Files
dioxus/packages/hooks/src/usefuture.rs
T

238 lines
6.4 KiB
Rust

use dioxus_core::{ScopeState, TaskId};
use std::{any::Any, cell::Cell, future::Future, rc::Rc};
/// A hook that provides a future that will resolve to a value.
///
/// Whenever the hooks dependencies change, the future will be re-evaluated.
/// If a future is pending when the dependencies change, the previous future
/// will be allowed to continue
///
///
/// - dependencies: a tuple of references to values that are PartialEq + Clone
pub fn use_future<'a, T: 'static, F: Future<Output = T> + 'static, D: UseFutureDep>(
cx: &'a ScopeState,
dependencies: D,
future: impl FnOnce(D::Out) -> F,
) -> &'a UseFuture<T> {
let state = cx.use_hook(move |_| UseFuture {
update: cx.schedule_update(),
needs_regen: Cell::new(true),
slot: Rc::new(Cell::new(None)),
value: None,
task: Cell::new(None),
dependencies: Vec::new(),
});
if let Some(value) = state.slot.take() {
state.value = Some(value);
state.task.set(None);
}
if dependencies.clone().apply(&mut state.dependencies) || state.needs_regen.get() {
// We don't need regen anymore
state.needs_regen.set(false);
// Create the new future
let fut = future(dependencies.out());
// Clone in our cells
let slot = state.slot.clone();
let schedule_update = state.update.clone();
// Cancel the current future
if let Some(current) = state.task.take() {
cx.cancel_future(current);
}
state.task.set(Some(cx.push_future(async move {
let res = fut.await;
slot.set(Some(res));
schedule_update();
})));
}
state
}
pub struct UseFuture<T> {
update: Rc<dyn Fn()>,
needs_regen: Cell<bool>,
value: Option<T>,
slot: Rc<Cell<Option<T>>>,
task: Cell<Option<TaskId>>,
dependencies: Vec<Box<dyn Any>>,
}
pub enum UseFutureState<'a, T> {
Pending,
Complete(&'a T),
Reloading(&'a T),
}
impl<T> UseFuture<T> {
/// Restart the future with new dependencies.
///
/// Will not cancel the previous future, but will ignore any values that it
/// generates.
pub fn restart(&self) {
self.needs_regen.set(true);
(self.update)();
}
/// Forcefully cancel a future
pub fn cancel(&self, cx: &ScopeState) {
if let Some(task) = self.task.take() {
cx.cancel_future(task);
}
}
// clears the value in the future slot without starting the future over
pub fn clear(&self) -> Option<T> {
(self.update)();
self.slot.replace(None)
}
// Manually set the value in the future slot without starting the future over
pub fn set(&self, new_value: T) {
self.slot.set(Some(new_value));
self.needs_regen.set(true);
(self.update)();
}
/// Return any value, even old values if the future has not yet resolved.
///
/// If the future has never completed, the returned value will be `None`.
pub fn value(&self) -> Option<&T> {
self.value.as_ref()
}
/// Get the ID of the future in Dioxus' internal scheduler
pub fn task(&self) -> Option<TaskId> {
self.task.get()
}
/// Get the current stateof the future.
pub fn state(&self) -> UseFutureState<T> {
match (&self.task.get(), &self.value) {
// If we have a task and an existing value, we're reloading
(Some(_), Some(val)) => UseFutureState::Reloading(val),
// no task, but value - we're done
(None, Some(val)) => UseFutureState::Complete(val),
// no task, no value - something's wrong? return pending
(None, None) => UseFutureState::Pending,
// Task, no value - we're still pending
(Some(_), None) => UseFutureState::Pending,
}
}
}
pub trait UseFutureDep: Sized + Clone {
type Out;
fn out(&self) -> Self::Out;
fn apply(self, state: &mut Vec<Box<dyn Any>>) -> bool;
}
impl UseFutureDep for () {
type Out = ();
fn out(&self) -> Self::Out {}
fn apply(self, _state: &mut Vec<Box<dyn Any>>) -> bool {
false
}
}
pub trait Dep: 'static + PartialEq + Clone {}
impl<T> Dep for T where T: 'static + PartialEq + Clone {}
macro_rules! impl_dep {
(
$($el:ident=$name:ident,)*
) => {
impl< $($el),* > UseFutureDep for ($(&$el,)*)
where
$(
$el: Dep
),*
{
type Out = ($($el,)*);
fn out(&self) -> Self::Out {
let ($($name,)*) = self;
($((*$name).clone(),)*)
}
#[allow(unused)]
fn apply(self, state: &mut Vec<Box<dyn Any>>) -> bool {
let ($($name,)*) = self;
let mut idx = 0;
let mut needs_regen = false;
$(
match state.get_mut(idx).map(|f| f.downcast_mut::<$el>()).flatten() {
Some(val) => {
if *val != *$name {
*val = $name.clone();
needs_regen = true;
}
}
None => {
state.push(Box::new($name.clone()));
needs_regen = true;
}
}
idx += 1;
)*
needs_regen
}
}
};
}
impl_dep!(A = a,);
impl_dep!(A = a, B = b,);
impl_dep!(A = a, B = b, C = c,);
impl_dep!(A = a, B = b, C = c, D = d,);
impl_dep!(A = a, B = b, C = c, D = d, E = e,);
impl_dep!(A = a, B = b, C = c, D = d, E = e, F = f,);
#[cfg(test)]
mod tests {
use super::*;
#[allow(unused)]
#[test]
fn test_use_future() {
use dioxus_core::prelude::*;
struct MyProps {
a: String,
b: i32,
c: i32,
d: i32,
e: i32,
}
fn app(cx: Scope<MyProps>) -> Element {
// should only ever run once
let fut = use_future(&cx, (), |_| async move {
//
});
// runs when a is changed
let fut = use_future(&cx, (&cx.props.a,), |(a,)| async move {
//
});
// runs when a or b is changed
let fut = use_future(&cx, (&cx.props.a, &cx.props.b), |(a, b)| async move {
//
});
None
}
}
}