359 lines
13 KiB
Rust
359 lines
13 KiB
Rust
//! Handler code for hotreloading.
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//!
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//! This sets up a websocket connection to the devserver and handles messages from it.
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//! We also set up a little recursive timer that will attempt to reconnect if the connection is lost.
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use dioxus_devtools::{DevserverMsg, HotReloadMsg};
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use futures_channel::mpsc::{unbounded, UnboundedReceiver, UnboundedSender};
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use js_sys::JsString;
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use std::fmt::Display;
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use std::time::Duration;
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::JsCast;
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use wasm_bindgen::{closure::Closure, JsValue};
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use web_sys::{window, CloseEvent, MessageEvent, WebSocket};
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const POLL_INTERVAL_MIN: i32 = 250;
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const POLL_INTERVAL_MAX: i32 = 4000;
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const POLL_INTERVAL_SCALE_FACTOR: i32 = 2;
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/// Amount of time that toats should be displayed.
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const TOAST_TIMEOUT: Duration = Duration::from_secs(5);
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const TOAST_TIMEOUT_LONG: Duration = Duration::from_secs(3600); // Duration::MAX is too long for JS.
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pub(crate) fn init(config: &crate::Config) -> UnboundedReceiver<HotReloadMsg> {
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// Create the tx/rx pair that we'll use for the top-level future in the dioxus loop
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let (tx, rx) = unbounded();
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// Wire up the websocket to the devserver
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make_ws(tx.clone(), POLL_INTERVAL_MIN, false);
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// Set up the playground
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playground(tx);
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// Set up the panic hook
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if config.panic_hook {
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std::panic::set_hook(Box::new(|info| {
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hook_impl(info);
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}));
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}
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rx
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}
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fn make_ws(tx: UnboundedSender<HotReloadMsg>, poll_interval: i32, reload: bool) {
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// Get the location of the devserver, using the current location plus the /_dioxus path
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// The idea here being that the devserver is always located on the /_dioxus behind a proxy
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let location = web_sys::window().unwrap().location();
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let url = format!(
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"{protocol}//{host}/_dioxus?build_id={build_id}",
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protocol = match location.protocol().unwrap() {
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prot if prot == "https:" => "wss:",
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_ => "ws:",
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},
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host = location.host().unwrap(),
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build_id = dioxus_cli_config::build_id(),
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);
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let ws = WebSocket::new(&url).unwrap();
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// Set the onmessage handler to bounce messages off to the main dioxus loop
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let tx_ = tx.clone();
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ws.set_onmessage(Some(
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Closure::<dyn FnMut(MessageEvent)>::new(move |e: MessageEvent| {
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let Ok(text) = e.data().dyn_into::<JsString>() else {
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return;
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};
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// The devserver messages have some &'static strs in them, so we need to leak the source string
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let string: String = text.into();
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let string = Box::leak(string.into_boxed_str());
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match serde_json::from_str::<DevserverMsg>(string) {
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Ok(DevserverMsg::HotReload(hr)) => _ = tx_.unbounded_send(hr),
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// todo: we want to throw a screen here that shows the user that the devserver has disconnected
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// Would be nice to do that with dioxus itself or some html/css
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// But if the dev server shutsdown we don't want to be super aggressive about it... let's
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// play with other devservers to see how they handle this
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Ok(DevserverMsg::Shutdown) => {
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web_sys::console::error_1(&"Connection to the devserver was closed".into())
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}
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// The devserver is telling us that it started a full rebuild. This does not mean that it is ready.
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Ok(DevserverMsg::FullReloadStart) => show_toast(
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"Your app is being rebuilt.",
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"A non-hot-reloadable change occurred and we must rebuild.",
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ToastLevel::Info,
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TOAST_TIMEOUT_LONG,
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false,
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),
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// The devserver is telling us that it started a full rebuild. This does not mean that it is ready.
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Ok(DevserverMsg::HotPatchStart) => show_toast(
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"Hot-patching app...",
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"Hot-patching modified Rust code.",
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ToastLevel::Info,
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TOAST_TIMEOUT_LONG,
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false,
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),
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// The devserver is telling us that the full rebuild failed.
