Files
dioxus/packages/web/src/devtools.rs
T
Jonathan Kelley d976ca184a Binary patching rust hot-reloading, sub-second rebuilds, independent server/client hot-reload (#3797)
Enable runtime rust hot patching.

* roll back wry to 0.45

* cleanup rustc

* wip

* wip: fix client/server

* get the subsecond cli thing working again

* back to list of builds but with accessors

* migrate some methods to workspace, clean up impl a bit

* pass mode through build context

* use a build context, similar to cargo/rustc

* merge BuildUpdate and HandleUpdate into BuilderUpdate

* Move more resolution of args into runner

* migrate some methods to runner

* hoist out fullstack

* fix build request resolver

* yay request is cleaned up

* fixup resolution a bit

* spawn off the build!

* re-wire android autodetection

* re-wire android autodetection

* wire back up a few more things

* re-wire tooling verification

* I think it's mostly in the right condition for regular app

* add depinfo parser

* yay okay works with regular apps again

* full rebuilds are back

* rewire file wtcher

* wire patch!

* yayyyyyy patching works and is really fast

* yay android works

* clean up stdout piping

* yayyy memap on android so we don't need root

* create a static wasm jump table

* wip: global offset table for wasm

* wip... thinking about making the patches relocatable

* wip: customized relocation

* YESSSSSS RELOCATABLE WASM

* clean up impl a bit

* lil bit more cleanup

* lil bit more

* lil bit more cleanup

* lil bit more cleanup, support 32 bit platforms

* sick, wasm is completely pic

* hmmmm not quite working yet

* woooo, patches loading from rust+wasm

* integrated into the cli 😎

* condense a bit

* cleaned up request a bit

* bust fingerprints

* Make the file diffing logic a bit more sensible

* still working through a few issues, server launches but is acting weird

* fix merge conflict

* more merge issues

* remove stuff we don't want anymore

* revert name change

* wip: server not working anymore :(

* split apart "dioxus fullstack" into "dioxus server" and "dioxus web"

* fixup a few more compile errors

* grrr opening server

* simultaneous frontend and backend patching

* use rustc wrapper

* wip: passing assets to jumptable

* migrate project-like examples

* patchy  patchy server fns!

* rollback some random changes

* unwind the js files

* rollback hash

* no need for patch

* more cleanups

* lil bit more cleanup, remove some old cruft

* allow patching when wasm webpage is closed

* tiny bit more robust

* lil bit of clean up

* clean up ws code

* bit more clean ups

* condense

* undo file moves

* move back other project

* move other project

* migrate out harness and janky CLI

* fix compile

* anonymize some files, heavily document others

* lots more documentation, for posterity!

* ton more docs

* clean up the cli a bit more

* more ws cleanup

* more cleanup

* migrate build id to cli-config

* add command file handling

* random small cleanups

* wip....

* wip....

