* outline work scheduling * move scheduling code from dirty_scope to scheduler * introduce queue_effect * Run effects after all tasks are polled if there are no components rerendered * add a new test for async effects
63 lines
1.7 KiB
Rust
63 lines
1.7 KiB
Rust
//! TODO: We no longer run effects with async tasks. Effects are now their own type of task. We should remove this next breaking release.
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use std::cell::RefCell;
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use std::future::Future;
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use std::pin::Pin;
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use std::rc::Rc;
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use std::task::Context;
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use std::task::Poll;
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use std::task::Waker;
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/// A signal is a message that can be sent to all listening tasks at once
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#[derive(Default)]
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pub struct RenderSignal {
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wakers: Rc<RefCell<Vec<Rc<RefCell<RenderSignalFutureInner>>>>>,
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}
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impl RenderSignal {
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/// Send the signal to all listening tasks
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pub fn send(&self) {
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let mut wakers = self.wakers.borrow_mut();
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for waker in wakers.drain(..) {
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let mut inner = waker.borrow_mut();
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inner.resolved = true;
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if let Some(waker) = inner.waker.take() {
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waker.wake();
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}
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}
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}
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/// Create a future that resolves when the signal is sent
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pub fn subscribe(&self) -> RenderSignalFuture {
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let inner = Rc::new(RefCell::new(RenderSignalFutureInner {
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resolved: false,
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waker: None,
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}));
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self.wakers.borrow_mut().push(inner.clone());
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RenderSignalFuture { inner }
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}
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}
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struct RenderSignalFutureInner {
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resolved: bool,
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waker: Option<Waker>,
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}
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pub(crate) struct RenderSignalFuture {
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inner: Rc<RefCell<RenderSignalFutureInner>>,
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}
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impl Future for RenderSignalFuture {
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type Output = ();
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fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<()> {
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let mut inner = self.inner.borrow_mut();
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if inner.resolved {
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Poll::Ready(())
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} else {
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inner.waker = Some(cx.waker().clone());
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Poll::Pending
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}
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}
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}
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