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Ok(DevserverMsg::FullReloadFailed) => show_toast(
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"Oops! The build failed.",
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"We tried to rebuild your app, but something went wrong.",
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ToastLevel::Error,
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TOAST_TIMEOUT_LONG,
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false,
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),
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// The devserver is telling us to reload the whole page
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Ok(DevserverMsg::FullReloadCommand) => {
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show_toast(
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"Successfully rebuilt.",
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"Your app was rebuilt successfully and without error.",
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ToastLevel::Success,
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TOAST_TIMEOUT,
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true,
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);
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window().unwrap().location().reload().unwrap()
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}
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Err(e) => web_sys::console::error_1(
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&format!("Error parsing devserver message: {}", e).into(),
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),
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e => {
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web_sys::console::error_1(
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&format!("Error parsing devserver message: {:?}", e).into(),
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);
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}
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}
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})
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.into_js_value()
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.as_ref()
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.unchecked_ref(),
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));
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// Set the onclose handler to reload the page if the connection is closed
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ws.set_onclose(Some(
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Closure::<dyn FnMut(CloseEvent)>::new(move |e: CloseEvent| {
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// Firefox will send a 1001 code when the connection is closed because the page is reloaded
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// Only firefox will trigger the onclose event when the page is reloaded manually: https://stackoverflow.com/questions/10965720/should-websocket-onclose-be-triggered-by-user-navigation-or-refresh
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// We should not reload the page in this case
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if e.code() == 1001 {
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return;
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}
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// set timeout to reload the page in timeout_ms
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let tx = tx.clone();
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web_sys::window()
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.unwrap()
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.set_timeout_with_callback_and_timeout_and_arguments_0(
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Closure::<dyn FnMut()>::new(move || {
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make_ws(
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tx.clone(),
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POLL_INTERVAL_MAX.min(poll_interval * POLL_INTERVAL_SCALE_FACTOR),
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true,
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);
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})
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.into_js_value()
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.as_ref()
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.unchecked_ref(),
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poll_interval,
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)
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.unwrap();
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})
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.into_js_value()
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.as_ref()
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.unchecked_ref(),
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));
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// Set the onopen handler to reload the page if the connection is closed
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ws.set_onopen(Some(
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Closure::<dyn FnMut(MessageEvent)>::new(move |_evt| {
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if reload {
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window().unwrap().location().reload().unwrap();
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}
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})
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.into_js_value()
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.as_ref()
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.unchecked_ref(),
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));
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// monkey patch our console.log / console.error to send the logs to the websocket
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// this will let us see the logs in the devserver!
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// We only do this if we're not reloading the page, since that will cause duplicate monkey patches
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if !reload {
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// the method we need to patch:
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// https://developer.mozilla.org/en-US/docs/Web/API/Console/log
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// log, info, warn, error, debug
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let ws: &JsValue = ws.as_ref();
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dioxus_interpreter_js::minimal_bindings::monkeyPatchConsole(ws.clone());
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}
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}
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/// Represents what color the toast should have.
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pub(crate) enum ToastLevel {
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/// Green
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Success,
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/// Blue
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Info,
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/// Red
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Error,
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}
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impl Display for ToastLevel {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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ToastLevel::Success => write!(f, "success"),
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ToastLevel::Info => write!(f, "info"),
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ToastLevel::Error => write!(f, "error"),
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}
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}
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}
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#[wasm_bindgen(inline_js = r#"
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export function js_show_toast(header_text, message, level, as_ms) {
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if (typeof showDXToast !== "undefined") {{
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window.showDXToast(header_text, message, level, as_ms);
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}}
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}
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export function js_schedule_toast(header_text, message, level, as_ms) {
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if (typeof scheduleDXToast !== "undefined") {{
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window.scheduleDXToast(header_text, message, level, as_ms);
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}}
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}
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"#)]
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extern "C" {
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fn js_schedule_toast(header_text: &str, message: &str, level: String, as_ms: u32);
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fn js_show_toast(header_text: &str, message: &str, level: String, as_ms: u32);
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}
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/// Displays a toast to the developer.
