* wip: fix manganis import path * upgrade tauri bundler, convert todo!() to unimplemented!() * feat: mobile hotreloading + ios asset configuration * remove oid demo and its associated env vars * nuke all the things that cause cache thrashing * swap to Asset type * add some more logs * display impl for attrvalue * dont panic on collect failure * cut down web deps to 150 * clean up deps in a lot of places, simplify build scripts * clean up asset resolution and cli-dev profile * wire up absolute paths for manganis asset in a particular mode * move document related things around to shorten compile times * move most things to `document::Item` and then decompose the cli-config * switch link to stylesheet for clarity in examples * move manganis workspace example to examples folder * decompose manganis-cli-support * dont need mobile demo anymore * remove gloo dialogs * html doesnt need document * rename hotreload to devtools * really clean up the html crate * fix weird rsx spacing * clean up desktop to use callback * clean up document a bit * re-wire up devsocket * fix utf css * yeeeet that js out of here * synthetic web system works * web crate almost done being cleaned up * desktop mostly cleaned up too * clean up cli a bit * more cli cleanup * cli builds again * clean up cli, inline structs, cut down number of unique types where possible * hotreload works again for desktop and this time, mobile too * cfg out tungstenite * devserver err * more refactor to cli builder * switch to unbounded_send * new structure is much cleaner * add http serve subcommand * bundled hotreload * kick stylsheets * clean up a bit more, split up eventloop * amazingly serve seems done * change from pub to pub(crate) in cli * remove tools * bit more polish to cli * fix issue with join * gracefully handle fullstack without a server * fullstack mobile demo * fix launch function, move projects into example-projects folder * hoist examples * add "run" command * clean up launch * remove old manual websocket receiver * doctor command * allow desktop to scroll * cut apart router crate * dont put launch in prelude * use dioxus::launch where possible * rename rsx, cut out hotreload tests * remove liveview project * bump native * fix compile for renderers * move sync event response out of interpreter * move render in serve * rollback settings change * cli compiles, huzzah! * change uris for asset * fix asset * new tui screen * new cargo-like tui works * very very verty close * it works! very small bug with incorrect grapheme calc * Clean up devserver a bit * status sytem * tidy up debug filters * clean up logging situation * Fix a number of bugs with log printing * new printing system is more reliable * wire up more stuff * things working but fullstack is having issues * fullstack works again! * hotreloading bundled assets works again * bundled hotreload and beginnings of macos bundling * Hotreload desktop * combined server builds * add build handle * fix fullstack assets * make open async, add some hooks for ios * migrate filemap to runner * wip global crate system * fixup bundles + organize asset * fix asset location bug * all the bundled reloading! * open ios simulator! * full hotreload support for mobile + serverfn * basic cleanups * clean up dx * Move filemap * fix cutting of newlines * assets workibg, some android * hoist wry/tao * use sync locks and headers to fix issues with android * desktop -> mac/win/linux with alias * better logging * feat: workspace (entire computer!) hotreload * should rebuild toggle, ios simulator bootup * proper mobile support in launch * more robust handling of assets * fix cargo * bring back some of tauri bundle * make warnings go away, clippy happy on cli * some final clippy cleanups * fmt * move manganis to its own folder * upgrade bundle to stable * drastically slim down manganis, prepping for merge * typos, failing test, docsrs config * remove static gen test * nix static gen test * we use --platform web instead of --platform fullstack now * only bind dev urls in desktop/mobile * install gtk * nix static gen * split build dir by app name
234 lines
8.7 KiB
Rust
234 lines
8.7 KiB
Rust
//! This example showcases a simple calculator using an approach to state management where the state is composed of only
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//! a single signal. Since Dioxus implements traditional React diffing, state can be consolidated into a typical Rust struct
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//! with methods that take `&mut self`. For many use cases, this is a simple way to manage complex state without wrapping
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//! everything in a signal.
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//!
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//! Generally, you'll want to split your state into several signals if you have a large application, but for small
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//! applications, or focused components, this is a great way to manage state.
