Files
dioxus/packages/html/src/events/drag.rs
T
Evan AlmloffandJonathan Kelley 022e4ad203 Suspense boundaries/out of order streaming/anyhow like error handling (#2365)
* create static site generation helpers in the router crate

* work on integrating static site generation into fullstack

* move ssg into a separate crate

* integrate ssg with the launch builder

* simplify ssg example

* fix static_routes for child routes

* move CLI hot reloading websocket code into dioxus-hot-reload

* fix some unused imports

* use the same hot reloading websocket code for fullstack

* fix fullstack hot reloading

* move cli hot reloading logic into the hot reload crate

* ssg example working with dx serve

* add more examples

* fix clippy

* switch to a result for Element

* fix formatting

* fix hot reload doctest imports

* fix axum imports

* add show method to error context

* implement retaining nodes during suspense

* fix unterminated if statements

* communicate between tasks and suspense boundaries

* make suspense placeholders easier to use

* implement IntoDynNode and IntoVNode for more wrappers

* fix clippy examples

* fix rsx tests

* add streaming html utilities to the ssr package

* unify hydration and non-hydration ssr cache

* fix router with Result Element

* don't run server doc tests

* Fix hot reload websocket doc examples

* simple apps working with fullstack streaming

* fix preloading wasm

* Report errors encountered while streaming

* remove async from incremental renderer

* document new VirtualDom suspense methods

* make streaming work with incremental rendering

* fix static site generation

* document suspense structs

* create closure type; allow async event handlers in props; allow shorthand event handlers

* test forwarding event handlers with the shorthand syntax

* fix clippy

* fix imports in spawn async doctest

* fix empty rsx

* fix async result event handlers

* fix mounting router in multiple places

* Fix task dead cancel race condition

* simplify diffing before adding suspense

* fix binary size increase

* fix attribute diffing

* more diffing fixes

* create minimal fullstack feature

* smaller fullstack bundles

* allow mounting nodes that are already created and creating nodes without mounting them

* fix hot reload feature

* fix replacing components

* don't reclaim virtual nodes

* client side suspense working!

* fix CLI

* slightly smaller fullstack builds

* fix multiple suspended scopes

* fix merge errors

* yield back to tokio every few polls to fix suspending on many tasks at once

* remove logs

* document suspense boundary and update suspense example

* fix ssg

* make streaming optional

* fix some router and core tests

* fix suspense example

* fix serialization with out of order server futures

* add incremental streaming hackernews demo

* fix hackernews demo

* fix root hackernews redirect

* fix formatting

* add tests for suspense cases

* slightly smaller binaries

* slightly smaller

* improve error handling docs

* fix errors example link

* fix doc tests

* remove log file

* fix ssr cache type inference

* remove index.html

* fix ssg render template

* fix assigning ids on elements with dynamic attributes

* add desktop feature to the workspace examples

* remove router static generation example; ssg lives in the dioxus-static-generation package

* add a test for effects during suspense

* only run effects on mounted nodes

* fix multiple suspense roots

* fix node iterator

* fix closures without arguments

* fix dioxus-core readme doctest

* remove suspense logs

* fix scope stack

* fix clippy

* remove unused suspense boundary from hackernews

* assert that launch never returns for better compiler errors

* fix static generation launch function

* fix web renderer

* pass context providers into server functions

* add an example for FromContext

* clean up DioxusRouterExt

* fix server function context

* fix fullstack desktop example

* forward CLI serve settings to fullstack

* re-export serve config at the root of fullstack

* forward env directly instead of using a guard

* just set the port in the CLI for fullstack playwright tests

* fix fullstack dioxus-cli-config feature

* fix launch server merge conflicts

* fix fullstack launch context

* Merge branch 'main' into suspense-2.0

* fix fullstack html data

* remove drop virtual dom feature

* add a comment about only_write_templates binary size workaround

* remove explicit dependencies from use_server_future

* make ErrorContext and SuspenseContext more similar

* Tweak: small tweaks to tomls to make diff smaller

* only rerun components under suspense after the initial placeholders are sent to the client

* add module docs for suspense

* keep track of when suspense boundaries are resolved

* start implementing JS out of order streaming

* fix core tests

* implement the server side of suspense with js

* fix streaming ssr with nested suspense

* move streaming ssr code into fullstack

* revert minification changes

* serialize server future data as the html streams

* start loading scripts wasm immediately instead of defering the script

* very basic nested suspense example working with minimal html updates

* clean up some suspense/error docs

* fix hydrating nested pending server futures

* sort resolved boundaries by height

* Fix disconnecting clients while streaming

* fix static generation crate

* don't insert extra divs when hydrating streamed chunks

* wait to swap in the elements until they are hydrated

* remove inline streaming script

* hackernews partially working

* fix spa mode

* banish the open shadow dom

* fix removing placeholder

* set up streaming playwright test

* run web playwright tests on 9999 to avoid port conflicts with other local servers

