Enable runtime rust hot patching. * roll back wry to 0.45 * cleanup rustc * wip * wip: fix client/server * get the subsecond cli thing working again * back to list of builds but with accessors * migrate some methods to workspace, clean up impl a bit * pass mode through build context * use a build context, similar to cargo/rustc * merge BuildUpdate and HandleUpdate into BuilderUpdate * Move more resolution of args into runner * migrate some methods to runner * hoist out fullstack * fix build request resolver * yay request is cleaned up * fixup resolution a bit * spawn off the build! * re-wire android autodetection * re-wire android autodetection * wire back up a few more things * re-wire tooling verification * I think it's mostly in the right condition for regular app * add depinfo parser * yay okay works with regular apps again * full rebuilds are back * rewire file wtcher * wire patch! * yayyyyyy patching works and is really fast * yay android works * clean up stdout piping * yayyy memap on android so we don't need root * create a static wasm jump table * wip: global offset table for wasm * wip... thinking about making the patches relocatable * wip: customized relocation * YESSSSSS RELOCATABLE WASM * clean up impl a bit * lil bit more cleanup * lil bit more * lil bit more cleanup * lil bit more cleanup, support 32 bit platforms * sick, wasm is completely pic * hmmmm not quite working yet * woooo, patches loading from rust+wasm * integrated into the cli 😎 * condense a bit * cleaned up request a bit * bust fingerprints * Make the file diffing logic a bit more sensible * still working through a few issues, server launches but is acting weird * fix merge conflict * more merge issues * remove stuff we don't want anymore * revert name change * wip: server not working anymore :( * split apart "dioxus fullstack" into "dioxus server" and "dioxus web" * fixup a few more compile errors * grrr opening server * simultaneous frontend and backend patching * use rustc wrapper * wip: passing assets to jumptable * migrate project-like examples * patchy patchy server fns! * rollback some random changes * unwind the js files * rollback hash * no need for patch * more cleanups * lil bit more cleanup, remove some old cruft * allow patching when wasm webpage is closed * tiny bit more robust * lil bit of clean up * clean up ws code * bit more clean ups * condense * undo file moves * move back other project * move other project * migrate out harness and janky CLI * fix compile * anonymize some files, heavily document others * lots more documentation, for posterity! * ton more docs * clean up the cli a bit more * more ws cleanup * more cleanup * migrate build id to cli-config * add command file handling * random small cleanups * wip.... * wip.... * fix: use workspace for krate discovery * fix panic logging on serve by placing it *after* the logs * reorder logging to be sensible on success * bring back swc * ws cruft * small patches to relocs in loader * bump krates * hoist main funcs into the ifunc table, fixing wasm * fix tui output for long lines * add more linker logging * wow, incredible, we build fat binaries, holy heckkkkk * fix args for frontend/backend * small cleanups * properly send along build IDs to clients * fix workspace compiles * clean up jump table work a bit * clean up logging a bit * open existing * fixup some commands * open existing browser integration * wire up the new dx serve client/server syntax * fixup `dx run` command * bring back some old functionality * fix serverfn feature sets * remove toast animation and simplify its code a bit * less intrusive toast * dont change build status when patching on web * add proper cache busting to vcomponent * clean up the patch file a bit * more lints/checks cleaned up * go back to TargetArgs but a BuildTargets resolved struct * clean up more nits * use an atomicptr for jumptable * fix interaction with initial web load + suspense * don't run asset system on wasm/bindgen js in dev * reduce blast radius of PR * use profile to determine if we're in release * cleanup prod html template * cleanup profiles * fix feature resolution of fullstack * if fullstack is explicitly false, don't use it * light cleanups * drop carg config2 * pass along linker args properly * make workspace examples compile with dx again * fewer unwraps and better error loggign * bit more error handlign * small cleanup * drive-by cleanups * use queries instead of initialize for aslr stuff * fix hotpatch with higher opt level * fix aslr bug from multiple clients * fix merge conflict * fix typos * clippy * fix miscompile * fix doctest * properly rollback wry to 0.45 * fix markdown path issues, other test issues * fix test in router * fix release mode test * fix some more tests, clean up a few more items * use fnptr instead of