this commit fixes some lifetime issues regarding having to "move" data into the IntoVNode closure.
228 lines
9.0 KiB
Rust
228 lines
9.0 KiB
Rust
//! <div align="center">
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//! <h1>🌗🚀 📦 Dioxus</h1>
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//! <p>
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//! <strong>A concurrent, functional, virtual DOM for Rust</strong>
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//! </p>
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//! </div>
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//! Dioxus: a concurrent, functional, reactive virtual dom for any renderer in Rust.
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//!
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//! This crate aims to maintain a hook-based, renderer-agnostic framework for cross-platform UI development.
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//!
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//! ## Overview and Goals
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//! Dioxus' ultimate goal is to save you from writing new code when bringing your application to new platforms. We forsee
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//! a future where WebApps, Mobile Apps, Desktop Apps, and even AR apps can be written in the same language, ecosystem,
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//! and leverage the same platform-agnostic libraries.
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//!
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//! In this aim we chose to use a variety of techniques:
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//! - We use a VirtualDOM to abstract the true renderer from application logic.
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//! - We use functions as components to limit the API churn for greater stability.
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//! - We use hooks as state to allow reusable logic across the whole ecosystem.
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//! - We support an extensible and compile-time safe DSL for building interfaces.
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//!
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//! Our guiding stars (in order of priority):
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//! - Ergonomics
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//! - Reusability
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//! - Speed and memory efficiency
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//! - Safety
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//!
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//! ## Components
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//! The base unit of Dioxus is the `component`. Components can be easily created from just a function - no traits or
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//! proc macros required:
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//!
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//! ```
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//! use dioxus::prelude::*;
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//!
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//! fn Example(cx: Context<()>) -> VNode {
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//! html! { <div> "Hello, world!" </div> }
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//! }
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//! ```
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//! Components need to take a "Context" parameter which is generic over some properties. This defines how the component can be used
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//! and what properties can be used to specify it in the VNode output. Components without properties may be generic over
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//! `()`, and components with properties must declare their properties as a struct:
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//!
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//! ```
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//! #[derive(Props)]
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//! struct Props { name: String }
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//!
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//! fn Example(cx: Context<Props>) -> VNode {
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//! html! { <div> "Hello {cx.props.name}!" </div> }
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//! }
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//! ```
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//!
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//! Props that are valid for the `'static` lifetime automatically get memoized by Diouxs. This means the component won't
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//! re-render if its Props didn't change. However, Props that borrow data from their parent cannot be safely memoized, and
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//! will always re-render if their parent changes. To borrow data from a parent, your component needs to add explicit lifetimes,
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//! otherwise Rust will get confused about whether data is borrowed from either Props or Context. Since Dioxus manages
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//! these lifetimes internally, Context and your Props must share the same lifetime:
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//!
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//! ```
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//! #[derive(Props)]
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//! struct Props<'a> { name: &'a str }
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//!
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//! fn Example<'a>(cx: Context<'a, Props<'a>>) -> VNode {
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//! html! { <div> "Hello {cx.props.name}!" </div> }
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//! }
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//! ```
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//!
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//!
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//!
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//! The lifetimes might look a little messy, but are crucially important for Dioxus's efficiency and overall ergonimics.
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//! Components can also be crafted as static closures, enabling type inference without all the type signature noise. However,
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//! closure-style components cannot work with borrowed data due to limitations in Rust's lifetime system.
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//!
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//! To use custom properties for components, you'll need to derive the `Props` trait for your properties. This trait
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//! exposes a compile-time correct builder pattern (similar to typed-builder) that can be used in the `rsx!` and `html!`
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//! macros to build components. Component props may have default fields notated by the `Default` attribute:
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//!
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//! ```
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//! #[derive(Props)]
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//! struct Props {
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//! name: String
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//!
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//! #[props(default = false)]
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//! checked: bool,
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//!
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//! #[props(default, setter(strip_option, into))]
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//! title: Option<String>
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//! }
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//! ```
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//!
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//! These flags roughly follow that of typed-builder, though tweaked to support the `Props` usecase.
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//!
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//! ## Hooks and State
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//! Dioxus uses hooks for state management. Hooks are a form of state persisted between calls of the function component.
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//!
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//! ```
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//! static Example: FC<()> = |cx| {
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//! let (val, set_val) = use_state(&cx, || 0);
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//! cx.render(rsx!(
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//! button { onclick: move |_| set_val(val + 1) }
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//! ))
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//! }
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//! ````
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//!
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//! Instead of using a single struct to represent a component and its state, hooks use the "use_hook" building block
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//! which allows the persistence of data between function component renders. This primitive is exposed directly through
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//! the `Context` item:
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//! ```
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//! fn my_hook<'a>(cx: &impl Scoped<'a>) -> &'a String {
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//! cx.use_hook(
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//! // Initializer stores a value
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//! || String::new("stored_data"),
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//!
