Files
dioxus/packages/core/src.old/nodes/factory.rs
T

363 lines
11 KiB
Rust

use crate::{innerlude::*, Attribute, Listener, VElement, VNode, VText};
use bumpalo::{boxed::Box as BumpBox, Bump};
use std::{
cell::{Cell, RefCell},
fmt::{Arguments, Debug},
};
/// This struct provides an ergonomic API to quickly build VNodes.
///
/// NodeFactory is used to build VNodes in the component's memory space.
/// This struct adds metadata to the final VNode about listeners, attributes, and children
#[derive(Copy, Clone)]
pub struct NodeFactory<'a> {
pub(crate) scope: &'a ScopeState,
pub(crate) bump: &'a Bump,
}
impl<'a> NodeFactory<'a> {
/// Create a new [`NodeFactory`] from a [`Scope`] or [`ScopeState`]
pub fn new(scope: &'a ScopeState) -> NodeFactory<'a> {
NodeFactory {
scope,
bump: &scope.wip_frame().bump,
}
}
/// Get the custom allocator for this component
#[inline]
pub fn bump(&self) -> &'a bumpalo::Bump {
self.bump
}
/// Directly pass in text blocks without the need to use the format_args macro.
pub fn static_text(&self, text: &'static str) -> VNode<'a> {
VNode::Text(self.bump.alloc(VText {
id: Default::default(),
text,
}))
}
/// Parses a lazy text Arguments and returns a string and a flag indicating if the text is 'static
///
/// Text that's static may be pointer compared, making it cheaper to diff
pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) {
match args.as_str() {
Some(static_str) => (static_str, true),
None => {
use bumpalo::core_alloc::fmt::Write;
let mut str_buf = bumpalo::collections::String::new_in(self.bump);
str_buf.write_fmt(args).unwrap();
(str_buf.into_bump_str(), false)
}
}
}
/// Create some text that's allocated along with the other vnodes
///
pub fn text(&self, args: Arguments) -> VNode<'a> {
let (text, _is_static) = self.raw_text(args);
VNode::Text(self.bump.alloc(VText {
text,
id: Default::default(),
}))
}
/// Create a new [`VNode::Element`] without the trait bound
///
/// IE pass in "div" instead of `div`
pub fn raw_element(
&self,
tag_name: &'static str,
namespace: Option<&'static str>,
listeners: &'a [Listener<'a>],
attributes: &'a [Attribute<'a>],
children: &'a [VNode<'a>],
key: Option<Arguments>,
) -> VNode<'a> {
let key = key.map(|f| self.raw_text(f).0);
let mut items = self.scope.items.borrow_mut();
for listener in listeners {
let long_listener = unsafe { std::mem::transmute(listener) };
items.listeners.push(long_listener);
}
VNode::Element(self.bump.alloc(VElement {
tag: tag_name,
key,
namespace,
listeners,
attributes,
children,
id: Default::default(),
parent: Default::default(),
}))
}
/// Create a new [`Attribute`]
pub fn attr(
&self,
name: &'static str,
val: impl IntoAttributeValue<'a>,
namespace: Option<&'static str>,
is_volatile: bool,
) -> Attribute<'a> {
Attribute {
name,
namespace,
volatile: is_volatile,
value: val.into_value(self.bump),
}
}
/// Create a new [`Attribute`] using non-arguments
pub fn custom_attr(
&self,
name: &'static str,
value: AttributeValue<'a>,
namespace: Option<&'static str>,
is_volatile: bool,
) -> Attribute<'a> {
Attribute {
name,
namespace,
volatile: is_volatile,
value,
}
}
/// Create a new [`VNode::Component`]
pub fn component<P>(
&self,
component: fn(Scope<'a, P>) -> Element,
props: P,
key: Option<Arguments>,
fn_name: &'static str,
) -> VNode<'a>
where
P: Properties + 'a,
{
let vcomp = self.bump.alloc(VComponent {
key: key.map(|f| self.raw_text(f).0),
scope: Default::default(),
can_memoize: P::IS_STATIC,
user_fc: component as ComponentPtr,
fn_name,
props: RefCell::new(Some(Box::new(VComponentProps {
props,
memo: P::memoize, // smuggle the memoization function across borders
// i'm sorry but I just need to bludgeon the lifetimes into place here
// this is safe because we're managing all lifetimes to originate from previous calls
// the intricacies of Rust's lifetime system make it difficult to properly express
// the transformation from this specific lifetime to the for<'a> lifetime
render_fn: unsafe { std::mem::transmute(component) },
}))),
});
if !P::IS_STATIC {
let vcomp = &*vcomp;
let vcomp = unsafe { std::mem::transmute(vcomp) };
self.scope.items.borrow_mut().borrowed_props.push(vcomp);
}
VNode::Component(vcomp)
}
/// Create a new [`Listener`]
pub fn listener(self, event: &'static str, callback: InternalHandler<'a>) -> Listener<'a> {
Listener {
event,
mounted_node: Cell::new(ElementId(0)),
callback,
}
}
/// Create a new [`VNode::Fragment`] from a root of the rsx! call
pub fn fragment_root<'b, 'c>(
self,
node_iter: impl IntoIterator<Item = impl IntoVNode<'a> + 'c> + 'b,
) -> VNode<'a> {
let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