typeid * clean up memozation via subsecond in core * use "main" as sentinel * fix imports and re-exports * get off __rust_alloc for aslr offset detection * wip * wip... fixing unoptimized web * hmmmm mmmm * close,ish, still missing the wasmbindgen dynaimc imports * aha! full wasm works now - disable externref when compilng patch modules - manually link wasm instrinsics - displace the __wbindgen_placeholder__ table with the synthesized wbg imports what an awful pain. There might be a few items missing, so will test against the docsite shortly * remove failing test * hmmmm things aren't perfect * from what I can tell, relocatable wasm just doesn't work with wasm-bindgen sad https://github.com/rustwasm/wasm-bindgen/issues/1420 * AI IS LITERALLY THE WORST * preserve wasm snippets across compiles * IT HOTPATCHES THE DOCSITE, WE ARE LIVING IN THE FUTURE * remove the macos cfg-out * fix: need to allocate 1 more page * fix url issue * properly span props * properly fill in extra symbols * light cleanups and good docs * delete cruft, better docs * More cleanups and simplifications * clippy, typos * remove harnesses * wasm-bindgen error logging * clean up deps * remove cruft * proper priv/pub * use ifuncs for all env imports * cruft * use par_iter, better output * implement a cache for the base module * delete custom sections * cache the main native module too * add par iter in a few more places * clippy, map ident * better logging and status bars * wip: some small windows support * wip more windowss * fix weird regression * implement windows jump table * small fixes for windows * better windows support * windows support pt2 * rust lld is not msvc * whole archive the rlibs * ignore windows and sys crates * logging * ohhhhhh, pop out dlls * dedupe * thANK GOD FAT LINKING WORKS ON WINDOWS * hoist caching * implement patch based on cache * fix location for pdb * pass data symbols, correct object * add all symbol for windows * add log * treat none rva as undefined * whoops * handle windows calling convention * dont use relocated arm64 stub windows * not all are text? * WINDOWS FUNCTION PATCHING WORKS but issue with statics? * use our own entry * handle windows imp symbols * add log * jump to the real symbol not the layout * whoops * hotpatching windows works completely holy heck yay * drop linker args crate * disable ssg playwright for now * light cleanups * some cleanups / preps: - bump to serverfn 0.8.2 - fix playwright test - fix clippy * use fix from #4042 * bring in other fix for liveview * hoist some configuration * use __aslr_reference instead of aslr_reference * add better errors to patcherror * fix android * panic if patching fails * clean up tomls * wip: fixing wasm compile for server * fullstack wasm again * fix cfg * fixup feature detection * fix issue with features * fix playwright! * add barebones template test harness * fix compatibility between the two hotreload engines * fix preldue of server * fix check for wasm-opt * small fixes
292 lines
11 KiB
Rust
292 lines
11 KiB
Rust
//! Handler code for hotreloading.
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//!
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//! This sets up a websocket connection to the devserver and handles messages from it.
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//! We also set up a little recursive timer that will attempt to reconnect if the connection is lost.
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use std::fmt::Display;
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use std::time::Duration;
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use dioxus_devtools::{DevserverMsg, HotReloadMsg};
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use futures_channel::mpsc::{unbounded, UnboundedReceiver, UnboundedSender};
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use js_sys::JsString;
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use wasm_bindgen::JsCast;
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use wasm_bindgen::{closure::Closure, JsValue};
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use web_sys::{window, CloseEvent, MessageEvent, WebSocket};
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const POLL_INTERVAL_MIN: i32 = 250;
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const POLL_INTERVAL_MAX: i32 = 4000;
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const POLL_INTERVAL_SCALE_FACTOR: i32 = 2;
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/// Amount of time that toats should be displayed.
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const TOAST_TIMEOUT: Duration = Duration::from_secs(5);
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const TOAST_TIMEOUT_LONG: Duration = Duration::from_secs(3600); // Duration::MAX is too long for JS.
