41 lines
924 B
Rust
41 lines
924 B
Rust
use tree::NodeId;
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pub mod layout_attributes;
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pub mod node;
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pub mod node_ref;
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pub mod passes;
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pub mod real_dom;
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pub mod state;
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pub mod tree;
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pub mod utils;
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/// A id for a node that lives in the real dom.
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type RealNodeId = NodeId;
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/// Used in derived state macros
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#[derive(Eq, PartialEq)]
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#[doc(hidden)]
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pub struct HeightOrdering {
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pub height: u16,
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pub id: RealNodeId,
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}
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impl HeightOrdering {
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pub fn new(height: u16, id: RealNodeId) -> Self {
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HeightOrdering { height, id }
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}
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}
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// not the ordering after height is just for deduplication it can be any ordering as long as it is consistent
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impl Ord for HeightOrdering {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.height.cmp(&other.height).then(self.id.cmp(&other.id))
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}
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}
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impl PartialOrd for HeightOrdering {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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