* fix: use workspace for krate discovery

* fix panic logging on serve by placing it *after* the logs

* reorder logging to be sensible on success

* bring back swc

* ws cruft

* small patches to relocs in loader

* bump krates

* hoist main funcs into the ifunc table, fixing wasm

* fix tui output for long lines

* add more linker logging

* wow, incredible, we build fat binaries, holy heckkkkk

* fix args for frontend/backend

* small cleanups

* properly send along build IDs to clients

* fix workspace compiles

* clean up jump table work a bit

* clean up logging a bit

* open existing

* fixup some commands

* open existing browser integration

* wire up the new dx serve client/server syntax

* fixup `dx run` command

* bring back some old functionality

* fix serverfn feature sets

* remove toast animation and simplify its code a bit

* less intrusive toast

* dont change build status when patching on web

* add proper cache busting to vcomponent

* clean up the patch file a bit

* more lints/checks cleaned up

* go back to TargetArgs but a BuildTargets resolved struct

* clean up more nits

* use an atomicptr for jumptable

* fix interaction with initial web load + suspense

* don't run asset system on wasm/bindgen js in dev

* reduce blast radius of PR

* use profile to determine if we're in release

* cleanup prod html template

* cleanup profiles

* fix feature resolution of fullstack

* if fullstack is explicitly false, don't use it

* light cleanups

* drop carg config2

* pass along linker args properly

* make workspace examples compile with dx again

* fewer unwraps and better error loggign

* bit more error handlign

* small cleanup

* drive-by cleanups

* use queries instead of initialize for aslr stuff

* fix hotpatch with higher opt level

* fix aslr bug from multiple clients

* fix merge conflict

* fix typos

* clippy

* fix miscompile

* fix doctest

* properly rollback wry to 0.45

* fix markdown path issues, other test issues

* fix test in router

* fix release mode test

* fix some more tests, clean up a few more items

* use fnptr instead of typeid

* clean up memozation via subsecond in core

* use "main" as sentinel

* fix imports and re-exports

* get off __rust_alloc for aslr offset detection

* wip

* wip... fixing unoptimized web

* hmmmm mmmm

* close,ish, still missing the wasmbindgen dynaimc imports

* aha! full wasm works now

- disable externref when compilng patch modules
- manually link wasm instrinsics
- displace the __wbindgen_placeholder__ table with the synthesized wbg imports

what an awful pain.

There might be a few items missing, so will test against the docsite shortly

* remove failing test

* hmmmm things aren't perfect

* from what I can tell, relocatable wasm just doesn't work with wasm-bindgen

sad

https://github.com/rustwasm/wasm-bindgen/issues/1420

* AI IS LITERALLY THE WORST

* preserve wasm snippets across compiles

* IT HOTPATCHES THE DOCSITE, WE ARE LIVING IN THE FUTURE

* remove the macos cfg-out

* fix: need to allocate 1 more page

* fix url issue

* properly span props

* properly fill in extra symbols

* light cleanups and good docs

* delete cruft, better docs

* More cleanups and simplifications

* clippy, typos

* remove harnesses

* wasm-bindgen error logging

* clean up deps

* remove cruft

* proper priv/pub

* use ifuncs for all env imports

* cruft

* use par_iter, better output

* implement a cache for the base module

* delete custom sections

* cache the main native module too

* add par iter in a few more places

* clippy, map ident

* better logging and status bars

* wip: some small windows support

* wip more windowss

* fix weird regression

* implement windows jump table

* small fixes for windows

* better windows support

* windows support pt2

* rust lld is not msvc

* whole archive the rlibs

* ignore windows and sys crates

* logging

* ohhhhhh, pop out dlls

* dedupe

* thANK GOD FAT LINKING WORKS ON WINDOWS

* hoist caching

* implement patch based on cache

* fix location for pdb

* pass data symbols, correct object

* add all symbol for windows

* add log

* treat none rva as undefined

* whoops

* handle windows calling convention

* dont use relocated arm64 stub windows

* not all are text?

* WINDOWS FUNCTION PATCHING WORKS

but issue with statics?

* use our own entry

* handle windows imp symbols

* add log

* jump to the real symbol not the layout

* whoops

* hotpatching windows works completely holy heck yay

* drop linker args crate

* disable ssg playwright for now

* light cleanups

* some cleanups / preps:
- bump to serverfn 0.8.2
- fix playwright test
- fix clippy

* use fix from #4042

* bring in other fix for liveview

* hoist some configuration

* use __aslr_reference instead of aslr_reference

* add better errors to patcherror

* fix android

* panic if patching fails

* clean up tomls

* wip: fixing wasm compile for server

* fullstack wasm again

* fix cfg

* fixup feature detection

* fix issue with features

* fix playwright!