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pub(crate) fn init() -> UnboundedReceiver<HotReloadMsg> {
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// Create the tx/rx pair that we'll use for the top-level future in the dioxus loop
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let (tx, rx) = unbounded();
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// Wire up the websocket to the devserver
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make_ws(tx.clone(), POLL_INTERVAL_MIN, false);
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playground(tx);
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rx
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}
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fn make_ws(tx: UnboundedSender<HotReloadMsg>, poll_interval: i32, reload: bool) {
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// Get the location of the devserver, using the current location plus the /_dioxus path
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// The idea here being that the devserver is always located on the /_dioxus behind a proxy
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let location = web_sys::window().unwrap().location();
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let url = format!(
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"{protocol}//{host}/_dioxus?build_id={build_id}",
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protocol = match location.protocol().unwrap() {
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prot if prot == "https:" => "wss:",
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_ => "ws:",
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},
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host = location.host().unwrap(),
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build_id = dioxus_cli_config::build_id(),
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);
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let ws = WebSocket::new(&url).unwrap();
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// Set the onmessage handler to bounce messages off to the main dioxus loop
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let tx_ = tx.clone();
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ws.set_onmessage(Some(
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Closure::<dyn FnMut(MessageEvent)>::new(move |e: MessageEvent| {
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let Ok(text) = e.data().dyn_into::<JsString>() else {
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return;
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};
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// The devserver messages have some &'static strs in them, so we need to leak the source string
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let string: String = text.into();
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let string = Box::leak(string.into_boxed_str());
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match serde_json::from_str::<DevserverMsg>(string) {
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Ok(DevserverMsg::HotReload(hr)) => _ = tx_.unbounded_send(hr),
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// todo: we want to throw a screen here that shows the user that the devserver has disconnected
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// Would be nice to do that with dioxus itself or some html/css
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// But if the dev server shutsdown we don't want to be super aggressive about it... let's
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// play with other devservers to see how they handle this
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Ok(DevserverMsg::Shutdown) => {
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web_sys::console::error_1(&"Connection to the devserver was closed".into())
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}
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// The devserver is telling us that it started a full rebuild. This does not mean that it is ready.
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Ok(DevserverMsg::FullReloadStart) => show_toast(
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"Your app is being rebuilt.",
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"A non-hot-reloadable change occurred and we must rebuild.",
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ToastLevel::Info,
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TOAST_TIMEOUT_LONG,
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false,
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),
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// The devserver is telling us that it started a full rebuild. This does not mean that it is ready.
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Ok(DevserverMsg::HotPatchStart) => show_toast(
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"Hot-patching app...",
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"Hot-patching modified Rust code.",
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ToastLevel::Info,
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TOAST_TIMEOUT_LONG,
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false,
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),
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// The devserver is telling us that the full rebuild failed.
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Ok(DevserverMsg::FullReloadFailed) => show_toast(
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"Oops! The build failed.",
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"We tried to rebuild your app, but something went wrong.",
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ToastLevel::Error,
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TOAST_TIMEOUT_LONG,
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false,
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),
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// The devserver is telling us to reload the whole page
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Ok(DevserverMsg::FullReloadCommand) => {
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show_toast(
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"Successfully rebuilt.",
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"Your app was rebuilt successfully and without error.",
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ToastLevel::Success,
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TOAST_TIMEOUT,
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true,
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);
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window().unwrap().location().reload().unwrap()
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}
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Err(e) => web_sys::console::error_1(
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&format!("Error parsing devserver message: {}", e).into(),
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),
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e => {
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web_sys::console::error_1(
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&format!("Error parsing devserver message: {:?}", e).into(),
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);
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}
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}
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})
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.into_js_value()
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.as_ref()
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.unchecked_ref(),
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));
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// Set the onclose handler to reload the page if the connection is closed
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ws.set_onclose(Some(
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Closure::<dyn FnMut(CloseEvent)>::new(move |e: CloseEvent| {
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// Firefox will send a 1001 code when the connection is closed because the page is reloaded
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// Only firefox will trigger the onclose event when the page is reloaded manually: https://stackoverflow.com/questions/10965720/should-websocket-onclose-be-triggered-by-user-navigation-or-refresh
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// We should not reload the page in this case
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if e.code() == 1001 {
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return;
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}
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// set timeout to reload the page in timeout_ms
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let tx = tx.clone();
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web_sys::window()
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.unwrap()
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.set_timeout_with_callback_and_timeout_and_arguments_0(
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Closure::<dyn FnMut()>::new(move || {
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make_ws(
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tx.clone(),
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POLL_INTERVAL_MAX.min(poll_interval * POLL_INTERVAL_SCALE_FACTOR),
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true,
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);
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})
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.into_js_value()
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.as_ref()
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.unchecked_ref(),
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poll_interval,
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)
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.unwrap();
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})
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.into_js_value()
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.as_ref()
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.unchecked_ref(),
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));
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// Set the onopen handler to reload the page if the connection is closed
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ws.set_onopen(Some(
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Closure::<dyn FnMut(MessageEvent)>::new(move |_evt| {
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if reload {
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window().unwrap().location().reload().unwrap();
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}
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})
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.into_js_value()
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.as_ref()
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.unchecked_ref(),
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));
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// monkey patch our console.log / console.error to send the logs to the websocket
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// this will let us see the logs in the devserver!
