* clear away prelude on dioxus * clippy * wip - drop prelude from dioxus-html * docs clippy * wip * more fixe * delete all preludes * doc... * better export * merge some imports * fewer global imports * global incremental renderer * fix cargo doc
53 lines
1.4 KiB
Rust
53 lines
1.4 KiB
Rust
use dioxus::dioxus_core::{ElementId, Mutation::*};
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use dioxus::prelude::*;
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use dioxus_core::generation;
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/// As we clean up old templates, the ID for the node should cycle
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#[test]
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fn cycling_elements() {
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let mut dom = VirtualDom::new(|| match generation() % 2 {
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0 => rsx! { div { "wasd" } },
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1 => rsx! { div { "abcd" } },
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_ => unreachable!(),
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});
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{
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let edits = dom.rebuild_to_vec();
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assert_eq!(
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edits.edits,
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[
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LoadTemplate { index: 0, id: ElementId(1,) },
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AppendChildren { m: 1, id: ElementId(0) },
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]
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);
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}
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dom.mark_dirty(ScopeId::APP);
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assert_eq!(
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dom.render_immediate_to_vec().edits,
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[
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LoadTemplate { index: 0, id: ElementId(2,) },
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ReplaceWith { id: ElementId(1,), m: 1 },
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]
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);
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// notice that the IDs cycle back to ElementId(1), preserving a minimal memory footprint
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dom.mark_dirty(ScopeId::APP);
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assert_eq!(
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dom.render_immediate_to_vec().edits,
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[
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LoadTemplate { index: 0, id: ElementId(1,) },
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ReplaceWith { id: ElementId(2,), m: 1 },
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]
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);
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dom.mark_dirty(ScopeId::APP);
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assert_eq!(
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dom.render_immediate_to_vec().edits,
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[
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LoadTemplate { index: 0, id: ElementId(2,) },
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ReplaceWith { id: ElementId(1,), m: 1 },
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]
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);
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}
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