviously, is if the user provided a custom index without a body tag
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// Might want to document this
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index.insert_str(
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index.find("</body>").expect("Body element to exist"),
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&module_loader(root_name, headless, edit_state),
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);
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Response::builder()
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.header("Content-Type", "text/html")
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.header("Access-Control-Allow-Origin", "*")
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.body(index.into())
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.ok()
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}
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/// Construct the inline script that boots up the page and bridges the webview with rust code.
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///
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/// The arguments here:
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/// - root_name: the root element (by Id) that we stream edits into
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/// - headless: is this page being loaded but invisible? Important because not all windows are visible and the
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/// interpreter can't connect until the window is ready.
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/// - port: the port that the websocket server is listening on for edits
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/// - webview_id: the id of the webview that we're loading this into. This is used to differentiate between
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/// multiple webviews in the same application, so that we can send edits to the correct one.
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fn module_loader(root_id: &str, headless: bool, edit_state: &WebviewEdits) -> String {
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let edits_path = edit_state.wry_queue.edits_path();
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let expected_key = edit_state.wry_queue.required_server_key();
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format!(
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r#"
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<script type="module">
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// Bring the sledgehammer code
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{SLEDGEHAMMER_JS}
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// And then extend it with our native bindings
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{NATIVE_JS}
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// The native interpreter extends the sledgehammer interpreter with a few extra methods that we use for IPC
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window.interpreter = new NativeInterpreter("{EVENTS_PATH}", {headless});
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// Wait for the page to load before sending the initialize message
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window.onload = function() {{
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let root_element = window.document.getElementById("{root_id}");
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if (root_element != null) {{
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window.interpreter.initialize(root_element);
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window.ipc.postMessage(window.interpreter.serializeIpcMessage("initialize"));
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}}
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window.interpreter.waitForRequest("{edits_path}", "{expected_key}");
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}}
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</script>
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<script type="module">
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// Include the code for eval
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{NATIVE_EVAL_JS}
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</script>
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"#
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)
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}
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