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// We only do this if we're not reloading the page, since that will cause duplicate monkey patches
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if !reload {
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// the method we need to patch:
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// https://developer.mozilla.org/en-US/docs/Web/API/Console/log
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// log, info, warn, error, debug
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let ws: &JsValue = ws.as_ref();
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dioxus_interpreter_js::minimal_bindings::monkeyPatchConsole(ws.clone());
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}
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}
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/// Represents what color the toast should have.
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pub(crate) enum ToastLevel {
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/// Green
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Success,
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/// Blue
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Info,
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/// Red
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Error,
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}
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impl Display for ToastLevel {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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ToastLevel::Success => write!(f, "success"),
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ToastLevel::Info => write!(f, "info"),
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ToastLevel::Error => write!(f, "error"),
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}
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}
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}
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/// Displays a toast to the developer.
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pub(crate) fn show_toast(
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header_text: &str,
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message: &str,
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level: ToastLevel,
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duration: Duration,
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after_reload: bool,
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) {
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let as_ms = duration.as_millis();
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let js_fn_name = match after_reload {
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true => "scheduleDXToast",
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false => "showDXToast",
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};
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_ = js_sys::eval(&format!(
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r#"
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if (typeof {js_fn_name} !== "undefined") {{
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window.{js_fn_name}("{header_text}", "{message}", "{level}", {as_ms});
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}}
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"#,
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));
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}
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/// Force a hotreload of the assets on this page by walking them and changing their URLs to include
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/// some extra entropy.
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///
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/// This should... mostly work.
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pub(crate) fn invalidate_browser_asset_cache() {
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// it might be triggering a reload of assets
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// invalidate all the stylesheets on the page
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let links = web_sys::window()
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.unwrap()
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.document()
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.unwrap()
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.query_selector_all("link[rel=stylesheet]")
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.unwrap();
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let noise = js_sys::Math::random();
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for x in 0..links.length() {
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use wasm_bindgen::JsCast;
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let link: web_sys::Element = links.get(x).unwrap().unchecked_into();
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if let Some(href) = link.get_attribute("href") {
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let (url, query) = href.split_once('?').unwrap_or((&href, ""));
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let mut query_params: Vec<&str> = query.split('&').collect();
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// Remove the old force reload param
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query_params.retain(|param| !param.starts_with("dx_force_reload="));
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// Add the new force reload param
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let force_reload = format!("dx_force_reload={noise}");
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query_params.push(&force_reload);
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// Rejoin the query
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let query = query_params.join("&");
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_ = link.set_attribute("href", &format!("{url}?{query}"));
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}
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}
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}
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/// Initialize required devtools for dioxus-playground.
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///
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/// This listens for window message events from other Windows (such as window.top when this is running in an iframe).
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fn playground(tx: UnboundedSender<HotReloadMsg>) {
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let window = web_sys::window().expect("this code should be running in a web context");
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let binding = Closure::<dyn FnMut(MessageEvent)>::new(move |e: MessageEvent| {
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let Ok(text) = e.data().dyn_into::<JsString>() else {
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return;
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};
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let string: String = text.into();
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let Ok(hr_msg) = serde_json::from_str::<HotReloadMsg>(&string) else {
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return;
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};
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_ = tx.unbounded_send(hr_msg);
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});
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let callback = binding.as_ref().unchecked_ref();
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window
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.add_event_listener_with_callback("message", callback)
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.expect("event listener should be added successfully");
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binding.forget();
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}
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