overhaul dioxus fullstack using a new implementation of server_fn This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
337 lines
12 KiB
Rust
337 lines
12 KiB
Rust
//! <div align="center">
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//! <img
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//! src="https://github.com/user-attachments/assets/6c7e227e-44ff-4e53-824a-67949051149c"
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//! alt="Build web, desktop, and mobile apps with a single codebase."
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//! width="100%"
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//! class="darkmode-image"
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//! >
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//! </div>
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//!
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//! # Dioxus CLI configuration
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//!
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//! This crate exposes the various configuration options that the Dioxus CLI sets when running the
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//! application during development.
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//!
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//! Note that these functions will return a different value when running under the CLI, so make sure
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//! not to rely on them when running in a production environment.
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//!
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//! ## Constants
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//!
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//! The various constants here are the names of the environment variables that the CLI sets. We recommend
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//! using the functions in this crate to access the values of these environment variables indirectly.
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//!
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//! The CLI uses this crate and the associated constants to *set* the environment variables, but as
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//! a consumer of the CLI, you would want to read the values of these environment variables using
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//! the provided functions.
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//!
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//! ## Example Usage
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//!
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//! We recommend using the functions here to access the values of the environment variables set by the CLI.
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//! For example, you might use the [`fullstack_address_or_localhost`] function to get the address that
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//! the CLI is requesting the application to be served on.
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//!
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//! ```rust, ignore
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//! async fn launch_axum(app: axum::Router<()>) {
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//! // Read the PORT and ADDR environment variables set by the CLI
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//! let addr = dioxus_cli_config::fullstack_address_or_localhost();
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//!
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//! // Bind to the address and serve the application
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//! let listener = tokio::net::TcpListener::bind(&addr).await.unwrap();
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//! axum::serve(listener, app.into_make_service())
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//! .await
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//! .unwrap();
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//! }
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//! ```
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//!
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//! ## Stability
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//!
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//! The *values* that these functions return are *not* guaranteed to be stable between patch releases
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//! of Dioxus. At any time, we might change the values that the CLI sets or the way that they are read.
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//!
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//! We also don't guarantee the stability of the env var names themselves. If you want to rely on a
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//! particular env var, use the defined constants in your code.
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use std::{
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net::{IpAddr, Ipv4Addr, SocketAddr},
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path::PathBuf,
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};
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pub const CLI_ENABLED_ENV: &str = "DIOXUS_CLI_ENABLED";
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pub const SERVER_IP_ENV: &str = "IP";
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pub const SERVER_PORT_ENV: &str = "PORT";
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pub const DEVSERVER_IP_ENV: &str = "DIOXUS_DEVSERVER_IP";
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pub const DEVSERVER_PORT_ENV: &str = "DIOXUS_DEVSERVER_PORT";
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pub const ALWAYS_ON_TOP_ENV: &str = "DIOXUS_ALWAYS_ON_TOP";
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pub const ASSET_ROOT_ENV: &str = "DIOXUS_ASSET_ROOT";
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pub const APP_TITLE_ENV: &str = "DIOXUS_APP_TITLE";
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pub const PRODUCT_NAME_ENV: &str = "DIOXUS_PRODUCT_NAME";
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#[deprecated(since = "0.6.0", note = "The CLI currently does not set this.")]
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#[doc(hidden)]
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pub const OUT_DIR: &str = "DIOXUS_OUT_DIR";
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pub const SESSION_CACHE_DIR: &str = "DIOXUS_SESSION_CACHE_DIR";
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pub const BUILD_ID: &str = "DIOXUS_BUILD_ID";
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/// Reads an environment variable at runtime in debug mode or at compile time in
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/// release mode. When bundling in release mode, we will not be running under the
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/// environment variables that the CLI sets, so we need to read them at compile time.
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macro_rules! read_env_config {
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($name:expr) => {{
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#[cfg(debug_assertions)]
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{
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// In debug mode, read the environment variable set by the CLI at runtime
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std::env::var($name).ok()
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}
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#[cfg(not(debug_assertions))]
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{
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// In release mode, read the environment variable set by the CLI at compile time
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// This means the value will still be available when running the application
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// standalone.
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// We don't always read the environment variable at compile time to avoid rebuilding
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// this crate when the environment variable changes.
