* Change the suspense streaming context after suspense is resolved in the router * Wait for the suspense context before streaming the first chunk in ssr * forward more response parts * warn * extract the hydration format into a crate * Fix hydration when no data is sent * forward web and server features * Fix suspense that starts on the client * fix use_server_future on the client * Add documentation for fullstack hooks and protocol * downgrade rust edition * fix clippy * fix tests * fix clippy * Fix pure web compile * undo changes to the fullstack router example * fix formatting
636 lines
25 KiB
Rust
636 lines
25 KiB
Rust
use crate::{innerlude::*, scope_context::SuspenseLocation};
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/// Properties for the [`SuspenseBoundary()`] component.
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#[allow(non_camel_case_types)]
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pub struct SuspenseBoundaryProps {
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fallback: Callback<SuspenseContext, Element>,
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/// The children of the suspense boundary
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children: Element,
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}
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impl Clone for SuspenseBoundaryProps {
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fn clone(&self) -> Self {
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Self {
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fallback: self.fallback,
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children: self.children.clone(),
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}
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}
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}
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impl SuspenseBoundaryProps {
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/**
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Create a builder for building `SuspenseBoundaryProps`.
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On the builder, call `.fallback(...)`, `.children(...)`(optional) to set the values of the fields.
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Finally, call `.build()` to create the instance of `SuspenseBoundaryProps`.
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*/
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#[allow(dead_code, clippy::type_complexity)]
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fn builder() -> SuspenseBoundaryPropsBuilder<((), ())> {
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SuspenseBoundaryPropsBuilder {
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owner: Owner::default(),
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fields: ((), ()),
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_phantom: ::core::default::Default::default(),
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}
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}
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}
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#[must_use]
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, non_snake_case)]
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pub struct SuspenseBoundaryPropsBuilder<TypedBuilderFields> {
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owner: Owner,
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fields: TypedBuilderFields,
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_phantom: (),
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}
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impl Properties for SuspenseBoundaryProps
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where
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Self: Clone,
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{
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type Builder = SuspenseBoundaryPropsBuilder<((), ())>;
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fn builder() -> Self::Builder {
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SuspenseBoundaryProps::builder()
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}
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fn memoize(&mut self, new: &Self) -> bool {
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let equal = self == new;
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self.fallback.__point_to(&new.fallback);
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if !equal {
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let new_clone = new.clone();
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self.children = new_clone.children;
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}
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equal
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}
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}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, non_snake_case)]
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pub trait SuspenseBoundaryPropsBuilder_Optional<T> {
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fn into_value<F: FnOnce() -> T>(self, default: F) -> T;
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}
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impl<T> SuspenseBoundaryPropsBuilder_Optional<T> for () {
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fn into_value<F: FnOnce() -> T>(self, default: F) -> T {
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default()
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}
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}
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impl<T> SuspenseBoundaryPropsBuilder_Optional<T> for (T,) {
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fn into_value<F: FnOnce() -> T>(self, _: F) -> T {
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self.0
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}
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}
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl<__children> SuspenseBoundaryPropsBuilder<((), __children)> {
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#[allow(clippy::type_complexity)]
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pub fn fallback<__Marker>(
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self,
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fallback: impl SuperInto<Callback<SuspenseContext, Element>, __Marker>,
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) -> SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)> {
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let fallback = (with_owner(self.owner.clone(), move || {
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SuperInto::super_into(fallback)
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}),);
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let (_, children) = self.fields;
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SuspenseBoundaryPropsBuilder {
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owner: self.owner,
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fields: (fallback, children),
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_phantom: self._phantom,
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}
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}
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}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, non_snake_case)]
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pub enum SuspenseBoundaryPropsBuilder_Error_Repeated_field_fallback {}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl<__children> SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)> {
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#[deprecated(note = "Repeated field fallback")]
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#[allow(clippy::type_complexity)]
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pub fn fallback(
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self,
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_: SuspenseBoundaryPropsBuilder_Error_Repeated_field_fallback,
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) -> SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)> {
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self
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}
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}
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl<__fallback> SuspenseBoundaryPropsBuilder<(__fallback, ())> {
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#[allow(clippy::type_complexity)]
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pub fn children(
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self,
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children: Element,
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) -> SuspenseBoundaryPropsBuilder<(__fallback, (Element,))> {
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let children = (children,);
