Files
dioxus/packages/liveview/src/pool.rs
T

182 lines
5.9 KiB
Rust

use crate::LiveViewError;
use dioxus_core::prelude::*;
use dioxus_html::HtmlEvent;
use futures_util::{pin_mut, SinkExt, StreamExt};
use std::time::Duration;
use tokio_util::task::LocalPoolHandle;
#[derive(Clone)]
pub struct LiveViewPool {
pub(crate) pool: LocalPoolHandle,
}
impl Default for LiveViewPool {
fn default() -> Self {
Self::new()
}
}
impl LiveViewPool {
pub fn new() -> Self {
LiveViewPool {
pool: LocalPoolHandle::new(16),
}
}
pub async fn launch(
&self,
ws: impl LiveViewSocket,
app: fn(Scope<()>) -> Element,
) -> Result<(), LiveViewError> {
self.launch_with_props(ws, app, ()).await
}
pub async fn launch_with_props<T: Send + 'static>(
&self,
ws: impl LiveViewSocket,
app: fn(Scope<T>) -> Element,
props: T,
) -> Result<(), LiveViewError> {
self.launch_virtualdom(ws, move || VirtualDom::new_with_props(app, props))
.await
}
pub async fn launch_virtualdom<F: FnOnce() -> VirtualDom + Send + 'static>(
&self,
ws: impl LiveViewSocket,
make_app: F,
) -> Result<(), LiveViewError> {
match self.pool.spawn_pinned(move || run(make_app(), ws)).await {
Ok(Ok(_)) => Ok(()),
Ok(Err(e)) => Err(e),
Err(_) => Err(LiveViewError::SendingFailed),
}
}
}
/// A LiveViewSocket is a Sink and Stream of Strings that Dioxus uses to communicate with the client
///
/// Most websockets from most HTTP frameworks can be converted into a LiveViewSocket using the appropriate adapter.
///
/// You can also convert your own socket into a LiveViewSocket by implementing this trait. This trait is an auto trait,
/// meaning that as long as your type implements Stream and Sink, you can use it as a LiveViewSocket.
///
/// For example, the axum implementation is a really small transform:
///
/// ```rust, ignore
/// pub fn axum_socket(ws: WebSocket) -> impl LiveViewSocket {
/// ws.map(transform_rx)
/// .with(transform_tx)
/// .sink_map_err(|_| LiveViewError::SendingFailed)
/// }
///
/// fn transform_rx(message: Result<Message, axum::Error>) -> Result<String, LiveViewError> {
/// message
/// .map_err(|_| LiveViewError::SendingFailed)?
/// .into_text()
/// .map_err(|_| LiveViewError::SendingFailed)
/// }
///
/// async fn transform_tx(message: String) -> Result<Message, axum::Error> {
/// Ok(Message::Text(message))
/// }
/// ```
pub trait LiveViewSocket:
SinkExt<String, Error = LiveViewError>
+ StreamExt<Item = Result<String, LiveViewError>>
+ Send
+ 'static
{
}
impl<S> LiveViewSocket for S where
S: SinkExt<String, Error = LiveViewError>
+ StreamExt<Item = Result<String, LiveViewError>>
+ Send
+ 'static
{
}
/// The primary event loop for the VirtualDom waiting for user input
///
/// This function makes it easy to integrate Dioxus LiveView with any socket-based framework.
///
/// As long as your framework can provide a Sink and Stream of Strings, you can use this function.
///
/// You might need to transform the error types of the web backend into the LiveView error type.
pub async fn run(mut vdom: VirtualDom, ws: impl LiveViewSocket) -> Result<(), LiveViewError> {
#[cfg(all(feature = "hot-reload", debug_assertions))]
let mut hot_reload_rx = {
let (tx, rx) = tokio::sync::mpsc::unbounded_channel();
dioxus_hot_reload::connect(move |template| {
let _ = tx.send(template);
});
rx
};
// todo: use an efficient binary packed format for this
let edits = serde_json::to_string(&vdom.rebuild()).unwrap();
// pin the futures so we can use select!
pin_mut!(ws);
// send the initial render to the client
ws.send(edits).await?;
// desktop uses this wrapper struct thing around the actual event itself
// this is sorta driven by tao/wry
#[derive(serde::Deserialize)]
struct IpcMessage {
params: HtmlEvent,
}
loop {
#[cfg(all(feature = "hot-reload", debug_assertions))]
let hot_reload_wait = hot_reload_rx.recv();
#[cfg(not(all(feature = "hot-reload", debug_assertions)))]
let hot_reload_wait: std::future::Pending<Option<()>> = std::future::pending();
tokio::select! {
// poll any futures or suspense
_ = vdom.wait_for_work() => {}
evt = ws.next() => {
match evt.as_ref().map(|o| o.as_deref()) {
// respond with a pong every ping to keep the websocket alive
Some(Ok("__ping__")) => {
ws.send("__pong__".to_string()).await?;
}
Some(Ok(evt)) => {
if let Ok(IpcMessage { params }) = serde_json::from_str::<IpcMessage>(evt) {
vdom.handle_event(&params.name, params.data.into_any(), params.element, params.bubbles);
}
}
// log this I guess? when would we get an error here?
Some(Err(_e)) => {},
None => return Ok(()),
}
}
Some(msg) = hot_reload_wait => {
#[cfg(all(feature = "hot-reload", debug_assertions))]
match msg{
dioxus_hot_reload::HotReloadMsg::UpdateTemplate(new_template) => {
vdom.replace_template(new_template);
}
dioxus_hot_reload::HotReloadMsg::Shutdown => {
std::process::exit(0);
},
}
#[cfg(not(all(feature = "hot-reload", debug_assertions)))]
let () = msg;
}
}
let edits = vdom
.render_with_deadline(tokio::time::sleep(Duration::from_millis(10)))
.await;
ws.send(serde_json::to_string(&edits).unwrap()).await?;
}
}