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pub(crate) fn show_toast(
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header_text: &str,
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message: &str,
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level: ToastLevel,
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duration: Duration,
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after_reload: bool,
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) {
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let as_ms: u32 = duration.as_millis().try_into().unwrap();
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match after_reload {
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true => js_schedule_toast(header_text, message, level.to_string(), as_ms),
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false => js_show_toast(header_text, message, level.to_string(), as_ms),
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}
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}
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/// Force a hotreload of the assets on this page by walking them and changing their URLs to include
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/// some extra entropy.
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///
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/// This should... mostly work.
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pub(crate) fn invalidate_browser_asset_cache() {
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// it might be triggering a reload of assets
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// invalidate all the stylesheets on the page
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let links = web_sys::window()
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.unwrap()
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.document()
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.unwrap()
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.query_selector_all("link[rel=stylesheet]")
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.unwrap();
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let noise = js_sys::Math::random();
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for x in 0..links.length() {
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use wasm_bindgen::JsCast;
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let link: web_sys::Element = links.get(x).unwrap().unchecked_into();
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if let Some(href) = link.get_attribute("href") {
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let (url, query) = href.split_once('?').unwrap_or((&href, ""));
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let mut query_params: Vec<&str> = query.split('&').collect();
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// Remove the old force reload param
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query_params.retain(|param| !param.starts_with("dx_force_reload="));
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// Add the new force reload param
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let force_reload = format!("dx_force_reload={noise}");
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query_params.push(&force_reload);
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// Rejoin the query
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let query = query_params.join("&");
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_ = link.set_attribute("href", &format!("{url}?{query}"));
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}
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}
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}
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/// Initialize required devtools for dioxus-playground.
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///
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/// This listens for window message events from other Windows (such as window.top when this is running in an iframe).
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fn playground(tx: UnboundedSender<HotReloadMsg>) {
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let window = web_sys::window().expect("this code should be running in a web context");
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let binding = Closure::<dyn FnMut(MessageEvent)>::new(move |e: MessageEvent| {
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let Ok(text) = e.data().dyn_into::<JsString>() else {
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return;
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};
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let string: String = text.into();
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let Ok(hr_msg) = serde_json::from_str::<HotReloadMsg>(&string) else {
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return;
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};
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_ = tx.unbounded_send(hr_msg);
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});
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let callback = binding.as_ref().unchecked_ref();
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window
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.add_event_listener_with_callback("message", callback)
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.expect("event listener should be added successfully");
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binding.forget();
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}
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fn hook_impl(info: &std::panic::PanicHookInfo) {
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#[wasm_bindgen]
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extern "C" {
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#[wasm_bindgen(js_namespace = console)]
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fn error(msg: String);
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type Error;
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#[wasm_bindgen(constructor)]
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fn new() -> Error;
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#[wasm_bindgen(structural, method, getter)]
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fn stack(error: &Error) -> String;
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}
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let mut msg = info.to_string();
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// Add the error stack to our message.
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//
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// This ensures that even if the `console` implementation doesn't
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// include stacks for `console.error`, the stack is still available
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// for the user. Additionally, Firefox's console tries to clean up
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// stack traces, and ruins Rust symbols in the process
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// (https://bugzilla.mozilla.org/show_bug.cgi?id=1519569) but since
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// it only touches the logged message's associated stack, and not
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// the message's contents, by including the stack in the message
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// contents we make sure it is available to the user.
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msg.push_str("\n\nStack:\n\n");
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let e = Error::new();
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let stack = e.stack();
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msg.push_str(&stack);
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// Safari's devtools, on the other hand, _do_ mess with logged
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// messages' contents, so we attempt to break their heuristics for
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// doing that by appending some whitespace.
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// https://github.com/rustwasm/console_error_panic_hook/issues/7
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msg.push_str("\n\n");
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// Log the panic with `console.error`!
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error(msg.clone());
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show_toast(
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"App panicked! See console for details.",
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&msg,
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ToastLevel::Error,
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TOAST_TIMEOUT_LONG,
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false,
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)
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}
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