Files
dioxus/packages/core/src/global_context.rs
T

271 lines
9.3 KiB
Rust

use crate::{runtime::Runtime, Element, ScopeId, Task};
use futures_util::{future::poll_fn, Future};
use std::sync::Arc;
/// Get the current scope id
pub fn current_scope_id() -> Option<ScopeId> {
Runtime::with(|rt| rt.current_scope_id()).flatten()
}
#[doc(hidden)]
/// Check if the virtual dom is currently inside of the body of a component
pub fn vdom_is_rendering() -> bool {
Runtime::with(|rt| rt.rendering.get()).unwrap_or_default()
}
/// Consume context from the current scope
pub fn try_consume_context<T: 'static + Clone>() -> Option<T> {
Runtime::with_current_scope(|cx| cx.consume_context::<T>()).flatten()
}
/// Consume context from the current scope
pub fn consume_context<T: 'static + Clone>() -> T {
Runtime::with_current_scope(|cx| cx.consume_context::<T>())
.flatten()
.unwrap_or_else(|| panic!("Could not find context {}", std::any::type_name::<T>()))
}
/// Consume context from the current scope
pub fn consume_context_from_scope<T: 'static + Clone>(scope_id: ScopeId) -> Option<T> {
Runtime::with(|rt| {
rt.get_state(scope_id)
.and_then(|cx| cx.consume_context::<T>())
})
.flatten()
}
/// Check if the current scope has a context
pub fn has_context<T: 'static + Clone>() -> Option<T> {
Runtime::with_current_scope(|cx| cx.has_context::<T>()).flatten()
}
/// Provide context to the current scope
pub fn provide_context<T: 'static + Clone>(value: T) -> T {
Runtime::with_current_scope(|cx| cx.provide_context(value)).expect("to be in a dioxus runtime")
}
/// Provide a context to the root scope
pub fn provide_root_context<T: 'static + Clone>(value: T) -> Option<T> {
Runtime::with_current_scope(|cx| cx.provide_root_context(value))
}
/// Suspends the current component
pub fn suspend() -> Option<Element> {
Runtime::with_current_scope(|cx| cx.suspend());
None
}
/// Spawns the future but does not return the [`TaskId`]
pub fn spawn(fut: impl Future<Output = ()> + 'static) -> Task {
Runtime::with_current_scope(|cx| cx.spawn(fut)).expect("to be in a dioxus runtime")
}
/// Spawn a future that Dioxus won't clean up when this component is unmounted
///
/// This is good for tasks that need to be run after the component has been dropped.
pub fn spawn_forever(fut: impl Future<Output = ()> + 'static) -> Option<Task> {
Runtime::with_current_scope(|cx| cx.spawn_forever(fut))
}
/// Informs the scheduler that this task is no longer needed and should be removed.
///
/// This drops the task immediately.
pub fn remove_future(id: Task) {
Runtime::with(|rt| rt.remove_task(id)).expect("Runtime to exist");
}
/// Store a value between renders. The foundational hook for all other hooks.
///
/// Accepts an `initializer` closure, which is run on the first use of the hook (typically the initial render). The return value of this closure is stored for the lifetime of the component, and a mutable reference to it is provided on every render as the return value of `use_hook`.
///
/// When the component is unmounted (removed from the UI), the value is dropped. This means you can return a custom type and provide cleanup code by implementing the [`Drop`] trait
///
/// # Example
///
/// ```
/// use dioxus_core::use_hook;
///
/// // prints a greeting on the initial render
/// pub fn use_hello_world() {
/// use_hook(|| println!("Hello, world!"));
/// }
/// ```
pub fn use_hook<State: Clone + 'static>(initializer: impl FnOnce() -> State) -> State {
Runtime::with_current_scope(|cx| cx.use_hook(initializer)).expect("to be in a dioxus runtime")
}
/// Get the current render since the inception of this component
///
/// This can be used as a helpful diagnostic when debugging hooks/renders, etc
pub fn generation() -> usize {
Runtime::with_current_scope(|cx| cx.generation()).expect("to be in a dioxus runtime")
}
/// Get the parent of the current scope if it exists
pub fn parent_scope() -> Option<ScopeId> {
Runtime::with_current_scope(|cx| cx.parent_id()).flatten()
}
/// Mark the current scope as dirty, causing it to re-render
pub fn needs_update() {
Runtime::with_current_scope(|cx| cx.needs_update());
}
/// Schedule an update for the current component
///
/// Note: Unlike [`needs_update`], the function returned by this method will work outside of the dioxus runtime.