for node in node_iter {
nodes.push(node.into_vnode(self));
}
VNode::Fragment(self.bump.alloc(VFragment {
children: nodes.into_bump_slice(),
placeholder: Default::default(),
key: None,
}))
}
/// Create a new [`VNode::Fragment`] from any iterator
pub fn fragment_from_iter<'c, I, J>(
self,
node_iter: impl IntoVNode<'a, I, J> + 'c,
) -> VNode<'a> {
node_iter.into_vnode(self)
}
/// Create a new [`VNode`] from any iterator of children
pub fn create_children(
self,
node_iter: impl IntoIterator<Item = impl IntoVNode<'a>>,
) -> Element<'a> {
let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
for node in node_iter {
nodes.push(node.into_vnode(self));
}
let children = nodes.into_bump_slice();
Some(VNode::Fragment(self.bump.alloc(VFragment {
children,
key: None,
placeholder: Default::default(),
})))
}
/// Create a new [`EventHandler`] from an [`FnMut`]
pub fn event_handler<T>(self, f: impl FnMut(T) + 'a) -> EventHandler<'a, T> {
let handler: &mut dyn FnMut(T) = self.bump.alloc(f);
let caller = unsafe { BumpBox::from_raw(handler as *mut dyn FnMut(T)) };
let callback = RefCell::new(Some(caller));
EventHandler { callback }
}
/// Create a refrence to a template
pub fn template_ref(
&self,
template: Template<'static>,
nodes: &'a [VNode<'a>],
attributes: &'a [Attribute<'a>],
listeners: &'a [Listener<'a>],
key: Option<Arguments>,
) -> VNode<'a> {
VNode::Template(
self.bump.alloc(VTemplate {
key: None,
node_id: Cell::new(ElementId(0)),
template,
dynamic_nodes: self.bump.alloc([]),
dynamic_attrs: self.bump.alloc([]),
listeners,
root_ids:
bumpalo::vec![in self.bump; Cell::new(ElementId(0)); template.roots.len()]
.into_bump_slice(),
}),
)
}
}
impl Debug for NodeFactory<'_> {
fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
Ok(())
}
}
/// Trait implementations for use in the rsx! and html! macros.
///
/// ## Details
///
/// This section provides convenience methods and trait implementations for converting common structs into a format accepted
/// by the macros.
///
/// All dynamic content in the macros must flow in through `fragment_from_iter`. Everything else must be statically layed out.
/// We pipe basically everything through `fragment_from_iter`, so we expect a very specific type:
/// ```rust, ignore
/// impl IntoIterator<Item = impl IntoVNode<'a>>
/// ```
///
/// As such, all node creation must go through the factory, which is only available in the component context.
/// These strict requirements make it possible to manage lifetimes and state.
pub trait IntoVNode<'a, I = (), J = ()> {
/// Convert this into a [`VNode`], using the [`NodeFactory`] as a source of allocation
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>;
}
// TODO: do we even need this? It almost seems better not to
// // For the case where a rendered VNode is passed into the rsx! macro through curly braces
impl<'a> IntoVNode<'a> for VNode<'a> {
fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> {
self
}
}
impl<'a, 'b> IntoVNode<'a> for LazyNodes<'a, '_> {
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
self.call(cx)
}
}
impl<'b> IntoVNode<'_> for &'b str {
fn into_vnode(self, cx: NodeFactory) -> VNode {
cx.text(format_args!("{}", self))
}
}
impl IntoVNode<'_> for String {
fn into_vnode(self, cx: NodeFactory) -> VNode {
cx.text(format_args!("{}", self))
}
}
impl IntoVNode<'_> for Arguments<'_> {
fn into_vnode(self, cx: NodeFactory) -> VNode {
cx.text(self)
}
}
impl<'a> IntoVNode<'a> for &VNode<'a> {
fn into_vnode(self, _cx: NodeFactory<'a>) -> VNode<'a> {
// borrowed nodes are strange
self.decouple()
}
}
// Note that we're using the E as a generic but this is never crafted anyways.
pub struct FromNodeIterator;
impl<'a, T, I, E> IntoVNode<'a, FromNodeIterator, E> for T
where
T: IntoIterator<Item = I>,
I: IntoVNode<'a, E>,
{
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
let mut nodes = bumpalo::collections::Vec::new_in(cx.bump);
for node in self {
nodes.push(node.into_vnode(cx));
}
let children = nodes.into_bump_slice();
if cfg!(debug_assertions) && children.len() > 1 && children.last().unwrap().key().is_none()
{
// let bt = backtrace::Backtrace::new();
let bt = "no backtrace available";
// todo: make the backtrace prettier or remove it altogether
log::error!(
r#"
Warning: Each child in an array or iterator should have a unique "key" prop.
Not providing a key will lead to poor performance with lists.
See docs.rs/dioxus for more information.
-------------
{:?}
"#,
bt
);
}
VNode::Fragment(cx.bump.alloc(VFragment {
children,
placeholder: Default::default(),
key: None,
}))
}
}