369 lines
11 KiB
Rust
369 lines
11 KiB
Rust
use std::any::Any;
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use std::sync::RwLock;
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macro_rules! impl_event {
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(
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$data:ty;
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$(
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$( #[$attr:meta] )*
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$name:ident $(: $js_name:literal)?
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)*
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) => {
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$(
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$( #[$attr] )*
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#[inline]
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pub fn $name<'a, E: crate::EventReturn<T>, T>(_cx: &'a ::dioxus_core::ScopeState, mut _f: impl FnMut(::dioxus_core::Event<$data>) -> E + 'a) -> ::dioxus_core::MountedAttribute<'a> {
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::dioxus_core::Attribute::new(
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impl_event!(@name $name $($js_name)?),
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_cx.listener(move |e: ::dioxus_core::Event<crate::PlatformEventData>| {
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_f(e.map(|e|e.into())).spawn(_cx);
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}),
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None,
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false,
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).into()
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}
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)*
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};
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(@name $name:ident $js_name:literal) => {
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$js_name
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};
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(@name $name:ident) => {
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stringify!($name)
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};
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}
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static EVENT_CONVERTER: RwLock<Option<Box<dyn HtmlEventConverter>>> = RwLock::new(None);
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#[inline]
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pub fn set_event_converter(converter: Box<dyn HtmlEventConverter>) {
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*EVENT_CONVERTER.write().unwrap() = Some(converter);
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}
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#[inline]
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pub(crate) fn with_event_converter<F, R>(f: F) -> R
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where
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F: FnOnce(&dyn HtmlEventConverter) -> R,
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{
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let converter = EVENT_CONVERTER.read().unwrap();
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f(converter.as_ref().unwrap().as_ref())
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}
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/// A platform specific event.
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pub struct PlatformEventData {
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event: Box<dyn Any>,
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}
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impl PlatformEventData {
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pub fn new(event: Box<dyn Any>) -> Self {
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Self { event }
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}
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pub fn downcast<T: 'static>(&self) -> Option<&T> {
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self.event.downcast_ref::<T>()
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}
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pub fn downcast_mut<T: 'static>(&mut self) -> Option<&mut T> {
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self.event.downcast_mut::<T>()
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}
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pub fn into_inner<T: 'static>(self) -> Option<T> {
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self.event.downcast::<T>().ok().map(|e| *e)
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}
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}
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/// A converter between a platform specific event and a general event. All code in a renderer that has a large binary size should be placed in this trait. Each of these functions should be snipped in high levels of optimization.
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pub trait HtmlEventConverter: Send + Sync {
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/// Convert a general event to an animation data event
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fn convert_animation_data(&self, event: &PlatformEventData) -> AnimationData;
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/// Convert a general event to a clipboard data event
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fn convert_clipboard_data(&self, event: &PlatformEventData) -> ClipboardData;
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/// Convert a general event to a composition data event
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fn convert_composition_data(&self, event: &PlatformEventData) -> CompositionData;
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/// Convert a general event to a drag data event
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fn convert_drag_data(&self, event: &PlatformEventData) -> DragData;
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/// Convert a general event to a focus data event
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fn convert_focus_data(&self, event: &PlatformEventData) -> FocusData;
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/// Convert a general event to a form data event
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fn convert_form_data(&self, event: &PlatformEventData) -> FormData;
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/// Convert a general event to an image data event
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fn convert_image_data(&self, event: &PlatformEventData) -> ImageData;
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/// Convert a general event to a keyboard data event
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fn convert_keyboard_data(&self, event: &PlatformEventData) -> KeyboardData;
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/// Convert a general event to a media data event
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fn convert_media_data(&self, event: &PlatformEventData) -> MediaData;
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/// Convert a general event to a mounted data event
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fn convert_mounted_data(&self, event: &PlatformEventData) -> MountedData;
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/// Convert a general event to a mouse data event
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fn convert_mouse_data(&self, event: &PlatformEventData) -> MouseData;
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/// Convert a general event to a pointer data event
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fn convert_pointer_data(&self, event: &PlatformEventData) -> PointerData;
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/// Convert a general event to a scroll data event
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fn convert_scroll_data(&self, event: &PlatformEventData) -> ScrollData;
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/// Convert a general event to a selection data event
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fn convert_selection_data(&self, event: &PlatformEventData) -> SelectionData;
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/// Convert a general event to a toggle data event
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fn convert_toggle_data(&self, event: &PlatformEventData) -> ToggleData;
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/// Convert a general event to a touch data event
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fn convert_touch_data(&self, event: &PlatformEventData) -> TouchData;
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/// Convert a general event to a transition data event
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fn convert_transition_data(&self, event: &PlatformEventData) -> TransitionData;
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/// Convert a general event to a wheel data event
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fn convert_wheel_data(&self, event: &PlatformEventData) -> WheelData;
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}
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impl From<&PlatformEventData> for AnimationData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_animation_data(val))
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}
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}
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impl From<&PlatformEventData> for ClipboardData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_clipboard_data(val))
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}
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}
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impl From<&PlatformEventData> for CompositionData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_composition_data(val))
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}
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}
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impl From<&PlatformEventData> for DragData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_drag_data(val))
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}
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}
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impl From<&PlatformEventData> for FocusData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_focus_data(val))
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}
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}
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impl From<&PlatformEventData> for FormData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_form_data(val))
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}
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}
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impl From<&PlatformEventData> for ImageData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_image_data(val))
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}
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}
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impl From<&PlatformEventData> for KeyboardData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_keyboard_data(val))
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}
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}
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impl From<&PlatformEventData> for MediaData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_media_data(val))
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}
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}
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impl From<&PlatformEventData> for MountedData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_mounted_data(val))
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}
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}
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impl From<&PlatformEventData> for MouseData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_mouse_data(val))
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}