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let (fallback, _) = self.fields;
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SuspenseBoundaryPropsBuilder {
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owner: self.owner,
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fields: (fallback, children),
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_phantom: self._phantom,
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}
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}
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}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, non_snake_case)]
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pub enum SuspenseBoundaryPropsBuilder_Error_Repeated_field_children {}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl<__fallback> SuspenseBoundaryPropsBuilder<(__fallback, (Element,))> {
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#[deprecated(note = "Repeated field children")]
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#[allow(clippy::type_complexity)]
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pub fn children(
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self,
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_: SuspenseBoundaryPropsBuilder_Error_Repeated_field_children,
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) -> SuspenseBoundaryPropsBuilder<(__fallback, (Element,))> {
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self
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}
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}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, non_snake_case)]
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pub enum SuspenseBoundaryPropsBuilder_Error_Missing_required_field_fallback {}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, missing_docs, clippy::panic)]
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impl<__children> SuspenseBoundaryPropsBuilder<((), __children)> {
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#[deprecated(note = "Missing required field fallback")]
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pub fn build(
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self,
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_: SuspenseBoundaryPropsBuilder_Error_Missing_required_field_fallback,
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) -> SuspenseBoundaryProps {
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panic!()
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}
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}
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#[doc(hidden)]
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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pub struct SuspenseBoundaryPropsWithOwner {
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inner: SuspenseBoundaryProps,
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owner: Owner,
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}
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#[automatically_derived]
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl ::core::clone::Clone for SuspenseBoundaryPropsWithOwner {
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#[inline]
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fn clone(&self) -> SuspenseBoundaryPropsWithOwner {
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SuspenseBoundaryPropsWithOwner {
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inner: ::core::clone::Clone::clone(&self.inner),
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owner: ::core::clone::Clone::clone(&self.owner),
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}
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}
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}
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impl PartialEq for SuspenseBoundaryPropsWithOwner {
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fn eq(&self, other: &Self) -> bool {
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self.inner.eq(&other.inner)
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}
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}
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impl SuspenseBoundaryPropsWithOwner {
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/// Create a component from the props.
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pub fn into_vcomponent<M: 'static>(
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self,
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render_fn: impl ComponentFunction<SuspenseBoundaryProps, M>,
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) -> VComponent {
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let component_name = std::any::type_name_of_val(&render_fn);
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VComponent::new(
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move |wrapper: Self| render_fn.rebuild(wrapper.inner),
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self,
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component_name,
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)
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}
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}
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impl Properties for SuspenseBoundaryPropsWithOwner {
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type Builder = ();
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fn builder() -> Self::Builder {
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unreachable!()
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}
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fn memoize(&mut self, new: &Self) -> bool {
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self.inner.memoize(&new.inner)
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}
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}
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#[allow(dead_code, non_camel_case_types, missing_docs)]
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impl<__children: SuspenseBoundaryPropsBuilder_Optional<Element>>
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SuspenseBoundaryPropsBuilder<((Callback<SuspenseContext, Element>,), __children)>
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{
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pub fn build(self) -> SuspenseBoundaryPropsWithOwner {
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let (fallback, children) = self.fields;
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let fallback = fallback.0;
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let children = SuspenseBoundaryPropsBuilder_Optional::into_value(children, VNode::empty);
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SuspenseBoundaryPropsWithOwner {
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inner: SuspenseBoundaryProps { fallback, children },
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owner: self.owner,
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}
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}
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}
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#[automatically_derived]
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#[allow(non_camel_case_types)]
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impl ::core::cmp::PartialEq for SuspenseBoundaryProps {
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#[inline]
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fn eq(&self, other: &SuspenseBoundaryProps) -> bool {
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self.fallback == other.fallback && self.children == other.children
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}
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}
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/// Suspense Boundaries let you render a fallback UI while a child component is suspended.
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///
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/// # Example
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///
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/// ```rust
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/// # use dioxus::prelude::*;
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/// # fn Article() -> Element { rsx! { "Article" } }
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/// fn App() -> Element {
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/// rsx! {
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/// SuspenseBoundary {
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/// fallback: |context: SuspenseContext| rsx! {
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/// if let Some(placeholder) = context.suspense_placeholder() {
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/// {placeholder}
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/// } else {
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/// "Loading..."
