Files
dioxus/packages/core/src/context.rs
T
2021-10-01 02:07:12 -04:00

295 lines
10 KiB
Rust

//! Public APIs for managing component state, tasks, and lifecycles.
//!
//! This module is separate from `Scope` to narrow what exactly is exposed to user code.
//!
//! We unsafely implement `send` for the VirtualDom, but those guarantees can only be
use crate::innerlude::*;
use std::{any::TypeId, ops::Deref, rc::Rc};
/// Components in Dioxus use the "Context" object to interact with their lifecycle.
///
/// This lets components access props, schedule updates, integrate hooks, and expose shared state.
///
/// Note: all of these methods are *imperative* - they do not act as hooks! They are meant to be used by hooks
/// to provide complex behavior. For instance, calling "add_shared_state" on every render is considered a leak. This method
/// exists for the `use_provide_state` hook to provide a shared state object.
///
/// For the most part, the only method you should be using regularly is `render`.
///
/// ## Example
///
/// ```ignore
/// #[derive(Properties)]
/// struct Props {
/// name: String
/// }
///
/// fn example(cx: Context<Props>) -> VNode {
/// html! {
/// <div> "Hello, {cx.name}" </div>
/// }
/// }
/// ```
pub struct Context<'src> {
pub scope: &'src Scope,
}
impl<'src> Copy for Context<'src> {}
impl<'src> Clone for Context<'src> {
fn clone(&self) -> Self {
Self { scope: self.scope }
}
}
// We currently deref to props, but it might make more sense to deref to Scope?
// This allows for code that takes cx.xyz instead of cx.props.xyz
impl<'a> Deref for Context<'a> {
type Target = &'a Scope;
fn deref(&self) -> &Self::Target {
&self.scope
}
}
impl<'src> Context<'src> {
/// Access the children elements passed into the component
///
/// This enables patterns where a component is passed children from its parent.
///
/// ## Details
///
/// Unlike React, Dioxus allows *only* lists of children to be passed from parent to child - not arbitrary functions
/// or classes. If you want to generate nodes instead of accepting them as a list, consider declaring a closure
/// on the props that takes Context.
///
/// If a parent passes children into a component, the child will always re-render when the parent re-renders. In other
/// words, a component cannot be automatically memoized if it borrows nodes from its parent, even if the component's
/// props are valid for the static lifetime.
///
/// ## Example
///
/// ```rust
/// const App: FC<()> = |cx, props|{
/// cx.render(rsx!{
/// CustomCard {
/// h1 {}
/// p {}
/// }
/// })
/// }
///
/// const CustomCard: FC<()> = |cx, props|{
/// cx.render(rsx!{
/// div {
/// h1 {"Title card"}
/// {cx.children()}
/// }
/// })
/// }
/// ```
///
/// ## Notes:
///
/// This method returns a "ScopeChildren" object. This object is copy-able and preserve the correct lifetime.
pub fn children(&self) -> ScopeChildren<'src> {
self.scope.child_nodes()
}
/// Create a subscription that schedules a future render for the reference component
///
/// ## Notice: you should prefer using prepare_update and get_scope_id
pub fn schedule_update(&self) -> Rc<dyn Fn() + 'static> {
self.scope.memoized_updater.clone()
}
/// Schedule an update for any component given its ScopeId.
///
/// A component's ScopeId can be obtained from `use_hook` or the [`Context::scope_id`] method.
///
/// This method should be used when you want to schedule an update for a component
pub fn schedule_update_any(&self) -> Rc<dyn Fn(ScopeId)> {
self.scope.shared.schedule_any_immediate.clone()
}
/// Get the [`ScopeId`] of a mounted component.
///
/// `ScopeId` is not unique for the lifetime of the VirtualDom - a ScopeId will be reused if a component is unmounted.
pub fn scope_id(&self) -> ScopeId {
self.scope.our_arena_idx
}
/// Take a lazy VNode structure and actually build it with the context of the VDom's efficient VNode allocator.
///
/// This function consumes the context and absorb the lifetime, so these VNodes *must* be returned.
///
/// ## Example
///
/// ```ignore
/// fn Component(cx: Context<()>) -> VNode {
/// // Lazy assemble the VNode tree
/// let lazy_tree = html! {<div> "Hello World" </div>};
///
/// // Actually build the tree and allocate it
/// cx.render(lazy_tree)
/// }
///```
pub fn render<F: FnOnce(NodeFactory<'src>) -> VNode<'src>>(
self,
lazy_nodes: LazyNodes<'src, F>,
) -> DomTree<'src> {
let bump = &self.scope.frames.wip_frame().bump;
Some(lazy_nodes.into_vnode(NodeFactory { bump }))
}
/// `submit_task` will submit the future to be polled.