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}
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impl From<&PlatformEventData> for PointerData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_pointer_data(val))
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}
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}
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impl From<&PlatformEventData> for ScrollData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_scroll_data(val))
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}
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}
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impl From<&PlatformEventData> for SelectionData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_selection_data(val))
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}
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}
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impl From<&PlatformEventData> for ToggleData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_toggle_data(val))
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}
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}
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impl From<&PlatformEventData> for TouchData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_touch_data(val))
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}
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}
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impl From<&PlatformEventData> for TransitionData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_transition_data(val))
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}
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}
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impl From<&PlatformEventData> for WheelData {
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fn from(val: &PlatformEventData) -> Self {
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with_event_converter(|c| c.convert_wheel_data(val))
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}
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}
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mod animation;
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mod clipboard;
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mod composition;
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mod drag;
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mod focus;
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mod form;
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mod image;
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mod keyboard;
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mod media;
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mod mounted;
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mod mouse;
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mod pointer;
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mod scroll;
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mod selection;
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mod toggle;
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mod touch;
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mod transition;
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mod wheel;
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pub use animation::*;
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pub use clipboard::*;
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pub use composition::*;
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pub use drag::*;
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pub use focus::*;
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pub use form::*;
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pub use image::*;
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pub use keyboard::*;
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pub use media::*;
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pub use mounted::*;
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pub use mouse::*;
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pub use pointer::*;
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pub use scroll::*;
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pub use selection::*;
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pub use toggle::*;
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pub use touch::*;
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pub use transition::*;
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pub use wheel::*;
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pub fn event_bubbles(evt: &str) -> bool {
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match evt {
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"copy" => true,
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"cut" => true,
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"paste" => true,
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"compositionend" => true,
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"compositionstart" => true,
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"compositionupdate" => true,
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"keydown" => true,
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"keypress" => true,
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"keyup" => true,
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"focus" => false,
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"focusout" => true,
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"focusin" => true,
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"blur" => false,
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"change" => true,
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"input" => true,
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"invalid" => true,
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"reset" => true,
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"submit" => true,
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"click" => true,
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"contextmenu" => true,
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"doubleclick" => true,
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"dblclick" => true,
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"drag" => true,
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"dragend" => true,
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"dragenter" => false,
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"dragexit" => false,
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"dragleave" => true,
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"dragover" => true,
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"dragstart" => true,
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"drop" => true,
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"mousedown" => true,
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"mouseenter" => false,
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"mouseleave" => false,
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"mousemove" => true,
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"mouseout" => true,
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"scroll" => false,
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"mouseover" => true,
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"mouseup" => true,
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"pointerdown" => true,
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"pointermove" => true,
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"pointerup" => true,
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"pointercancel" => true,
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"gotpointercapture" => true,
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"lostpointercapture" => true,
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"pointerenter" => false,
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"pointerleave" => false,
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"pointerover" => true,
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"pointerout" => true,
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"select" => true,
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"touchcancel" => true,
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"touchend" => true,
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"touchmove" => true,
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"touchstart" => true,
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"wheel" => true,
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"abort" => false,
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"canplay" => false,
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"canplaythrough" => false,
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"durationchange" => false,
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"emptied" => false,
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"encrypted" => true,
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"ended" => false,
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"error" => false,
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"loadeddata" => false,
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"loadedmetadata" => false,
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"loadstart" => false,
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"load" => false,
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"pause" => false,
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"play" => false,
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"playing" => false,
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"progress" => false,
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"ratechange" => false,
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"seeked" => false,
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"seeking" => false,
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"stalled" => false,
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"suspend" => false,
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"timeupdate" => false,
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"volumechange" => false,
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"waiting" => false,
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"animationstart" => true,
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"animationend" => true,
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"animationiteration" => true,
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"transitionend" => true,
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"toggle" => true,
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"mounted" => false,
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_ => true,
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}
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}
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#[doc(hidden)]
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pub trait EventReturn<P>: Sized {
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fn spawn(self, _cx: &dioxus_core::ScopeState) {}
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}
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impl EventReturn<()> for () {}
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#[doc(hidden)]
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pub struct AsyncMarker;
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impl<T> EventReturn<AsyncMarker> for T
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where
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T: std::future::Future<Output = ()> + 'static,
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{
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#[inline]
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fn spawn(self, cx: &dioxus_core::ScopeState) {
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cx.spawn(self);
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}
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}
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