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dioxus/packages/manganis/manganis-macro/src/lib.rs
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Evan Almloff 98f7667fb4 Remove dioxus-lib, fix doc imports (#4438)
* remove dioxus lib

* inline some doc items

* fix tests

* test docs

* Fix doc tests

* Pull out dioxus/lib feature

* disable logger and devtools in library feature

* fix cargo doc

* fix cargo doc
2025-07-18 14:51:07 -07:00

300 lines
9.6 KiB
Rust

#![doc = include_str!("../README.md")]
#![deny(missing_docs)]
use std::{
hash::Hasher,
io::Read,
path::{Path, PathBuf},
};
use css_module::CssModuleParser;
use proc_macro::TokenStream;
use quote::{quote, ToTokens};
use syn::{
parse::{Parse, ParseStream},
parse_macro_input,
};
pub(crate) mod asset;
pub(crate) mod css_module;
pub(crate) mod linker;
use linker::generate_link_section;
/// The asset macro collects assets that will be included in the final binary
///
/// # Files
///
/// The file builder collects an arbitrary file. Relative paths are resolved relative to the package root
/// ```rust
/// # use manganis::{asset, Asset};
/// const _: Asset = asset!("/assets/asset.txt");
/// ```
/// Macros like `concat!` and `env!` are supported in the asset path.
/// ```rust
/// # use manganis::{asset, Asset};
/// const _: Asset = asset!(concat!("/assets/", env!("CARGO_CRATE_NAME"), ".dat"));
/// ```
///
/// # Images
///
/// You can collect images which will be automatically optimized with the image builder:
/// ```rust
/// # use manganis::{asset, Asset};
/// const _: Asset = asset!("/assets/image.png");
/// ```
/// Resize the image at compile time to make the assets file size smaller:
/// ```rust
/// # use manganis::{asset, Asset, AssetOptions, ImageSize};
/// const _: Asset = asset!("/assets/image.png", AssetOptions::image().with_size(ImageSize::Manual { width: 52, height: 52 }));
/// ```
/// Or convert the image at compile time to a web friendly format:
/// ```rust
/// # use manganis::{asset, Asset, AssetOptions, ImageSize, ImageFormat};
/// const _: Asset = asset!("/assets/image.png", AssetOptions::image().with_format(ImageFormat::Avif));
/// ```
/// You can mark images as preloaded to make them load faster in your app
/// ```rust
/// # use manganis::{asset, Asset, AssetOptions};
/// const _: Asset = asset!("/assets/image.png", AssetOptions::image().with_preload(true));
/// ```
#[proc_macro]
pub fn asset(input: TokenStream) -> TokenStream {
let asset = parse_macro_input!(input as asset::AssetParser);
quote! { #asset }.into_token_stream().into()
}
/// Generate type-safe and globally-unique CSS identifiers from a CSS module.
///
/// CSS modules allow you to have unique, scoped and type-safe CSS identifiers. A CSS module is a CSS file with the `.module.css` file extension.
/// The `css_module!()` macro allows you to utilize CSS modules in your Rust projects.
///
/// # Syntax
///
/// The `css_module!()` macro takes a few items.
/// - A styles struct identifier. This is the `struct` you use to access your type-safe CSS identifiers in Rust.
/// - The asset string path. This is the absolute path (from the crate root) to your CSS module.
/// - An optional `CssModuleAssetOptions` struct to configure the processing of your CSS module.
///
/// ```rust, ignore
/// css_module!(StylesIdent = "/my.module.css", AssetOptions::css_module());
/// ```
///
/// The styles struct can be made public by appending `pub` before the identifier.
/// Read the [Variable Visibility](#variable-visibility) section for more information.
///
/// # Generation
///
/// The `css_module!()` macro does two few things:
/// - It generates an asset using the `asset!()` macro and automatically inserts it into the app meta.
/// - It generates a struct with snake-case associated constants of your CSS idents.
///
/// ```rust, ignore
/// // This macro usage:
/// css_module!(Styles = "/mycss.module.css");
///
/// // Will generate this (simplified):
/// struct Styles {}
///
/// impl Styles {
/// // This can be accessed with `Styles::your_ident`
/// pub const your_ident: &str = "abc";
/// }
/// ```
///
/// # CSS Identifier Collection
/// The macro will collect all identifiers used in your CSS module, convert them into snake_case, and generate a struct and fields around those identifier names.
///
/// For example, `#fooBar` will become `foo_bar`.
///
/// Identifier used only inside of a media query, will not be collected (not yet supported). To get around this, you can use an empty block for the identifier:
/// ```css
/// /* Empty ident block to ensure collection */
/// #foo {}
///
/// @media ... {
/// #foo { ... }
/// }
/// ```
///
/// # Variable Visibility
/// If you want your asset or styles constant to be public, you can add the `pub` keyword in front of them.