* remove suspense nodes if the suspense boundary is replaced before the suspense resolves on the server

* ignore hydration of removed suspense boundaries

* use path based indexing to fix hydrating suspense after parent suspense with child is removed

* re-export dioxus error

* remove resolved suspense divs if the suspense boundary has been removed

* Fix client side initialized server futures

* ignore comment nodes while traversing nodes in core to avoid lists getting swapped out with suspense

* Pass initial hydration data to the client

* hide pre nodes

* don't panic if reclaiming an element fails

* fix scope stack when polling tasks

* improve deserialization out of length message

* Ok(VNode::placeholder()) -> VNode::empty()

* fix typo in rsx usage

* restore testing changes from suspense example

* clean up some logs and comments

* fix playwright tests

* clean up more changes in core

* clean up core tests

* remove anymap dependency

* clean up changes to hooks

* clean up changes in the router, rsx, and web

* revert changes to axum-hello-world

* fix use_server_future

* fix clippy in dioxus-core

* check that the next or previous node exist before checking if we should ignore them

* fix formatting

* fix suspense playwright test

* remove unused suspense code

* add more suspense playwright tests

* add more docs for error boundaries

* fix suspense core tests

* fix ErrorBoundary example

* remove a bunch of debug logging in js

* fix router failure_external_navigation

* use absolute paths in the interpreter build.rs

* strip '\r' while hashing ts files

* add a wrapper with a default error boundary and suspense boundary

* restore hot reloading

* ignore non-ts files when hashing

* sort ts files before hashing them

* fix rsx tests

* fix fullstack doc tests

* fix core tests

* fix axum auth example

* update suspense hydration diagram

* longer playwright build limit

* tiny fixes - spelling, formatting

* update diagram link

* remove comment and template nodes for suspense placeholders

* remove comment nodes as we hydrate text

* simplify hackernews example

* clean up hydrating text nodes

* switch to a separate environment variable for the base path for smaller binaries