* add barebones template test harness

* fix compatibility between the two hotreload engines

* fix preldue of server

* fix check for wasm-opt

* small fixes
2025-05-06 23:08:59 -07:00

292 lines
11 KiB
Rust

//! Handler code for hotreloading.
//!
//! This sets up a websocket connection to the devserver and handles messages from it.
//! We also set up a little recursive timer that will attempt to reconnect if the connection is lost.
use std::fmt::Display;
use std::time::Duration;
use dioxus_devtools::{DevserverMsg, HotReloadMsg};
use futures_channel::mpsc::{unbounded, UnboundedReceiver, UnboundedSender};
use js_sys::JsString;
use wasm_bindgen::JsCast;
use wasm_bindgen::{closure::Closure, JsValue};
use web_sys::{window, CloseEvent, MessageEvent, WebSocket};
const POLL_INTERVAL_MIN: i32 = 250;
const POLL_INTERVAL_MAX: i32 = 4000;
const POLL_INTERVAL_SCALE_FACTOR: i32 = 2;
/// Amount of time that toats should be displayed.
const TOAST_TIMEOUT: Duration = Duration::from_secs(5);
const TOAST_TIMEOUT_LONG: Duration = Duration::from_secs(3600); // Duration::MAX is too long for JS.
pub(crate) fn init() -> UnboundedReceiver<HotReloadMsg> {
// Create the tx/rx pair that we'll use for the top-level future in the dioxus loop
let (tx, rx) = unbounded();
// Wire up the websocket to the devserver
make_ws(tx.clone(), POLL_INTERVAL_MIN, false);
playground(tx);
rx
}
fn make_ws(tx: UnboundedSender<HotReloadMsg>, poll_interval: i32, reload: bool) {
// Get the location of the devserver, using the current location plus the /_dioxus path
// The idea here being that the devserver is always located on the /_dioxus behind a proxy
let location = web_sys::window().unwrap().location();
let url = format!(
"{protocol}//{host}/_dioxus?build_id={build_id}",
protocol = match location.protocol().unwrap() {
prot if prot == "https:" => "wss:",
_ => "ws:",
},
host = location.host().unwrap(),
build_id = dioxus_cli_config::build_id(),
);
let ws = WebSocket::new(&url).unwrap();
// Set the onmessage handler to bounce messages off to the main dioxus loop
let tx_ = tx.clone();
ws.set_onmessage(Some(
Closure::<dyn FnMut(MessageEvent)>::new(move |e: MessageEvent| {
let Ok(text) = e.data().dyn_into::<JsString>() else {
return;
};
// The devserver messages have some &'static strs in them, so we need to leak the source string
let string: String = text.into();
let string = Box::leak(string.into_boxed_str());
match serde_json::from_str::<DevserverMsg>(string) {
Ok(DevserverMsg::HotReload(hr)) => _ = tx_.unbounded_send(hr),
// todo: we want to throw a screen here that shows the user that the devserver has disconnected
// Would be nice to do that with dioxus itself or some html/css
// But if the dev server shutsdown we don't want to be super aggressive about it... let's
// play with other devservers to see how they handle this
Ok(DevserverMsg::Shutdown) => {
web_sys::console::error_1(&"Connection to the devserver was closed".into())
}
// The devserver is telling us that it started a full rebuild. This does not mean that it is ready.
Ok(DevserverMsg::FullReloadStart) => show_toast(
"Your app is being rebuilt.",
"A non-hot-reloadable change occurred and we must rebuild.",
ToastLevel::Info,
TOAST_TIMEOUT_LONG,
false,
),
// The devserver is telling us that it started a full rebuild. This does not mean that it is ready.
Ok(DevserverMsg::HotPatchStart) => show_toast(
"Hot-patching app...",
"Hot-patching modified Rust code.",
ToastLevel::Info,
TOAST_TIMEOUT_LONG,
false,
),
// The devserver is telling us that the full rebuild failed.
Ok(DevserverMsg::FullReloadFailed) => show_toast(
"Oops! The build failed.",
"We tried to rebuild your app, but something went wrong.",
ToastLevel::Error,
TOAST_TIMEOUT_LONG,
false,
),
// The devserver is telling us to reload the whole page
Ok(DevserverMsg::FullReloadCommand) => {
show_toast(
"Successfully rebuilt.",
"Your app was rebuilt successfully and without error.",
ToastLevel::Success,
TOAST_TIMEOUT,
true,
);
window().unwrap().location().reload().unwrap()
}
Err(e) => web_sys::console::error_1(
&format!("Error parsing devserver message: {}", e).into(),
),
e => {
web_sys::console::error_1(
&format!("Error parsing devserver message: {:?}", e).into(),
);
}
}
})
.into_js_value()
.as_ref()
.unchecked_ref(),
));
// Set the onclose handler to reload the page if the connection is closed