/// Restricted visibility (`pub(super)`, `pub(crate)`, etc) is also supported.
/// ```rust, ignore
/// css_module!(pub Styles = "/mycss.module.css");
/// ```
///
/// # Asset Options
/// Similar to the `asset!()` macro, you can pass an optional `CssModuleAssetOptions` to configure a few processing settings.
/// ```rust, ignore
/// use manganis::CssModuleAssetOptions;
///
/// css_module!(Styles = "/mycss.module.css",
/// AssetOptions::css_module()
/// .with_minify(true)
/// .with_preload(false),
/// );
/// ```
///
/// # Examples
/// First you need a CSS module:
/// ```css
/// /* mycss.module.css */
///
/// #header {
/// padding: 50px;
/// }
///
/// .header {
/// margin: 20px;
/// }
///
/// .button {
/// background-color: #373737;
/// }
/// ```
/// Then you can use the `css_module!()` macro in your Rust project:
/// ```rust, ignore
/// css_module!(Styles = "/mycss.module.css");
///
/// println!("{}", Styles::header);
/// println!("{}", Styles::header_class);
/// println!("{}", Styles::button);
/// ```
#[proc_macro]
#[doc(hidden)]
pub fn css_module(input: TokenStream) -> TokenStream {
let style = parse_macro_input!(input as CssModuleParser);
quote! { #style }.into_token_stream().into()
}
fn resolve_path(raw: &str) -> Result<PathBuf, AssetParseError> {
// Get the location of the root of the crate which is where all assets are relative to
//
// IE
// /users/dioxus/dev/app/
// is the root of
// /users/dioxus/dev/app/assets/blah.css
let manifest_dir = dunce::canonicalize(
std::env::var("CARGO_MANIFEST_DIR")
.map(PathBuf::from)
.unwrap(),
)
.unwrap();
// 1. the input file should be a pathbuf
let input = PathBuf::from(raw);
// 2. absolute path to the asset
let Ok(path) = std::path::absolute(manifest_dir.join(raw.trim_start_matches('/'))) else {
return Err(AssetParseError::InvalidPath {
path: input.clone(),
});
};
// 3. Ensure the path exists
let Ok(path) = dunce::canonicalize(path) else {
return Err(AssetParseError::AssetDoesntExist {
path: input.clone(),
});
};
// 4. Ensure the path doesn't escape the crate dir
//
// - Note: since we called canonicalize on both paths, we can safely compare the parent dirs.
// On windows, we can only compare the prefix if both paths are canonicalized (not just absolute)
// https://github.com/rust-lang/rust/issues/42869
if path == manifest_dir || !path.starts_with(manifest_dir) {
return Err(AssetParseError::InvalidPath { path });
}
Ok(path)
}
fn hash_file_contents(file_path: &Path) -> Result<u64, AssetParseError> {
// Create a hasher
let mut hash = std::collections::hash_map::DefaultHasher::new();
// If this is a folder, hash the folder contents
if file_path.is_dir() {
let files = std::fs::read_dir(file_path).map_err(|err| AssetParseError::IoError {
err,
path: file_path.to_path_buf(),
})?;
for file in files.flatten() {
let path = file.path();
hash_file_contents(&path)?;
}
return Ok(hash.finish());
}
// Otherwise, open the file to get its contents
let mut file = std::fs::File::open(file_path).map_err(|err| AssetParseError::IoError {
err,
path: file_path.to_path_buf(),
})?;
// We add a hash to the end of the file so it is invalidated when the bundled version of the file changes
// The hash includes the file contents, the options, and the version of manganis. From the macro, we just
// know the file contents, so we only include that hash
let mut buffer = [0; 8192];
loop {
let read = file
.read(&mut buffer)
.map_err(AssetParseError::FailedToReadAsset)?;
if read == 0 {
break;
}
hash.write(&buffer[..read]);
}
Ok(hash.finish())
}
/// Parse `T`, while also collecting the tokens it was parsed from.
fn parse_with_tokens<T: Parse>(input: ParseStream) -> syn::Result<(T, proc_macro2::TokenStream)> {
let begin = input.cursor();
let t: T = input.parse()?;
let end = input.cursor();
let mut cursor = begin;
let mut tokens = proc_macro2::TokenStream::new();
while cursor != end {
let (tt, next) = cursor.token_tree().unwrap();
tokens.extend(std::iter::once(tt));
cursor = next;
}
Ok((t, tokens))
}
#[derive(Debug)]
enum AssetParseError {
AssetDoesntExist { path: PathBuf },
IoError { err: std::io::Error, path: PathBuf },
InvalidPath { path: PathBuf },
FailedToReadAsset(std::io::Error),
}
impl std::fmt::Display for AssetParseError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
AssetParseError::AssetDoesntExist { path } => {
write!(f, "Asset at {} doesn't exist", path.display())
}
AssetParseError::IoError { path, err } => {
write!(f, "Failed to read file: {}; {}", path.display(), err)
}
AssetParseError::InvalidPath { path } => {
write!(
f,
"Asset path {} is invalid. Make sure the asset exists within this crate.",
path.display()
)
}
AssetParseError::FailedToReadAsset(err) => write!(f, "Failed to read asset: {}", err),
}
}
}