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/// }
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/// },
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/// Article {}
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/// }
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/// }
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/// }
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/// ```
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#[allow(non_snake_case)]
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pub fn SuspenseBoundary(mut __props: SuspenseBoundaryProps) -> Element {
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unreachable!("SuspenseBoundary should not be called directly")
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}
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#[allow(non_snake_case)]
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#[doc(hidden)]
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mod SuspenseBoundary_completions {
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#[doc(hidden)]
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#[allow(non_camel_case_types)]
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/// This enum is generated to help autocomplete the braces after the component. It does nothing
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pub enum Component {
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SuspenseBoundary {},
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}
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}
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use generational_box::Owner;
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#[allow(unused)]
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pub use SuspenseBoundary_completions::Component::SuspenseBoundary;
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/// Suspense has a custom diffing algorithm that diffs the suspended nodes in the background without rendering them
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impl SuspenseBoundaryProps {
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/// Try to downcast [`AnyProps`] to [`SuspenseBoundaryProps`]
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pub(crate) fn downcast_from_props(props: &mut dyn AnyProps) -> Option<&mut Self> {
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let inner: Option<&mut SuspenseBoundaryPropsWithOwner> = props.props_mut().downcast_mut();
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inner.map(|inner| &mut inner.inner)
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}
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pub(crate) fn create<M: WriteMutations>(
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mount: MountId,
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idx: usize,
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component: &VComponent,
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parent: Option<ElementRef>,
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dom: &mut VirtualDom,
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to: Option<&mut M>,
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) -> usize {
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let mut scope_id = ScopeId(dom.get_mounted_dyn_node(mount, idx));
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// If the ScopeId is a placeholder, we need to load up a new scope for this vcomponent. If it's already mounted, then we can just use that
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if scope_id.is_placeholder() {
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{
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let suspense_context = SuspenseContext::new();
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let suspense_boundary_location =
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crate::scope_context::SuspenseLocation::SuspenseBoundary(
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suspense_context.clone(),
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);
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dom.runtime
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.clone()
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.with_suspense_location(suspense_boundary_location, || {
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let scope_state = dom
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.new_scope(component.props.duplicate(), component.name)
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.state();
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suspense_context.mount(scope_state.id);
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scope_id = scope_state.id;
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});
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}
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// Store the scope id for the next render
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dom.set_mounted_dyn_node(mount, idx, scope_id.0);
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}
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dom.runtime.clone().with_scope_on_stack(scope_id, || {
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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let children = props.children.clone();
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// First always render the children in the background. Rendering the children may cause this boundary to suspend
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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children.as_vnode().create(dom, parent, None::<&mut M>);
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});
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// Store the (now mounted) children back into the scope state
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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props.children.clone_from(&children);
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let scope_state = &mut dom.scopes[scope_id.0];
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let suspense_context = scope_state
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.state()
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.suspense_location()
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.suspense_context()
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.unwrap()
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.clone();
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// If there are suspended futures, render the fallback
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let nodes_created = if !suspense_context.suspended_futures().is_empty() {
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let (node, nodes_created) =
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suspense_context.in_suspense_placeholder(&dom.runtime(), || {
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(
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&dom.runtime,
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scope_id,
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)
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.unwrap();
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suspense_context.set_suspended_nodes(children.into());
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let suspense_placeholder = props.fallback.call(suspense_context);
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let nodes_created = suspense_placeholder.as_vnode().create(dom, parent, to);
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(suspense_placeholder, nodes_created)
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});
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let scope_state = &mut dom.scopes[scope_id.0];
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scope_state.last_rendered_node = Some(node);
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nodes_created
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} else {
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// Otherwise just render the children in the real dom
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debug_assert!(children.as_vnode().mount.get().mounted());
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let nodes_created = suspense_context
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.under_suspense_boundary(&dom.runtime(), || {
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children.as_vnode().create(dom, parent, to)
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});
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let scope_state = &mut dom.scopes[scope_id.0];
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scope_state.last_rendered_node = Some(children);
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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suspense_context.take_suspended_nodes();
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mark_suspense_resolved(&suspense_context, dom, scope_id);
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nodes_created
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};
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nodes_created
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})
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}
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#[doc(hidden)]
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/// Manually rerun the children of this suspense boundary without diffing against the old nodes.
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///
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/// This should only be called by dioxus-web after the suspense boundary has been streamed in from the server.
