* remove dioxus lib * inline some doc items * fix tests * test docs * Fix doc tests * Pull out dioxus/lib feature * disable logger and devtools in library feature * fix cargo doc * fix cargo doc
300 lines
9.6 KiB
Rust
300 lines
9.6 KiB
Rust
#![doc = include_str!("../README.md")]
|
|
#![deny(missing_docs)]
|
|
|
|
use std::{
|
|
hash::Hasher,
|
|
io::Read,
|
|
path::{Path, PathBuf},
|
|
};
|
|
|
|
use css_module::CssModuleParser;
|
|
use proc_macro::TokenStream;
|
|
use quote::{quote, ToTokens};
|
|
use syn::{
|
|
parse::{Parse, ParseStream},
|
|
parse_macro_input,
|
|
};
|
|
|
|
pub(crate) mod asset;
|
|
pub(crate) mod css_module;
|
|
pub(crate) mod linker;
|
|
|
|
use linker::generate_link_section;
|
|
|
|
/// The asset macro collects assets that will be included in the final binary
|
|
///
|
|
/// # Files
|
|
///
|
|
/// The file builder collects an arbitrary file. Relative paths are resolved relative to the package root
|
|
/// ```rust
|
|
/// # use manganis::{asset, Asset};
|
|
/// const _: Asset = asset!("/assets/asset.txt");
|
|
/// ```
|
|
/// Macros like `concat!` and `env!` are supported in the asset path.
|
|
/// ```rust
|
|
/// # use manganis::{asset, Asset};
|
|
/// const _: Asset = asset!(concat!("/assets/", env!("CARGO_CRATE_NAME"), ".dat"));
|
|
/// ```
|
|
///
|
|
/// # Images
|
|
///
|
|
/// You can collect images which will be automatically optimized with the image builder:
|
|
/// ```rust
|
|
/// # use manganis::{asset, Asset};
|
|
/// const _: Asset = asset!("/assets/image.png");
|
|
/// ```
|
|
/// Resize the image at compile time to make the assets file size smaller:
|
|
/// ```rust
|
|
/// # use manganis::{asset, Asset, AssetOptions, ImageSize};
|
|
/// const _: Asset = asset!("/assets/image.png", AssetOptions::image().with_size(ImageSize::Manual { width: 52, height: 52 }));
|
|
/// ```
|
|
/// Or convert the image at compile time to a web friendly format:
|
|
/// ```rust
|
|
/// # use manganis::{asset, Asset, AssetOptions, ImageSize, ImageFormat};
|
|
/// const _: Asset = asset!("/assets/image.png", AssetOptions::image().with_format(ImageFormat::Avif));
|
|
/// ```
|
|
/// You can mark images as preloaded to make them load faster in your app
|
|
/// ```rust
|
|
/// # use manganis::{asset, Asset, AssetOptions};
|
|
/// const _: Asset = asset!("/assets/image.png", AssetOptions::image().with_preload(true));
|
|
/// ```
|
|
#[proc_macro]
|
|
pub fn asset(input: TokenStream) -> TokenStream {
|
|
let asset = parse_macro_input!(input as asset::AssetParser);
|
|
|
|
quote! { #asset }.into_token_stream().into()
|
|
}
|
|
|
|
/// Generate type-safe and globally-unique CSS identifiers from a CSS module.
|
|
///
|
|
/// CSS modules allow you to have unique, scoped and type-safe CSS identifiers. A CSS module is a CSS file with the `.module.css` file extension.
|
|
/// The `css_module!()` macro allows you to utilize CSS modules in your Rust projects.
|
|
///
|
|
/// # Syntax
|
|
///
|
|
/// The `css_module!()` macro takes a few items.
|
|
/// - A styles struct identifier. This is the `struct` you use to access your type-safe CSS identifiers in Rust.
|
|
/// - The asset string path. This is the absolute path (from the crate root) to your CSS module.
|
|
/// - An optional `CssModuleAssetOptions` struct to configure the processing of your CSS module.
|
|
///
|
|
/// ```rust, ignore
|
|
/// css_module!(StylesIdent = "/my.module.css", AssetOptions::css_module());
|
|
/// ```
|
|
///
|
|
/// The styles struct can be made public by appending `pub` before the identifier.
