* Add access to the Element attributes related to scrolling * Fix clippy warnings * Restore interpreter/src/js/hash.txt content * Update generated interpreter files * Use euclid types as return types * Remove redundant functions * It's not necessary for PixelsSize to be in 3D * Rename PixelsVector to PixelsVector3D and add a PixelsVector2D type * Remove unused PixelsLength type
Dioxus Desktop Renderer
Render the Dioxus VirtualDom using the platform's native WebView implementation.
Desktop
One of Dioxus' flagship features is the ability to quickly build a native desktop app that looks and feels the same across platforms. Apps built with Dioxus are typically <5mb in size and use existing system resources, so they won't hog extreme amounts of RAM or memory.
Dioxus Desktop is built off Tauri. Right now there aren't any Dioxus abstractions over the menubar, handling, etc, so you'll want to leverage Tauri - mostly Wry and Tao directly. An upcoming release of Dioxus-Desktop will include components and hooks for notifications, global shortcuts, menubar, etc.
Getting Set up
Getting Set up with Dioxus-Desktop is quite easy. Make sure you have Rust and Cargo installed, and then create a new project:
$ cargo new --bin demo
$ cd app
Add Dioxus and the desktop renderer feature:
$ cargo add dioxus
$ cargo add dioxus-desktop
Edit your main.rs:
// main.rs
use dioxus::prelude::*;
fn main() {
dioxus_desktop::launch(app);
}
fn app() -> Element {
rsx!{
div {
"hello world!"
}
})
}
To configure the webview, menubar, and other important desktop-specific features, checkout out some of the launch configuration in the API reference.
Future Steps
Make sure to read the Dioxus Guide if you already haven't!