///
/// You should prefer [`schedule_update_any`] if you need to update multiple components.
pub fn schedule_update() -> Arc<dyn Fn() + Send + Sync> {
Runtime::with_current_scope(|cx| cx.schedule_update()).expect("to be in a dioxus runtime")
}
/// Schedule an update for any component given its [`ScopeId`].
///
/// A component's [`ScopeId`] can be obtained from the [`current_scope_id`] method.
///
/// Note: Unlike [`needs_update`], the function returned by this method will work outside of the dioxus runtime.
pub fn schedule_update_any() -> Arc<dyn Fn(ScopeId) + Send + Sync> {
Runtime::with_current_scope(|cx| cx.schedule_update_any()).expect("to be in a dioxus runtime")
}
/// Creates a callback that will be run before the component is removed.
/// This can be used to clean up side effects from the component
/// (created with [`use_effect`](crate::use_effect)).
///
/// Example:
/// ```rust, ignore
/// use dioxus::prelude::*;
///
/// fn app() -> Element {
/// let state = use_signal(|| true);
/// rsx! {
/// for _ in 0..100 {
/// h1 {
/// "spacer"
/// }
/// }
/// if **state {
/// rsx! {
/// child_component {}
/// }
/// }
/// button {
/// onclick: move |_| {
/// state.set(!*state.get());
/// },
/// "Unmount element"
/// }
/// }
/// }
///
/// fn child_component() -> Element {
/// let original_scroll_position = use_signal(|| 0.0);
/// use_effect((), move |_| {
/// to_owned![original_scroll_position];
/// async move {
/// let window = web_sys::window().unwrap();
/// let document = window.document().unwrap();
/// let element = document.get_element_by_id("my_element").unwrap();
/// element.scroll_into_view();
/// original_scroll_position.set(window.scroll_y().unwrap());
/// }
/// });
///
/// use_drop({
/// to_owned![original_scroll_position];
/// /// restore scroll to the top of the page
/// move || {
/// let window = web_sys::window().unwrap();
/// window.scroll_with_x_and_y(*original_scroll_position.current(), 0.0);
/// }
/// });
///
/// rsx!{
/// div {
/// id: "my_element",
/// "hello"
/// }
/// }
/// }
/// ```
pub fn use_drop<D: FnOnce() + 'static>(destroy: D) {
struct LifeCycle<D: FnOnce()> {
/// Wrap the closure in an option so that we can take it out on drop.
ondestroy: Option<D>,
}
/// On drop, we want to run the closure.
impl<D: FnOnce()> Drop for LifeCycle<D> {
fn drop(&mut self) {
if let Some(f) = self.ondestroy.take() {
f();
}
}
}
// We need to impl clone for the lifecycle, but we don't want the drop handler for the closure to be called twice.
impl<D: FnOnce()> Clone for LifeCycle<D> {
fn clone(&self) -> Self {
Self { ondestroy: None }
}
}
use_hook(|| LifeCycle {
ondestroy: Some(destroy),
});
}
/// A hook that allows you to insert a "before render" function.
///
/// This function will always be called before dioxus tries to render your component. This should be used for safely handling
/// early returns
pub fn use_before_render(f: impl FnMut() + 'static) {
use_hook(|| before_render(f));
}
/// Push this function to be run after the next render
///
/// This function will always be called before dioxus tries to render your component. This should be used for safely handling
/// early returns
pub fn use_after_render(f: impl FnMut() + 'static) {
use_hook(|| after_render(f));
}
/// Push a function to be run before the next render
/// This is a hook and will always run, so you can't unschedule it
/// Will run for every progression of suspense, though this might change in the future
pub fn before_render(f: impl FnMut() + 'static) {
Runtime::with_current_scope(|cx| cx.push_before_render(f));
}
/// Push a function to be run after the render is complete, even if it didn't complete successfully
pub fn after_render(f: impl FnMut() + 'static) {
Runtime::with_current_scope(|cx| cx.push_after_render(f));
}
/// Wait for the virtualdom to finish its sync work before proceeding
///
/// This is useful if you've just triggered an update and want to wait for it to finish before proceeding with valid
/// DOM nodes.
///
/// Effects rely on this to ensure that they only run effects after the DOM has been updated. Without flush_sync effects
/// are run immediately before diffing the DOM, which causes all sorts of out-of-sync weirdness.
pub async fn flush_sync() {
_ = Runtime::with(|rt| rt.flush.clone())
.unwrap()
.recv_async()
.await;
}
/// Use a hook with a cleanup function
pub fn use_hook_with_cleanup<T: Clone + 'static>(
hook: impl FnOnce() -> T,
cleanup: impl FnOnce(T) + 'static,
) -> T {
let value = use_hook(hook);
let _value = value.clone();
use_drop(move || cleanup(_value));
value
}