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//! // Runner returns the hook value every time the component is rendered
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//! |hook| &*hook,
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//!
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//! // Cleanup runs after the component is unmounted
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//! |hook| log::debug!("cleaning up hook with value {:#?}", hook)
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//! )
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//! }
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//! ```
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//! Under the hood, hooks store their data in a series of "memory cells". The first render defines the layout of these
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//! memory cells, and on each subsequent render, each `use_hook` call accesses its corresponding memory cell. If a hook
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//! accesses the wrong memory cell, `use_hook` will panic, and your app will crash. You can always use `try_use_hook` but
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//! these types of errors can be easily mitigated by following the rules of hooks:
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//!
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//! - Don’t call Hooks inside loops, conditions, or nested functions
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//! - Don't call hooks in changing order between renders
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//!
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//! Hooks provide a very powerful way to reuse stateful logic between components, simplify large complex components,
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//! and adopt more clear context subscription patterns to make components easier to read. The mechanics of hooks in Dioxus
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//! shares a great amount of similarity with React's hooks and there are many guides to hooks in React online.
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//!
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//! ## Supported Renderers
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//! Instead of being tightly coupled to a platform, browser, or toolkit, Dioxus implements a VirtualDOM object which
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//! can be consumed to draw the UI. The Dioxus VDOM is reactive and easily consumable by 3rd-party renderers via
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//! the `RealDom` trait. See [Implementing a Renderer](docs/8-custom-renderer.md), the `StringRenderer`, and `WebSys` render implementations for a template
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//! on how to implement your own custom renderer. We provide 1st-class support for these renderers:
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//!
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//! - dioxus-desktop (via WebView)
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//! - dioxus-web (via WebSys)
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//! - dioxus-ssr (via StringRenderer)
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//! - dioxus-liveview (SSR + WebSys)
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//!
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//! In the main `dioxus` crate, these are all accessible through configuration flags.
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//!
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//! ## Rendering to the Web
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//!
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//! Most dioxus apps will be initialized in roughly the same way. The `launch` method in `web` will immediately start a
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//! VirtualDOM and await it using `wasm_bindgen_futures`.
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//!
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//! An example app that starts a websys app and internally awaits works as follows:
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//!
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//! ```
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//! use dioxus::prelude::*;
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//! fn main() {
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//! diouxs::web::launch(Example);
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//! }
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//!
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//! static Example: FC<()> = |cx| {
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//! cx.render(rsx! {
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//! div { "Hello World!" }
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//! })
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//! };
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//! ```
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//!
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//! In reality, you'll want to integrate analytics, logging, crash-protection and more.
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pub mod prelude {
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//! A glob import that includes helper types like FC, rsx!, html!, and required traits
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pub use dioxus_core::prelude::*;
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pub use dioxus_core_macro::fc;
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pub use dioxus_html_namespace as dioxus_elements;
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}
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// pub mod builder {
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// // pub use dioxus_core::builder::*;
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// }
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pub use dioxus_core::builder;
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pub use dioxus_core::events;
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// pub mod events {
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// // pub use dioxus_core::events::*;
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// }
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// Just a heads-up, the core functionality of dioxus rests in Dioxus-Core. This crate just wraps a bunch of utilities
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// together and exports their namespaces to something predicatble.
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#[cfg(feature = "core")]
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pub mod core {
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//! Core functionality that includes the VirtualDOM, diffing, and Context APIs
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// Re-export core completely
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pub use dioxus_core::*;
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}
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// Input elements work differently on different platforms.
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// This module helps abstract over Selects, TextInputs, TextAreas, Radios, etc for a cross-platform input experience
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pub mod inputs {
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//! Cross-platform abstractions over user inputs
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}
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#[cfg(feature = "web")]
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pub mod web {
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//! A web-sys based renderer for building fast and interactive web applications
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use dioxus_core::prelude::{Properties, FC};
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pub fn launch<P: Properties>(f: FC<P>) {}
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}
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#[cfg(feature = "ssr")]
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pub mod ssr {
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//! A dedicated renderer for writing a Dioxus VirtualDOM to a string
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}
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#[cfg(feature = "ssr")]
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pub mod hooks {
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//! Useful hooks like use_state, use_ref
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}
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#[cfg(feature = "ssr")]
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pub mod router {
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//! A cross-platform router implementation
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}
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#[cfg(feature = "ssr")]
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pub mod testing {
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//! Tools to make it easier to write tests for Dioxus components
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}
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#[cfg(feature = "atoms")]
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pub mod atoms {}
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// #[cfg(feature = "desktop")]
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pub mod webview {
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//! A webview based renderer for building desktop applications with Dioxus
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use dioxus_core::prelude::{Properties, FC};
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pub fn launch<P: Properties>(f: FC<P>) {}
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}
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