* wip: redirect * redirect example * fix file upload not in a form * wip * deny missing cfgs * wip: add router fallback but it's not working * fix suspense bug after rebuilds that queued work * more cleanup * add test for error codes * add helpful comment * bring back middleware annotation * fix cfg * add server feature * fix doctest * just disable liveview test for now * fix liveview * dont send init * cache more playwright! * add more pkgs to cache
143 lines
5.9 KiB
Rust
143 lines
5.9 KiB
Rust
use crate::{
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any_props::{AnyProps, BoxedAnyProps},
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innerlude::{RenderError, ScopeOrder, ScopeState},
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scope_context::{Scope, SuspenseLocation},
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scopes::ScopeId,
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virtual_dom::VirtualDom,
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Element, ReactiveContext,
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};
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impl VirtualDom {
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pub(super) fn new_scope(
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&mut self,
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props: BoxedAnyProps,
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name: &'static str,
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) -> &mut ScopeState {
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let parent_id = self.runtime.try_current_scope_id();
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let height = match parent_id.and_then(|id| self.runtime.try_get_state(id)) {
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Some(parent) => parent.height() + 1,
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None => 0,
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};
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let suspense_boundary = self
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.runtime
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.current_suspense_location()
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.unwrap_or(SuspenseLocation::NotSuspended);
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let entry = self.scopes.vacant_entry();
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let id = ScopeId(entry.key());
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let scope_runtime = Scope::new(name, id, parent_id, height, suspense_boundary);
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let reactive_context = ReactiveContext::new_for_scope(&scope_runtime, &self.runtime);
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let scope = entry.insert(ScopeState {
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runtime: self.runtime.clone(),
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context_id: id,
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props,
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last_rendered_node: Default::default(),
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reactive_context,
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});
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self.runtime.create_scope(scope_runtime);
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scope
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}
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/// Run a scope and return the rendered nodes. This will not modify the DOM or update the last rendered node of the scope.
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#[tracing::instrument(skip(self), level = "trace", name = "VirtualDom::run_scope")]
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#[track_caller]
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pub(crate) fn run_scope(&mut self, scope_id: ScopeId) -> Element {
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// Ensure we are currently inside a `Runtime`.
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crate::Runtime::current();
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self.runtime.clone().with_scope_on_stack(scope_id, || {
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let scope = &self.scopes[scope_id.0];
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let output = {
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let scope_state = scope.state();
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scope_state.hook_index.set(0);
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// Run all pre-render hooks
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for pre_run in scope_state.before_render.borrow_mut().iter_mut() {
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pre_run();
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}
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let props: &dyn AnyProps = &*scope.props;
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let span = tracing::trace_span!("render", scope = %scope.state().name);
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span.in_scope(|| {
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scope.reactive_context.reset_and_run_in(|| {
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let render_return = props.render();
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// After the component is run, we need to do a deep clone of the VNode. This
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// breaks any references to mounted parts of the VNode from the component.
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// Without this, the component could store a mounted version of the VNode
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// which causes a lot of issues for diffing because we expect only the old
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// or new node to be mounted.
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//
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// For example, the dog app example returns rsx from a resource. Every time
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// the component runs, it returns a clone of the last rsx that was returned from
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// that resource. If we don't deep clone the VNode and the resource changes, then
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// we could end up diffing two different versions of the same mounted node
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let mut render_return = match render_return {
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Ok(node) => Ok(node.deep_clone()),
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Err(RenderError::Error(err)) => Err(RenderError::Error(err.clone())),
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Err(RenderError::Suspended(fut)) => {
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Err(RenderError::Suspended(fut.deep_clone()))
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}
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};
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self.handle_element_return(&mut render_return, &scope.state());
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render_return
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})
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})
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};
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let scope_state = scope.state();
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// Run all post-render hooks
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for post_run in scope_state.after_render.borrow_mut().iter_mut() {
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post_run();
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}
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// remove this scope from dirty scopes
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self.dirty_scopes
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.remove(&ScopeOrder::new(scope_state.height, scope_id));
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output
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})
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}
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/// Insert any errors, or suspended tasks from an element return into the runtime
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fn handle_element_return(&self, node: &mut Element, scope: &Scope) {
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match node {
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Err(RenderError::Error(e)) => {
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tracing::error!("Error while rendering component `{}`: {e}", scope.name);
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self.runtime.throw_error(scope.id, e.clone());
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}
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Err(RenderError::Suspended(e)) => {
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let task = e.task();
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// Insert the task into the nearest suspense boundary if it exists
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let boundary = scope.suspense_location();
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let already_suspended = self
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.runtime
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.tasks
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.borrow()
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.get(task.id)
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.expect("Suspended on a task that no longer exists")
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.suspend(boundary.clone());
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if !already_suspended {
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tracing::trace!("Suspending {:?} on {:?}", scope.id, task);
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// Add this task to the suspended tasks list of the boundary
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if let SuspenseLocation::UnderSuspense(boundary) = &boundary {
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boundary.add_suspended_task(e.clone());
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}
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self.runtime
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.suspended_tasks
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.set(self.runtime.suspended_tasks.get() + 1);
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}
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}
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Ok(_) => {
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// If the render was successful, we can move the render generation forward by one
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scope.render_count.set(scope.render_count.get() + 1);
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}
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}
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}
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}
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