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option_env!($name).map(ToString::to_string)
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}
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}};
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}
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/// Get the address of the devserver for use over a raw socket
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///
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/// This returns a [`SocketAddr`], meaning that you still need to connect to it using a socket with
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/// the appropriate protocol and path.
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///
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/// For reference, the devserver typically lives on `127.0.0.1:8080` and serves the devserver websocket
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/// on `127.0.0.1:8080/_dioxus`.
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pub fn devserver_raw_addr() -> Option<SocketAddr> {
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let port = std::env::var(DEVSERVER_PORT_ENV).ok();
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if cfg!(target_os = "android") {
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// Since `adb reverse` is used for Android, the 127.0.0.1 will always be
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// the correct IP address.
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let port = port.unwrap_or("8080".to_string());
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return Some(format!("127.0.0.1:{}", port).parse().unwrap());
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}
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let port = port?;
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let ip = std::env::var(DEVSERVER_IP_ENV).ok()?;
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format!("{}:{}", ip, port).parse().ok()
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}
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/// Get the address of the devserver for use over a websocket
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///
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/// This is meant for internal use, though if you are building devtools around Dioxus, this would be
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/// useful to connect as a "listener" to the devserver.
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///
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/// Unlike [`devserver_raw_addr`], this returns a string that can be used directly to connect to the
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/// devserver over a websocket. IE `ws://127.0.0.1:8080/_dioxus`.
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pub fn devserver_ws_endpoint() -> Option<String> {
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let addr = devserver_raw_addr()?;
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Some(format!("ws://{addr}/_dioxus"))
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}
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/// Get the IP that the server should be bound to.
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///
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/// This is set by the CLI and is used to bind the server to a specific address.
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/// You can manually set the ip by setting the `IP` environment variable.
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///
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/// ```sh
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/// IP=0.0.0.0 ./server
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/// ```
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pub fn server_ip() -> Option<IpAddr> {
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std::env::var(SERVER_IP_ENV)
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.ok()
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.and_then(|s| s.parse().ok())
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}
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/// Get the port that the server should listen on.
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///
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/// This is set by the CLI and is used to bind the server to a specific port.
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/// You can manually set the port by setting the `PORT` environment variable.
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///
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/// ```sh
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/// PORT=8081 ./server
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/// ```
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pub fn server_port() -> Option<u16> {
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std::env::var(SERVER_PORT_ENV)
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.ok()
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.and_then(|s| s.parse().ok())
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}
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/// Get the full address that the server should listen on.
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///
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/// This is a convenience function that combines the `server_ip` and `server_port` functions and then
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/// falls back to `localhost:8080` if the environment variables are not set.
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///
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/// ## Example
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///
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/// ```rust, ignore
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/// async fn launch_axum(app: axum::Router<()>) {
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/// // Read the PORT and ADDR environment variables set by the CLI
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/// let addr = dioxus_cli_config::fullstack_address_or_localhost();
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///
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/// // Bind to the address and serve the application
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/// let listener = tokio::net::TcpListener::bind(&addr).await.unwrap();
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/// axum::serve(listener, app.into_make_service())
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/// .await
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/// .unwrap();
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/// }
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/// ```
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///
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/// ## Stability
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///
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/// In the future, we might change the address from 127.0.0.1 to 0.0.0.0.
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pub fn fullstack_address_or_localhost() -> SocketAddr {
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let ip = server_ip().unwrap_or_else(|| IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)));
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let port = server_port().unwrap_or(8080);
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SocketAddr::new(ip, port)
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}
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/// Get the title of the application, usually set by the Dioxus.toml.
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///
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/// This is used to set the title of the desktop window if the app itself doesn't set it.
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pub fn app_title() -> Option<String> {
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read_env_config!("DIOXUS_APP_TITLE")
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}
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/// Check if the application should forced to "float" on top of other windows.
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///
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/// The CLI sets this based on the `--always-on-top` flag and the settings system.
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pub fn always_on_top() -> Option<bool> {
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std::env::var(ALWAYS_ON_TOP_ENV)
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.ok()
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.and_then(|s| s.parse().ok())
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}
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/// Check if the CLI is enabled when running the application.
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///
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/// The CLI *always* sets this value to true when running the application.
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///
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/// ## Note
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///
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/// On Android and the Web, this *might* not be reliable since there isn't always a consistent way to
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/// pass off the CLI environment variables to the application.
