Files
dioxus/packages/hooks/src/use_future.rs
T

288 lines
7.8 KiB
Rust

#![allow(missing_docs)]
use dioxus_core::{ScopeState, TaskId};
use std::{any::Any, cell::Cell, future::Future, rc::Rc, sync::Arc};
use crate::{use_state, UseState};
/// A future that resolves to a value.
///
/// This runs the future only once - though the future may be regenerated
/// through the [`UseFuture::restart`] method.
///
/// This is commonly used for components that cannot be rendered until some
/// asynchronous operation has completed.
///
/// Whenever the hooks dependencies change, the future will be re-evaluated.
/// If a future is pending when the dependencies change, the previous future
/// will be canceled before the new one is started.
///
/// - dependencies: a tuple of references to values that are PartialEq + Clone
pub fn use_future<T, F, D>(
cx: &ScopeState,
dependencies: D,
future: impl FnOnce(D::Out) -> F,
) -> &UseFuture<T>
where
T: 'static,
F: Future<Output = T> + 'static,
D: UseFutureDep,
{
let val = use_state(cx, || None);
let state = cx.use_hook(move || UseFuture {
update: cx.schedule_update(),
needs_regen: Rc::new(Cell::new(true)),
state: val.clone(),
task: Default::default(),
});
let state_dependencies = cx.use_hook(Vec::new);
if dependencies.clone().apply(state_dependencies) || state.needs_regen.get() {
// kill the old one, if it exists
if let Some(task) = state.task.take() {
cx.remove_future(task);
}
// Create the new future
let fut = future(dependencies.out());
let val = val.clone();
let task = state.task.clone();
state.task.set(cx.push_future(async move {
val.set(Some(fut.await));
task.take();
}));
// Mark that we don't need to regenerate
state.needs_regen.set(false);
}
// update the current value
state.state.current_val = val.current_val.clone();
state
}
pub enum FutureState<'a, T> {
Pending,
Complete(&'a T),
Regenerating(&'a T), // the old value
}
#[derive(Clone)]
pub struct UseFuture<T: 'static> {
update: Arc<dyn Fn()>,
needs_regen: Rc<Cell<bool>>,
task: Rc<Cell<Option<TaskId>>>,
state: UseState<Option<T>>,
}
pub enum UseFutureState<'a, T> {
Pending,
Complete(&'a T),
Reloading(&'a T),
}
impl<T> UseFuture<T> {
/// Restart the future with new dependencies.
///
/// Will not cancel the previous future, but will ignore any values that it
/// generates.
pub fn restart(&self) {
self.needs_regen.set(true);
(self.update)();
}
/// Forcefully cancel a future
pub fn cancel(&self, cx: &ScopeState) {
if let Some(task) = self.task.take() {
cx.remove_future(task);
}
}
// Manually set the value in the future slot without starting the future over
pub fn set(&self, new_value: T) {
self.state.set(Some(new_value));
}
/// Return any value, even old values if the future has not yet resolved.
///
/// If the future has never completed, the returned value will be `None`.
pub fn value(&self) -> Option<&T> {
self.state.current_val.as_ref().as_ref()
}
/// Get the ID of the future in Dioxus' internal scheduler
pub fn task(&self) -> Option<TaskId> {
self.task.get()
}
/// Get the current state of the future.
pub fn state(&self) -> UseFutureState<T> {
match (&self.task.get(), &self.value()) {
// If we have a task and an existing value, we're reloading
(Some(_), Some(val)) => UseFutureState::Reloading(val),
// no task, but value - we're done
(None, Some(val)) => UseFutureState::Complete(val),
// no task, no value - something's wrong? return pending
(None, None) => UseFutureState::Pending,
// Task, no value - we're still pending
(Some(_), None) => UseFutureState::Pending,
}
}
}
pub trait UseFutureDep: Sized + Clone {
type Out;
fn out(&self) -> Self::Out;
fn apply(self, state: &mut Vec<Box<dyn Any>>) -> bool;
}
impl UseFutureDep for () {
type Out = ();
fn out(&self) -> Self::Out {}
fn apply(self, _state: &mut Vec<Box<dyn Any>>) -> bool {
false
}
}
pub trait Dep: 'static + PartialEq + Clone {}
impl<T> Dep for T where T: 'static + PartialEq + Clone {}
impl<A: Dep> UseFutureDep for &A {
type Out = A;
fn out(&self) -> Self::Out {
(*self).clone()
}
fn apply(self, state: &mut Vec<Box<dyn Any>>) -> bool {
match state.get_mut(0).and_then(|f| f.downcast_mut::<A>()) {
Some(val) => {
if *val != *self {
*val = self.clone();
return true;
}
}
None => {
state.push(Box::new(self.clone()));
return true;
}
}
false
}
}
macro_rules! impl_dep {
(
$($el:ident=$name:ident,)*
) => {
impl< $($el),* > UseFutureDep for ($(&$el,)*)
where
$(
$el: Dep
),*
{
type Out = ($($el,)*);
fn out(&self) -> Self::Out {
let ($($name,)*) = self;
($((*$name).clone(),)*)
}
#[allow(unused)]
fn apply(self, state: &mut Vec<Box<dyn Any>>) -> bool {
let ($($name,)*) = self;
let mut idx = 0;
let mut needs_regen = false;
$(
match state.get_mut(idx).map(|f| f.downcast_mut::<$el>()).flatten() {
Some(val) => {
if *val != *$name {
*val = $name.clone();
needs_regen = true;
}
}
None => {
state.push(Box::new($name.clone()));
needs_regen = true;
}
}
idx += 1;
)*
needs_regen
}
}
};
}
impl_dep!(A = a,);
impl_dep!(A = a, B = b,);
impl_dep!(A = a, B = b, C = c,);
impl_dep!(A = a, B = b, C = c, D = d,);
impl_dep!(A = a, B = b, C = c, D = d, E = e,);
impl_dep!(A = a, B = b, C = c, D = d, E = e, F = f,);
impl_dep!(A = a, B = b, C = c, D = d, E = e, F = f, G = g,);
impl_dep!(A = a, B = b, C = c, D = d, E = e, F = f, G = g, H = h,);
/// A helper macro that merges uses the closure syntax to elaborate the dependency array
#[macro_export]
macro_rules! use_future {
($cx:ident, || $($rest:tt)*) => { use_future( $cx, (), |_| $($rest)* ) };
($cx:ident, | $($args:tt),* | $($rest:tt)*) => {
use_future(
$cx,
($($args),*),
|($($args),*)| $($rest)*
)
};
}
#[cfg(test)]
mod tests {
use super::*;
#[allow(unused)]
#[test]
fn test_use_future() {
use dioxus_core::prelude::*;
struct MyProps {
a: String,
b: i32,
c: i32,
d: i32,
e: i32,
}
async fn app(cx: Scope<'_, MyProps>) -> Element {
// should only ever run once
let fut = use_future(cx, (), |_| async move {});
// runs when a is changed
let fut = use_future(cx, (&cx.props.a,), |(a,)| async move {});
// runs when a or b is changed
let fut = use_future(cx, (&cx.props.a, &cx.props.b), |(a, b)| async move { 123 });
let a = use_future!(cx, || async move {
// do the thing!
});
let b = &123;
let c = &123;
let a = use_future!(cx, |b, c| async move {
let a = b + c;
let blah = "asd";
});
todo!()
}
}
}