40 lines
1.5 KiB
Rust
40 lines
1.5 KiB
Rust
#![doc = include_str!("../README.md")]
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#![doc(html_logo_url = "https://avatars.githubusercontent.com/u/79236386")]
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#![doc(html_favicon_url = "https://avatars.githubusercontent.com/u/79236386")]
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/// The base class that the JS channel will extend
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pub static INTERPRETER_JS: &str = include_str!("./js/core.js");
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/// The code explicitly for desktop/liveview that bridges the eval gap between the two
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pub static NATIVE_JS: &str = include_str!("./js/native.js");
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#[cfg(all(feature = "binary-protocol", feature = "sledgehammer"))]
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mod write_native_mutations;
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#[cfg(all(feature = "binary-protocol", feature = "sledgehammer"))]
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pub use write_native_mutations::*;
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#[cfg(feature = "sledgehammer")]
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pub mod unified_bindings;
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#[cfg(feature = "sledgehammer")]
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pub use unified_bindings::*;
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// Common bindings for minimal usage.
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#[cfg(all(feature = "minimal_bindings", feature = "webonly"))]
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pub mod minimal_bindings {
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use wasm_bindgen::{prelude::wasm_bindgen, JsValue};
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/// Some useful snippets that we use to share common functionality between the different platforms we support.
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///
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/// This maintains some sort of consistency between web, desktop, and liveview
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#[wasm_bindgen(module = "/src/js/common.js")]
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extern "C" {
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/// Set the attribute of the node
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pub fn setAttributeInner(node: JsValue, name: &str, value: JsValue, ns: Option<&str>);
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/// Roll up all the values from the node into a JS object that we can deserialize
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pub fn collectFormValues(node: JsValue) -> JsValue;
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}
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}
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