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pub fn resolve_suspense<M: WriteMutations>(
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scope_id: ScopeId,
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dom: &mut VirtualDom,
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to: &mut M,
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only_write_templates: impl FnOnce(&mut M),
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replace_with: usize,
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) {
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dom.runtime.clone().with_scope_on_stack(scope_id, || {
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let _runtime = RuntimeGuard::new(dom.runtime());
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let Some(scope_state) = dom.scopes.get_mut(scope_id.0) else {
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return;
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};
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// Reset the suspense context
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let suspense_context = scope_state
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.state()
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.suspense_location()
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.suspense_context()
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.unwrap()
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.clone();
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suspense_context.inner.suspended_tasks.borrow_mut().clear();
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// Get the parent of the suspense boundary to later create children with the right parent
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let currently_rendered = scope_state.last_rendered_node.as_ref().unwrap().clone();
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let mount = currently_rendered.as_vnode().mount.get();
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let parent = {
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let mounts = dom.runtime.mounts.borrow();
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mounts
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.get(mount.0)
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.expect("suspense placeholder is not mounted")
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.parent
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};
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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// Unmount any children to reset any scopes under this suspense boundary
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let children = props.children.clone();
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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// Take the suspended nodes out of the suspense boundary so the children know that the boundary is not suspended while diffing
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let suspended = suspense_context.take_suspended_nodes();
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if let Some(node) = suspended {
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node.remove_node(&mut *dom, None::<&mut M>, None);
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}
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// Replace the rendered nodes with resolved nodes
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currently_rendered
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.as_vnode()
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.remove_node(&mut *dom, Some(to), Some(replace_with));
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// Switch to only writing templates
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only_write_templates(to);
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children.as_vnode().mount.take();
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// First always render the children in the background. Rendering the children may cause this boundary to suspend
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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children.as_vnode().create(dom, parent, Some(to));
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});
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// Store the (now mounted) children back into the scope state
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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props.children.clone_from(&children);
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scope_state.last_rendered_node = Some(children);
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// Run any closures that were waiting for the suspense to resolve
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suspense_context.run_resolved_closures(&dom.runtime);
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})
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}
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pub(crate) fn diff<M: WriteMutations>(
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scope_id: ScopeId,
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dom: &mut VirtualDom,
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to: Option<&mut M>,
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) {
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dom.runtime.clone().with_scope_on_stack(scope_id, || {
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let scope = &mut dom.scopes[scope_id.0];
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let myself = Self::downcast_from_props(&mut *scope.props)
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.unwrap()
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.clone();
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let last_rendered_node = scope.last_rendered_node.as_ref().unwrap().clone();
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let Self {
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fallback, children, ..
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} = myself;
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let suspense_context = scope.state().suspense_boundary().unwrap().clone();