|
|
/// Read the [Variable Visibility](#variable-visibility) section for more information.
|
|
///
|
|
/// # Generation
|
|
///
|
|
/// The `css_module!()` macro does two few things:
|
|
/// - It generates an asset using the `asset!()` macro and automatically inserts it into the app meta.
|
|
/// - It generates a struct with snake-case associated constants of your CSS idents.
|
|
///
|
|
/// ```rust, ignore
|
|
/// // This macro usage:
|
|
/// css_module!(Styles = "/mycss.module.css");
|
|
///
|
|
/// // Will generate this (simplified):
|
|
/// struct Styles {}
|
|
///
|
|
/// impl Styles {
|
|
/// // This can be accessed with `Styles::your_ident`
|
|
/// pub const your_ident: &str = "abc";
|
|
/// }
|
|
/// ```
|
|
///
|
|
/// # CSS Identifier Collection
|
|
/// The macro will collect all identifiers used in your CSS module, convert them into snake_case, and generate a struct and fields around those identifier names.
|
|
///
|
|
/// For example, `#fooBar` will become `foo_bar`.
|
|
///
|
|
/// Identifier used only inside of a media query, will not be collected (not yet supported). To get around this, you can use an empty block for the identifier:
|
|
/// ```css
|
|
/// /* Empty ident block to ensure collection */
|
|
/// #foo {}
|
|
///
|
|
/// @media ... {
|
|
/// #foo { ... }
|
|
/// }
|
|
/// ```
|
|
///
|
|
/// # Variable Visibility
|
|
/// If you want your asset or styles constant to be public, you can add the `pub` keyword in front of them.
|
|
/// Restricted visibility (`pub(super)`, `pub(crate)`, etc) is also supported.
|
|
/// ```rust, ignore
|
|
/// css_module!(pub Styles = "/mycss.module.css");
|
|
/// ```
|
|
///
|
|
/// # Asset Options
|
|
/// Similar to the `asset!()` macro, you can pass an optional `CssModuleAssetOptions` to configure a few processing settings.
|
|
/// ```rust, ignore
|
|
/// use manganis::CssModuleAssetOptions;
|
|
///
|
|
/// css_module!(Styles = "/mycss.module.css",
|
|
/// AssetOptions::css_module()
|
|
/// .with_minify(true)
|
|
/// .with_preload(false),
|
|
/// );
|
|
/// ```
|
|
///
|
|
/// # Examples
|
|
/// First you need a CSS module:
|
|
/// ```css
|
|
/// /* mycss.module.css */
|
|
///
|
|
/// #header {
|
|
/// padding: 50px;
|
|
/// }
|
|
///
|
|
/// .header {
|
|
/// margin: 20px;
|
|
/// }
|
|
///
|
|
/// .button {
|
|
/// background-color: #373737;
|
|
/// }
|
|
/// ```
|
|
/// Then you can use the `css_module!()` macro in your Rust project:
|
|
/// ```rust, ignore
|
|
/// css_module!(Styles = "/mycss.module.css");
|
|
///
|
|
/// println!("{}", Styles::header);
|
|
/// println!("{}", Styles::header_class);
|
|
/// println!("{}", Styles::button);
|
|
/// ```
|
|
#[proc_macro]
|
|
#[doc(hidden)]
|
|
pub fn css_module(input: TokenStream) -> TokenStream {
|
|
let style = parse_macro_input!(input as CssModuleParser);
|
|
quote! { #style }.into_token_stream().into()
|
|
}
|
|
|
|
fn resolve_path(raw: &str) -> Result<PathBuf, AssetParseError> {
|
|
// Get the location of the root of the crate which is where all assets are relative to
|
|
//
|
|
// IE
|
|
// /users/dioxus/dev/app/
|
|
// is the root of
|
|
// /users/dioxus/dev/app/assets/blah.css
|
|
let manifest_dir = dunce::canonicalize(
|
|
std::env::var("CARGO_MANIFEST_DIR")
|
|
.map(PathBuf::from)
|
|
.unwrap(),
|
|
)
|
|
.unwrap();
|
|
|
|
// 1. the input file should be a pathbuf
|
|
let input = PathBuf::from(raw);
|
|
|
|
// 2. absolute path to the asset
|
|
let Ok(path) = std::path::absolute(manifest_dir.join(raw.trim_start_matches('/'))) else {
|
|
return Err(AssetParseError::InvalidPath {
|
|
path: input.clone(),
|
|
});
|
|
};
|
|
|
|
// 3. Ensure the path exists
|
|
let Ok(path) = dunce::canonicalize(path) else {
|
|
return Err(AssetParseError::AssetDoesntExist {
|
|
path: input.clone(),
|
|
});
|
|
};
|
|
|
|
// 4. Ensure the path doesn't escape the crate dir
|
|
//
|
|
// - Note: since we called canonicalize on both paths, we can safely compare the parent dirs.