ws.set_onclose(Some(
Closure::<dyn FnMut(CloseEvent)>::new(move |e: CloseEvent| {
// Firefox will send a 1001 code when the connection is closed because the page is reloaded
// Only firefox will trigger the onclose event when the page is reloaded manually: https://stackoverflow.com/questions/10965720/should-websocket-onclose-be-triggered-by-user-navigation-or-refresh
// We should not reload the page in this case
if e.code() == 1001 {
return;
}
// set timeout to reload the page in timeout_ms
let tx = tx.clone();
web_sys::window()
.unwrap()
.set_timeout_with_callback_and_timeout_and_arguments_0(
Closure::<dyn FnMut()>::new(move || {
make_ws(
tx.clone(),
POLL_INTERVAL_MAX.min(poll_interval * POLL_INTERVAL_SCALE_FACTOR),
true,
);
})
.into_js_value()
.as_ref()
.unchecked_ref(),
poll_interval,
)
.unwrap();
})
.into_js_value()
.as_ref()
.unchecked_ref(),
));
// Set the onopen handler to reload the page if the connection is closed
ws.set_onopen(Some(
Closure::<dyn FnMut(MessageEvent)>::new(move |_evt| {
if reload {
window().unwrap().location().reload().unwrap();
}
})
.into_js_value()
.as_ref()
.unchecked_ref(),
));
// monkey patch our console.log / console.error to send the logs to the websocket
// this will let us see the logs in the devserver!
// We only do this if we're not reloading the page, since that will cause duplicate monkey patches
if !reload {
// the method we need to patch:
// https://developer.mozilla.org/en-US/docs/Web/API/Console/log
// log, info, warn, error, debug
let ws: &JsValue = ws.as_ref();
dioxus_interpreter_js::minimal_bindings::monkeyPatchConsole(ws.clone());
}
}
/// Represents what color the toast should have.
pub(crate) enum ToastLevel {
/// Green
Success,
/// Blue
Info,
/// Red
Error,
}
impl Display for ToastLevel {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
ToastLevel::Success => write!(f, "success"),
ToastLevel::Info => write!(f, "info"),
ToastLevel::Error => write!(f, "error"),
}
}
}
/// Displays a toast to the developer.
pub(crate) fn show_toast(
header_text: &str,
message: &str,
level: ToastLevel,
duration: Duration,
after_reload: bool,
) {
let as_ms = duration.as_millis();
let js_fn_name = match after_reload {
true => "scheduleDXToast",
false => "showDXToast",
};
_ = js_sys::eval(&format!(
r#"
if (typeof {js_fn_name} !== "undefined") {{
window.{js_fn_name}("{header_text}", "{message}", "{level}", {as_ms});
}}
"#,
));
}
/// Force a hotreload of the assets on this page by walking them and changing their URLs to include
/// some extra entropy.
///
/// This should... mostly work.
pub(crate) fn invalidate_browser_asset_cache() {
// it might be triggering a reload of assets
// invalidate all the stylesheets on the page
let links = web_sys::window()
.unwrap()
.document()
.unwrap()
.query_selector_all("link[rel=stylesheet]")
.unwrap();
let noise = js_sys::Math::random();
for x in 0..links.length() {
use wasm_bindgen::JsCast;
let link: web_sys::Element = links.get(x).unwrap().unchecked_into();
if let Some(href) = link.get_attribute("href") {
let (url, query) = href.split_once('?').unwrap_or((&href, ""));
let mut query_params: Vec<&str> = query.split('&').collect();
// Remove the old force reload param
query_params.retain(|param| !param.starts_with("dx_force_reload="));
// Add the new force reload param
let force_reload = format!("dx_force_reload={noise}");
query_params.push(&force_reload);
// Rejoin the query
let query = query_params.join("&");
_ = link.set_attribute("href", &format!("{url}?{query}"));
}
}
}
/// Initialize required devtools for dioxus-playground.
///
/// This listens for window message events from other Windows (such as window.top when this is running in an iframe).
fn playground(tx: UnboundedSender<HotReloadMsg>) {
let window = web_sys::window().expect("this code should be running in a web context");
let binding = Closure::<dyn FnMut(MessageEvent)>::new(move |e: MessageEvent| {
let Ok(text) = e.data().dyn_into::<JsString>() else {
return;
};
let string: String = text.into();
let Ok(hr_msg) = serde_json::from_str::<HotReloadMsg>(&string) else {
return;
};
_ = tx.unbounded_send(hr_msg);
});
let callback = binding.as_ref().unchecked_ref();
window
.add_event_listener_with_callback("message", callback)
.expect("event listener should be added successfully");
binding.forget();
}