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pub fn is_cli_enabled() -> bool {
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// todo: (jon) - on android and web we should fix this...
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std::env::var(CLI_ENABLED_ENV).is_ok()
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}
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/// Get the path where the application will be served from.
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///
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/// This is used by the router to format the URLs. For example, an app with a base path of `dogapp` will
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/// be served at `http://localhost:8080/dogapp`.
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///
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/// All assets will be served from this base path as well, ie `http://localhost:8080/dogapp/assets/logo.png`.
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#[allow(unreachable_code)]
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pub fn base_path() -> Option<String> {
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// This may trigger when compiling to the server if you depend on another crate that pulls in
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// the web feature. It might be better for the renderers to provide the current platform
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// as a global context
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#[cfg(all(feature = "web", target_arch = "wasm32"))]
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{
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return web_base_path();
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}
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read_env_config!("DIOXUS_ASSET_ROOT")
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}
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#[cfg(feature = "web")]
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#[wasm_bindgen::prelude::wasm_bindgen(inline_js = r#"
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export function getMetaContents(meta_name) {
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const selector = document.querySelector(`meta[name="${meta_name}"]`);
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if (!selector) {
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return null;
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}
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return selector.content;
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}
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"#)]
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extern "C" {
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#[wasm_bindgen(js_name = getMetaContents)]
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pub fn get_meta_contents(selector: &str) -> Option<String>;
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}
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/// Get the path where the application is served from in the browser.
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///
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/// This uses wasm_bindgen on the browser to extract the base path from a meta element.
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#[cfg(feature = "web")]
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pub fn web_base_path() -> Option<String> {
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// In debug mode, we get the base path from the meta element which can be hot reloaded and changed without recompiling
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#[cfg(debug_assertions)]
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{
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thread_local! {
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static BASE_PATH: std::cell::OnceCell<Option<String>> = const { std::cell::OnceCell::new() };
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}
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BASE_PATH.with(|f| f.get_or_init(|| get_meta_contents(ASSET_ROOT_ENV)).clone())
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}
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// In release mode, we get the base path from the environment variable
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#[cfg(not(debug_assertions))]
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{
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option_env!("DIOXUS_ASSET_ROOT").map(ToString::to_string)
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}
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}
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/// Format a meta element for the base path to be used in the output HTML
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#[doc(hidden)]
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pub fn format_base_path_meta_element(base_path: &str) -> String {
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format!(r#"<meta name="{ASSET_ROOT_ENV}" content="{base_path}">"#,)
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}
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/// Get the path to the output directory where the application is being built.
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///
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/// This might not return a valid path - we don't recommend relying on this.
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#[doc(hidden)]
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#[deprecated(
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since = "0.6.0",
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note = "The does not set the OUT_DIR environment variable."
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)]
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pub fn out_dir() -> Option<PathBuf> {
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#[allow(deprecated)]
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{
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std::env::var(OUT_DIR).ok().map(PathBuf::from)
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}
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}
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/// Get the directory where this app can write to for this session that's guaranteed to be stable
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/// between reloads of the same app. This is useful for emitting state like window position and size
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/// so the app can restore it when it's next opened.
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///
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/// Note that this cache dir is really only useful for platforms that can access it. Web/Android
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/// don't have access to this directory, so it's not useful for them.
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///
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/// This is designed with desktop executables in mind.
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pub fn session_cache_dir() -> Option<PathBuf> {
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if cfg!(target_os = "android") {
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return Some(android_session_cache_dir());
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}
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std::env::var(SESSION_CACHE_DIR).ok().map(PathBuf::from)
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}
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/// The session cache directory for android
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pub fn android_session_cache_dir() -> PathBuf {
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PathBuf::from("/data/local/tmp/dx/")
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}
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/// The unique build id for this application, used to disambiguate between different builds of the same
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/// application.
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pub fn build_id() -> u64 {
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#[cfg(target_arch = "wasm32")]
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{
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0
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}
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#[cfg(not(target_arch = "wasm32"))]
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{
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std::env::var(BUILD_ID)
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.ok()
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.and_then(|s| s.parse().ok())
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.unwrap_or(0)
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}
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}
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/// The product name of the bundled application.
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pub fn product_name() -> Option<String> {
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read_env_config!("DIOXUS_PRODUCT_NAME")
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}
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