overhaul dioxus fullstack using a new implementation of server_fn This PR is a complete rewrite of dioxus fullstack designed to improve compatibility with axum and to fix a number of compilation errors based on feature flag unification plumbing through macros.
45 lines
1.0 KiB
Rust
45 lines
1.0 KiB
Rust
//! Dioxus supports shorthand syntax for creating elements and components.
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use dioxus::prelude::*;
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fn main() {
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dioxus::launch(app);
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}
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fn app() -> Element {
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let a = 123;
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let b = 456;
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let c = 789;
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let class = "class";
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let id = "id";
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// todo: i'd like it for children on elements to be inferred as the children of the element
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// also should shorthands understand references/dereferences?
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// ie **a, *a, &a, &mut a, etc
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let children = rsx! { "Child" };
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let onclick = move |_| println!("Clicked!");
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rsx! {
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div { class, id, {&children} }
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Component { a, b, c, children, onclick }
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Component { a, ..ComponentProps { a: 1, b: 2, c: 3, children: VNode::empty(), onclick: Default::default() } }
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}
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}
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#[component]
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fn Component(
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a: i32,
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b: i32,
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c: i32,
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children: Element,
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onclick: EventHandler<MouseEvent>,
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) -> Element {
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rsx! {
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div { "{a}" }
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div { "{b}" }
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div { "{c}" }
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div { {children} }
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div { onclick }
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}
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}
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