* clean up file system html trait

* fix form data

* move streaming code into fullstack

* implement serialize and deserialize for CapturedError

* remove waits in the nested suspense playwright spec

* force sequential fullstack builds for CI

* longer nested suspense delay for CI

* fix --force-sequential flag

* wait to launch server until client build is done

---------

Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
2024-07-01 20:50:36 -07:00

248 lines
6.4 KiB
Rust

use crate::geometry::{ClientPoint, Coordinates, ElementPoint, PagePoint, ScreenPoint};
use crate::input_data::{MouseButton, MouseButtonSet};
use crate::prelude::*;
use dioxus_core::Event;
use keyboard_types::Modifiers;
use crate::HasMouseData;
pub type DragEvent = Event<DragData>;
/// The DragEvent interface is a DOM event that represents a drag and drop interaction. The user initiates a drag by
/// placing a pointer device (such as a mouse) on the touch surface and then dragging the pointer to a new location
/// (such as another DOM element). Applications are free to interpret a drag and drop interaction in an
/// application-specific way.
pub struct DragData {
inner: Box<dyn HasDragData>,
}
impl<E: HasDragData + 'static> From<E> for DragData {
fn from(e: E) -> Self {
Self { inner: Box::new(e) }
}
}
impl std::fmt::Debug for DragData {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("DragData")
.field("coordinates", &self.coordinates())
.field("modifiers", &self.modifiers())
.field("held_buttons", &self.held_buttons())
.field("trigger_button", &self.trigger_button())
.finish()
}
}
impl PartialEq for DragData {
fn eq(&self, other: &Self) -> bool {
self.coordinates() == other.coordinates()
&& self.modifiers() == other.modifiers()
&& self.held_buttons() == other.held_buttons()
&& self.trigger_button() == other.trigger_button()
}
}
impl DragData {
/// Create a new DragData
pub fn new(inner: impl HasDragData + 'static) -> Self {
Self {
inner: Box::new(inner),
}
}
/// Downcast this event data to a specific type
pub fn downcast<T: 'static>(&self) -> Option<&T> {
HasDragData::as_any(&*self.inner).downcast_ref::<T>()
}
}
impl crate::HasFileData for DragData {
#[cfg(feature = "file-engine")]
fn files(&self) -> Option<std::sync::Arc<dyn crate::file_data::FileEngine>> {
self.inner.files()
}
}
impl InteractionLocation for DragData {
fn client_coordinates(&self) -> ClientPoint {
self.inner.client_coordinates()
}
fn page_coordinates(&self) -> PagePoint {
self.inner.page_coordinates()
}
fn screen_coordinates(&self) -> ScreenPoint {
self.inner.screen_coordinates()
}
}
impl InteractionElementOffset for DragData {
fn element_coordinates(&self) -> ElementPoint {
self.inner.element_coordinates()
}
fn coordinates(&self) -> Coordinates {
self.inner.coordinates()
}
}
impl ModifiersInteraction for DragData {
fn modifiers(&self) -> Modifiers {
self.inner.modifiers()
}
}
impl PointerInteraction for DragData {
fn held_buttons(&self) -> MouseButtonSet {
self.inner.held_buttons()
}
// todo the following is kind of bad; should we just return None when the trigger_button is unreliable (and frankly irrelevant)? i guess we would need the event_type here
fn trigger_button(&self) -> Option<MouseButton> {
self.inner.trigger_button()
}
}
#[cfg(feature = "serialize")]
/// A serialized version of DragData
#[derive(serde::Serialize, serde::Deserialize, Debug, PartialEq, Clone)]
pub struct SerializedDragData {
pub mouse: crate::point_interaction::SerializedPointInteraction,
#[cfg(feature = "file-engine")]
#[serde(default)]
files: Option<crate::file_data::SerializedFileEngine>,
}
#[cfg(feature = "serialize")]
impl SerializedDragData {
fn new(drag: &DragData) -> Self {
Self {
mouse: crate::point_interaction::SerializedPointInteraction::from(drag),
#[cfg(feature = "file-engine")]
files: None,
}
}
}
#[cfg(feature = "serialize")]
impl HasDragData for SerializedDragData {
fn as_any(&self) -> &dyn std::any::Any {
self
}
}
#[cfg(feature = "serialize")]
impl crate::file_data::HasFileData for SerializedDragData {
#[cfg(feature = "file-engine")]
fn files(&self) -> Option<std::sync::Arc<dyn crate::file_data::FileEngine>> {
self.files
.as_ref()
.map(|files| std::sync::Arc::new(files.clone()) as _)
}
}
#[cfg(feature = "serialize")]
impl HasMouseData for SerializedDragData {
fn as_any(&self) -> &dyn std::any::Any {
self
}
}
#[cfg(feature = "serialize")]
impl InteractionLocation for SerializedDragData {
fn client_coordinates(&self) -> ClientPoint {
self.mouse.client_coordinates()
}
fn page_coordinates(&self) -> PagePoint {
self.mouse.page_coordinates()
}
fn screen_coordinates(&self) -> ScreenPoint {
self.mouse.screen_coordinates()
}
}
#[cfg(feature = "serialize")]
impl InteractionElementOffset for SerializedDragData {
fn element_coordinates(&self) -> ElementPoint {
self.mouse.element_coordinates()
}
fn coordinates(&self) -> Coordinates {
self.mouse.coordinates()
}
}
#[cfg(feature = "serialize")]
impl ModifiersInteraction for SerializedDragData {
fn modifiers(&self) -> Modifiers {
self.mouse.modifiers()
}
}
#[cfg(feature = "serialize")]
impl PointerInteraction for SerializedDragData {
fn held_buttons(&self) -> MouseButtonSet {
self.mouse.held_buttons()
}
fn trigger_button(&self) -> Option<MouseButton> {
self.mouse.trigger_button()
}
}
#[cfg(feature = "serialize")]
impl serde::Serialize for DragData {
fn serialize<S: serde::Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error> {
SerializedDragData::new(self).serialize(serializer)
}
}
#[cfg(feature = "serialize")]
impl<'de> serde::Deserialize<'de> for DragData {
fn deserialize<D: serde::Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
let data = SerializedDragData::deserialize(deserializer)?;
Ok(Self {
inner: Box::new(data),
})
}
}
/// A trait for any object that has the data for a drag event
pub trait HasDragData: HasMouseData + crate::HasFileData {
/// return self as Any
fn as_any(&self) -> &dyn std::any::Any;
}
impl_event! {
DragData;
/// ondrag
ondrag
/// ondragend
ondragend
/// ondragenter
ondragenter
/// ondragexit
ondragexit
/// ondragleave
ondragleave
/// ondragover
ondragover
/// ondragstart
ondragstart
/// ondrop
ondrop
}