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use dioxus::desktop::tao::dpi::LogicalSize;
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use dioxus::desktop::{Config, WindowBuilder};
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use dioxus::html::input_data::keyboard_types::Key;
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use dioxus::html::MouseEvent;
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use dioxus::prelude::*;
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fn main() {
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dioxus::LaunchBuilder::desktop()
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.with_cfg(
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Config::new().with_window(
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WindowBuilder::new()
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.with_title("Calculator Demo")
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.with_resizable(false)
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.with_inner_size(LogicalSize::new(320.0, 530.0)),
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),
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)
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.launch(app);
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}
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fn app() -> Element {
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let mut state = use_signal(Calculator::new);
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rsx! {
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document::Link {
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rel: "stylesheet",
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href: asset!("./examples/assets/calculator.css"),
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}
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div { id: "wrapper",
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div { class: "app",
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div {
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class: "calculator",
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onkeypress: move |evt| state.write().handle_keydown(evt),
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div { class: "calculator-display", {state.read().formatted_display()} }
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div { class: "calculator-keypad",
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div { class: "input-keys",
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div { class: "function-keys",
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CalculatorKey {
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name: "key-clear",
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onclick: move |_| state.write().clear_display(),
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if state.read().display_value == "0" {
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"C"
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} else {
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"AC"
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}
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}
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CalculatorKey {
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name: "key-sign",
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onclick: move |_| state.write().toggle_sign(),
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"±"
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}
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CalculatorKey {
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name: "key-percent",
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onclick: move |_| state.write().toggle_percent(),
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"%"
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}
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}
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div { class: "digit-keys",
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CalculatorKey {
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name: "key-0",
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onclick: move |_| state.write().input_digit(0),
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"0"
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}
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CalculatorKey {
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name: "key-dot",
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onclick: move |_| state.write().input_dot(),
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"●"
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}
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for k in 1..10 {
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CalculatorKey {
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key: "{k}",
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name: "key-{k}",
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onclick: move |_| state.write().input_digit(k),
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"{k}"
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}
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}
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}
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}
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div { class: "operator-keys",
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CalculatorKey {
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name: "key-divide",
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onclick: move |_| state.write().set_operator(Operator::Div),
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"÷"
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}
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CalculatorKey {
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name: "key-multiply",
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onclick: move |_| state.write().set_operator(Operator::Mul),
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"×"
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}
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CalculatorKey {
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name: "key-subtract",
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onclick: move |_| state.write().set_operator(Operator::Sub),
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"−"
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}
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CalculatorKey {
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name: "key-add",
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onclick: move |_| state.write().set_operator(Operator::Add),
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"+"
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}
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CalculatorKey {
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name: "key-equals",
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onclick: move |_| state.write().perform_operation(),
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"="
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}
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}
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}
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}
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}
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}
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}
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}
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#[component]
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fn CalculatorKey(name: String, onclick: EventHandler<MouseEvent>, children: Element) -> Element {
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rsx! {
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button { class: "calculator-key {name}", onclick, {children} }
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}
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}
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struct Calculator {
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display_value: String,
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operator: Option<Operator>,
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waiting_for_operand: bool,
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cur_val: f64,
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}
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#[derive(Clone)]
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enum Operator {
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Add,
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Sub,
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Mul,
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Div,
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}
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impl Calculator {
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fn new() -> Self {
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Calculator {
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display_value: "0".to_string(),
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operator: None,
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waiting_for_operand: false,
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cur_val: 0.0,
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}
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}
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fn formatted_display(&self) -> String {
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use separator::Separatable;
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self.display_value
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.parse::<f64>()
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.unwrap()
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.separated_string()
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}
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fn clear_display(&mut self) {
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self.display_value = "0".to_string();
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}
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fn input_digit(&mut self, digit: u8) {
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let content = digit.to_string();
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if self.waiting_for_operand || self.display_value == "0" {
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self.waiting_for_operand = false;
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self.display_value = content;
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} else {
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self.display_value.push_str(content.as_str());
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}
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}
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fn input_dot(&mut self) {
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if !self.display_value.contains('.') {
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self.display_value.push('.');
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}
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}
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fn perform_operation(&mut self) {
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if let Some(op) = &self.operator {
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let rhs = self.display_value.parse::<f64>().unwrap();
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let new_val = match op {
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Operator::Add => self.cur_val + rhs,
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Operator::Sub => self.cur_val - rhs,
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Operator::Mul => self.cur_val * rhs,
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Operator::Div => self.cur_val / rhs,
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};
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self.cur_val = new_val;
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self.display_value = new_val.to_string();
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self.operator = None;
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}
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}
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fn toggle_sign(&mut self) {
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if self.display_value.starts_with('-') {
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self.display_value = self.display_value.trim_start_matches('-').to_string();
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} else {
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self.display_value = format!("-{}", self.display_value);
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}
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}
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fn toggle_percent(&mut self) {
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self.display_value = (self.display_value.parse::<f64>().unwrap() / 100.0).to_string();
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}
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fn backspace(&mut self) {
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if !self.display_value.as_str().eq("0") {
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self.display_value.pop();
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}
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}
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fn set_operator(&mut self, operator: Operator) {
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self.operator = Some(operator);
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self.cur_val = self.display_value.parse::<f64>().unwrap();
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self.waiting_for_operand = true;
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}
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fn handle_keydown(&mut self, evt: KeyboardEvent) {
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match evt.key() {
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Key::Backspace => self.backspace(),
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Key::Character(c) => match c.as_str() {
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"0" => self.input_digit(0),
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"1" => self.input_digit(1),
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"2" => self.input_digit(2),
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"3" => self.input_digit(3),
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"4" => self.input_digit(4),
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"5" => self.input_digit(5),
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"6" => self.input_digit(6),
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"7" => self.input_digit(7),
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"8" => self.input_digit(8),
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"9" => self.input_digit(9),
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"+" => self.operator = Some(Operator::Add),
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"-" => self.operator = Some(Operator::Sub),
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"/" => self.operator = Some(Operator::Div),
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"*" => self.operator = Some(Operator::Mul),
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_ => {}
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},
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_ => {}
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}
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}
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}
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