|
|
// On windows, we can only compare the prefix if both paths are canonicalized (not just absolute)
|
|
// https://github.com/rust-lang/rust/issues/42869
|
|
if path == manifest_dir || !path.starts_with(manifest_dir) {
|
|
return Err(AssetParseError::InvalidPath { path });
|
|
}
|
|
|
|
Ok(path)
|
|
}
|
|
|
|
fn hash_file_contents(file_path: &Path) -> Result<u64, AssetParseError> {
|
|
// Create a hasher
|
|
let mut hash = std::collections::hash_map::DefaultHasher::new();
|
|
|
|
// If this is a folder, hash the folder contents
|
|
if file_path.is_dir() {
|
|
let files = std::fs::read_dir(file_path).map_err(|err| AssetParseError::IoError {
|
|
err,
|
|
path: file_path.to_path_buf(),
|
|
})?;
|
|
for file in files.flatten() {
|
|
let path = file.path();
|
|
hash_file_contents(&path)?;
|
|
}
|
|
return Ok(hash.finish());
|
|
}
|
|
|
|
// Otherwise, open the file to get its contents
|
|
let mut file = std::fs::File::open(file_path).map_err(|err| AssetParseError::IoError {
|
|
err,
|
|
path: file_path.to_path_buf(),
|
|
})?;
|
|
|
|
// We add a hash to the end of the file so it is invalidated when the bundled version of the file changes
|
|
// The hash includes the file contents, the options, and the version of manganis. From the macro, we just
|
|
// know the file contents, so we only include that hash
|
|
let mut buffer = [0; 8192];
|
|
loop {
|
|
let read = file
|
|
.read(&mut buffer)
|
|
.map_err(AssetParseError::FailedToReadAsset)?;
|
|
if read == 0 {
|
|
break;
|
|
}
|
|
hash.write(&buffer[..read]);
|
|
}
|
|
|
|
Ok(hash.finish())
|
|
}
|
|
|
|
/// Parse `T`, while also collecting the tokens it was parsed from.
|
|
fn parse_with_tokens<T: Parse>(input: ParseStream) -> syn::Result<(T, proc_macro2::TokenStream)> {
|
|
let begin = input.cursor();
|
|
let t: T = input.parse()?;
|
|
let end = input.cursor();
|
|
|
|
let mut cursor = begin;
|
|
let mut tokens = proc_macro2::TokenStream::new();
|
|
while cursor != end {
|
|
let (tt, next) = cursor.token_tree().unwrap();
|
|
tokens.extend(std::iter::once(tt));
|
|
cursor = next;
|
|
}
|
|
|
|
Ok((t, tokens))
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
enum AssetParseError {
|
|
AssetDoesntExist { path: PathBuf },
|
|
IoError { err: std::io::Error, path: PathBuf },
|
|
InvalidPath { path: PathBuf },
|
|
FailedToReadAsset(std::io::Error),
|
|
}
|
|
|
|
impl std::fmt::Display for AssetParseError {
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
match self {
|
|
AssetParseError::AssetDoesntExist { path } => {
|
|
write!(f, "Asset at {} doesn't exist", path.display())
|
|
}
|
|
AssetParseError::IoError { path, err } => {
|
|
write!(f, "Failed to read file: {}; {}", path.display(), err)
|
|
}
|
|
AssetParseError::InvalidPath { path } => {
|
|
write!(
|
|
f,
|
|
"Asset path {} is invalid. Make sure the asset exists within this crate.",
|
|
path.display()
|
|
)
|
|
}
|
|
AssetParseError::FailedToReadAsset(err) => write!(f, "Failed to read asset: {}", err),
|
|
}
|
|
}
|
|
}
|