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let suspended_nodes = suspense_context.suspended_nodes();
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let suspended = !suspense_context.suspended_futures().is_empty();
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match (suspended_nodes, suspended) {
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// We already have suspended nodes that still need to be suspended
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// Just diff the normal and suspended nodes
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(Some(suspended_nodes), true) => {
|
|
let new_suspended_nodes: VNode = children.into();
|
|
|
|
// Diff the placeholder nodes in the dom
|
|
let new_placeholder =
|
|
suspense_context.in_suspense_placeholder(&dom.runtime(), || {
|
|
let old_placeholder = last_rendered_node;
|
|
let new_placeholder = fallback.call(suspense_context.clone());
|
|
|
|
old_placeholder.as_vnode().diff_node(
|
|
new_placeholder.as_vnode(),
|
|
dom,
|
|
to,
|
|
);
|
|
new_placeholder
|
|
});
|
|
|
|
// Set the last rendered node to the placeholder
|
|
dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
|
|
|
|
// Diff the suspended nodes in the background
|
|
suspense_context.under_suspense_boundary(&dom.runtime(), || {
|
|
suspended_nodes.diff_node(&new_suspended_nodes, dom, None::<&mut M>);
|
|
});
|
|
|
|
let suspense_context = SuspenseContext::downcast_suspense_boundary_from_scope(
|
|
&dom.runtime,
|
|
scope_id,
|
|
)
|
|
.unwrap();
|
|
suspense_context.set_suspended_nodes(new_suspended_nodes);
|
|
}
|
|
// We have no suspended nodes, and we are not suspended. Just diff the children like normal
|
|
(None, false) => {
|
|
let old_children = last_rendered_node;
|
|
let new_children = children;
|
|
|
|
suspense_context.under_suspense_boundary(&dom.runtime(), || {
|
|
old_children
|
|
.as_vnode()
|
|
.diff_node(new_children.as_vnode(), dom, to);
|
|
});
|
|
|
|
// Set the last rendered node to the new children
|
|
dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
|
|
}
|
|
// We have no suspended nodes, but we just became suspended. Move the children to the background
|
|
(None, true) => {
|
|
let old_children = last_rendered_node.as_vnode();
|
|
let new_children: VNode = children.into();
|
|
|
|
let new_placeholder = fallback.call(suspense_context.clone());
|
|
|
|
// Move the children to the background
|
|
let mount = old_children.mount.get();
|
|
let parent = dom.get_mounted_parent(mount);
|
|
|
|
suspense_context.in_suspense_placeholder(&dom.runtime(), || {
|
|
old_children.move_node_to_background(
|
|
std::slice::from_ref(new_placeholder.as_vnode()),
|
|
parent,
|
|
dom,
|
|
to,
|
|
);
|
|
});
|
|
|
|
// Then diff the new children in the background
|
|
suspense_context.under_suspense_boundary(&dom.runtime(), || {
|
|
old_children.diff_node(&new_children, dom, None::<&mut M>);
|
|
});
|
|
|
|
// Set the last rendered node to the new suspense placeholder
|
|
dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
|
|
|
|
let suspense_context = SuspenseContext::downcast_suspense_boundary_from_scope(
|
|
&dom.runtime,
|
|
scope_id,
|
|
)
|
|
.unwrap();
|
|
suspense_context.set_suspended_nodes(new_children);
|
|
|
|
un_resolve_suspense(dom, scope_id);
|
|
}
|
|
// We have suspended nodes, but we just got out of suspense. Move the suspended nodes to the foreground
|
|
(Some(_), false) => {
|
|
// Take the suspended nodes out of the suspense boundary so the children know that the boundary is not suspended while diffing
|
|
let old_suspended_nodes = suspense_context.take_suspended_nodes().unwrap();
|
|
let old_placeholder = last_rendered_node;
|
|
let new_children = children;
|
|
|
|
// First diff the two children nodes in the background
|
|
suspense_context.under_suspense_boundary(&dom.runtime(), || {
|
|
old_suspended_nodes.diff_node(new_children.as_vnode(), dom, None::<&mut M>);
|
|
|
|
// Then replace the placeholder with the new children
|
|
let mount = old_placeholder.as_vnode().mount.get();
|
|
let parent = dom.get_mounted_parent(mount);
|
|
old_placeholder.as_vnode().replace(
|
|
std::slice::from_ref(new_children.as_vnode()),
|
|
parent,
|
|
dom,
|
|
to,
|
|
);
|
|
});
|
|
|
|
// Set the last rendered node to the new children
|
|
dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
|
|
|
|
mark_suspense_resolved(&suspense_context, dom, scope_id);
|
|
}
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
/// Move to a resolved suspense state
|
|
fn mark_suspense_resolved(
|
|
suspense_context: &SuspenseContext,
|
|
dom: &mut VirtualDom,
|
|
scope_id: ScopeId,
|
|
) {
|
|
dom.resolved_scopes.push(scope_id);
|
|
// Run any closures that were waiting for the suspense to resolve
|
|
suspense_context.run_resolved_closures(&dom.runtime);
|
|
}
|
|
|
|
/// Move from a resolved suspense state to an suspended state
|
|
fn un_resolve_suspense(dom: &mut VirtualDom, scope_id: ScopeId) {
|
|
dom.resolved_scopes.retain(|&id| id != scope_id);
|
|
}
|
|
|
|
impl SuspenseContext {
|
|
/// Run a closure under a suspense boundary
|
|
pub(crate) fn under_suspense_boundary<O>(&self, runtime: &Runtime, f: impl FnOnce() -> O) -> O {
|
|
runtime.with_suspense_location(SuspenseLocation::UnderSuspense(self.clone()), f)
|
|
}
|
|
|
|
/// Run a closure under a suspense placeholder
|
|
pub(crate) fn in_suspense_placeholder<O>(&self, runtime: &Runtime, f: impl FnOnce() -> O) -> O {
|
|
runtime.with_suspense_location(SuspenseLocation::InSuspensePlaceholder(self.clone()), f)
|
|
}
|
|
|
|
/// Try to get a suspense boundary from a scope id
|
|
pub fn downcast_suspense_boundary_from_scope(
|
|
runtime: &Runtime,
|
|
scope_id: ScopeId,
|
|
) -> Option<Self> {
|
|
runtime
|
|
.get_state(scope_id)
|
|
.and_then(|scope| scope.suspense_boundary())
|
|
}
|
|
|
|
pub(crate) fn remove_suspended_nodes<M: WriteMutations>(
|
|
dom: &mut VirtualDom,
|
|
scope_id: ScopeId,
|
|
destroy_component_state: bool,
|
|
) {
|
|
let Some(scope) = Self::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
|
|
else {
|
|
return;
|
|
};
|
|
// Remove the suspended nodes
|
|
if let Some(node) = scope.take_suspended_nodes() {
|
|
node.remove_node_inner(dom, None::<&mut M>, destroy_component_state, None)
|
|
}
|
|
}
|
|
}
|