///
/// This is useful when you have some async task that needs to be progressed.
///
/// This method takes ownership over the task you've provided, and must return (). This means any work that needs to
/// happen must occur within the future or scheduled for after the future completes (through schedule_update )
///
/// ## Explanation
/// Dioxus will step its internal event loop if the future returns if the future completes while waiting.
///
/// Tasks can't return anything, but they can be controlled with the returned handle
///
/// Tasks will only run until the component renders again. Because `submit_task` is valid for the &'src lifetime, it
/// is considered "stable"
///
///
///
pub fn submit_task(&self, task: FiberTask) -> TaskHandle {
(self.scope.shared.submit_task)(task)
}
/// This hook enables the ability to expose state to children further down the VirtualDOM Tree.
///
/// This is a hook, so it should not be called conditionally!
///
/// The init method is ran *only* on first use, otherwise it is ignored. However, it uses hooks (ie `use`)
/// so don't put it in a conditional.
///
/// When the component is dropped, so is the context. Be aware of this behavior when consuming
/// the context via Rc/Weak.
///
/// # Example
///
/// ```
/// struct SharedState(&'static str);
///
/// static App: FC<()> = |cx, props|{
/// cx.use_provide_state(|| SharedState("world"));
/// rsx!(cx, Child {})
/// }
///
/// static Child: FC<()> = |cx, props|{
/// let state = cx.use_consume_state::<SharedState>();
/// rsx!(cx, div { "hello {state.0}" })
/// }
/// ```
pub fn use_provide_state<T, F>(self, init: F) -> &'src Rc<T>
where
T: 'static,
F: FnOnce() -> T,
{
let is_initialized = self.use_hook(
|_| false,
|s| {
let i = *s;
*s = true;
i
},
|_| {},
);
if !is_initialized {
let existing = self
.scope
.shared_contexts
.borrow_mut()
.insert(TypeId::of::<T>(), Rc::new(init()));
if existing.is_some() {
log::warn!(
"A shared state was replaced with itself. \
This is does not result in a panic, but is probably not what you are trying to do"
);
}
}
self.use_consume_state().unwrap()
}
/// Uses a context, storing the cached value around
///
/// If a context is not found on the first search, then this call will be "dud", always returning "None" even if a
/// context was added later. This allows using another hook as a fallback
///
pub fn use_consume_state<T: 'static>(self) -> Option<&'src Rc<T>> {
struct UseContextHook<C>(Option<Rc<C>>);
self.use_hook(
move |_| {
let getter = &self.scope.shared.get_shared_context;
let ty = TypeId::of::<T>();
let idx = self.scope.our_arena_idx;
UseContextHook(getter(idx, ty).map(|f| f.downcast().unwrap()))
},
move |hook| hook.0.as_ref(),
|_| {},
)
}
/// Store a value between renders
///
/// This is *the* foundational hook for all other hooks.
///
/// - Initializer: closure used to create the initial hook state
/// - Runner: closure used to output a value every time the hook is used
/// - Cleanup: closure used to teardown the hook once the dom is cleaned up
///
///
/// # Example
///
/// ```ignore
/// // use_ref is the simplest way of storing a value between renders
/// fn use_ref<T: 'static>(initial_value: impl FnOnce() -> T) -> &RefCell<T> {
/// use_hook(
/// || Rc::new(RefCell::new(initial_value())),
/// |state| state,
/// |_| {},
/// )
/// }
/// ```
pub fn use_hook<State, Output, Init, Run, Cleanup>(
self,
initializer: Init,
runner: Run,
cleanup: Cleanup,
) -> Output
where
State: 'static,
Output: 'src,
Init: FnOnce(usize) -> State,
Run: FnOnce(&'src mut State) -> Output,
Cleanup: FnOnce(&mut State) + 'static,
{
// If the idx is the same as the hook length, then we need to add the current hook
if self.scope.hooks.at_end() {
self.scope.hooks.push_hook(
initializer(self.scope.hooks.len()),
Box::new(|raw| cleanup(raw.downcast_mut::<State>().unwrap())),
);
}
runner(self.scope.hooks.next::<State>().expect(HOOK_ERR_MSG))
}
}
const HOOK_ERR_MSG: &str = r###"
Unable to retrive the hook that was initialized in this index.
Consult the `rules of hooks` to understand how to use hooks properly.
You likely used the hook in a conditional. Hooks rely on consistent ordering between renders.
Any function prefixed with "use" should not be called conditionally.
"###;