Files
dioxus/packages/desktop/src/config.rs
T
1e8693a0e8 wgpu windows (fixed) (#3257)
* Working triangle rendering with wgpu in examples. Resize needs work in order to not reinitialize everything but only the bits needed. Naming of variables and resources are wonky and not the greatest.

* The child window wasn't being resized along with the parent. This works. the abstractions in place should be passed the bounds rect down into the desktopservice to resize as opposed to in the app impl instead of how they are rn.

---------

Co-authored-by: Vineeth Yeevani <vineethyeevani@Vineeths-MacBook-Air.local>
Co-authored-by: Vineeth Yeevani <vineeth.yeevani@gmail.com>
2024-11-26 18:44:53 +01:00

314 lines
11 KiB
Rust

use dioxus_core::LaunchConfig;
use std::borrow::Cow;
use std::path::PathBuf;
use tao::event_loop::{EventLoop, EventLoopWindowTarget};
use tao::window::{Icon, WindowBuilder};
use wry::http::{Request as HttpRequest, Response as HttpResponse};
use wry::RequestAsyncResponder;
use crate::ipc::UserWindowEvent;
use crate::menubar::{default_menu_bar, DioxusMenu};
type CustomEventHandler = Box<
dyn 'static
+ for<'a> FnMut(
&tao::event::Event<'a, UserWindowEvent>,
&EventLoopWindowTarget<UserWindowEvent>,
),
>;
/// The behaviour of the application when the last window is closed.
#[derive(Copy, Clone, Eq, PartialEq)]
#[non_exhaustive]
pub enum WindowCloseBehaviour {
/// Default behaviour, closing the last window exits the app
LastWindowExitsApp,
/// Closing the last window will not actually close it, just hide it
LastWindowHides,
/// Closing the last window will close it but the app will keep running so that new windows can be opened
CloseWindow,
}
/// The state of the menu builder. We need to keep track of if the state is default
/// so we only swap out the default menu bar when decorations are disabled
pub(crate) enum MenuBuilderState {
Unset,
Set(Option<DioxusMenu>),
}
impl From<MenuBuilderState> for Option<DioxusMenu> {
fn from(val: MenuBuilderState) -> Self {
match val {
MenuBuilderState::Unset => Some(default_menu_bar()),
MenuBuilderState::Set(menu) => menu,
}
}
}
/// The configuration for the desktop application.
pub struct Config {
pub(crate) event_loop: Option<EventLoop<UserWindowEvent>>,
pub(crate) window: WindowBuilder,
pub(crate) as_child_window: bool,
pub(crate) menu: MenuBuilderState,
pub(crate) protocols: Vec<WryProtocol>,
pub(crate) asynchronous_protocols: Vec<AsyncWryProtocol>,
pub(crate) pre_rendered: Option<String>,
pub(crate) disable_context_menu: bool,
pub(crate) resource_dir: Option<PathBuf>,
pub(crate) data_dir: Option<PathBuf>,
pub(crate) custom_head: Option<String>,
pub(crate) custom_index: Option<String>,
pub(crate) root_name: String,
pub(crate) background_color: Option<(u8, u8, u8, u8)>,
pub(crate) last_window_close_behavior: WindowCloseBehaviour,
pub(crate) custom_event_handler: Option<CustomEventHandler>,
}
impl LaunchConfig for Config {}
pub(crate) type WryProtocol = (
String,
Box<dyn Fn(HttpRequest<Vec<u8>>) -> HttpResponse<Cow<'static, [u8]>> + 'static>,
);
pub(crate) type AsyncWryProtocol = (
String,
Box<dyn Fn(HttpRequest<Vec<u8>>, RequestAsyncResponder) + 'static>,
);
impl Config {
/// Initializes a new `WindowBuilder` with default values.
#[inline]
pub fn new() -> Self {
let mut window: WindowBuilder = WindowBuilder::new()
.with_title(dioxus_cli_config::app_title().unwrap_or_else(|| "Dioxus App".to_string()));
// During development we want the window to be on top so we can see it while we work
let always_on_top = dioxus_cli_config::always_on_top().unwrap_or(true);
if cfg!(debug_assertions) {
window = window.with_always_on_top(always_on_top);
}
Self {
window,
as_child_window: false,
event_loop: None,
menu: MenuBuilderState::Unset,
protocols: Vec::new(),
asynchronous_protocols: Vec::new(),
pre_rendered: None,
disable_context_menu: !cfg!(debug_assertions),
resource_dir: None,
data_dir: None,
custom_head: None,
custom_index: None,
root_name: "main".to_string(),
background_color: None,
last_window_close_behavior: WindowCloseBehaviour::LastWindowExitsApp,
custom_event_handler: None,
}
}
/// set the directory from which assets will be searched in release mode
pub fn with_resource_directory(mut self, path: impl Into<PathBuf>) -> Self {
self.resource_dir = Some(path.into());
self
}
/// set the directory where data will be stored in release mode.
///
/// > Note: This **must** be set when bundling on Windows.
pub fn with_data_directory(mut self, path: impl Into<PathBuf>) -> Self {
self.data_dir = Some(path.into());
self
}
/// Set whether or not the right-click context menu should be disabled.
pub fn with_disable_context_menu(mut self, disable: bool) -> Self {
self.disable_context_menu = disable;
self
}
/// Set the pre-rendered HTML content
pub fn with_prerendered(mut self, content: String) -> Self {
self.pre_rendered = Some(content);
self
}
/// Set the event loop to be used
pub fn with_event_loop(mut self, event_loop: EventLoop<UserWindowEvent>) -> Self {
self.event_loop = Some(event_loop);
self
}
/// Set the configuration for the window.
pub fn with_window(mut self, window: WindowBuilder) -> Self {
// We need to do a swap because the window builder only takes itself as muy self
self.window = window;
// If the decorations are off for the window, remove the menu as well
if !self.window.window.decorations && matches!(self.menu, MenuBuilderState::Unset) {
self.menu = MenuBuilderState::Set(None);
}
self
}
/// Set the window as child
pub fn with_as_child_window(mut self) -> Self {
self.as_child_window = true;
self
}
/// Sets the behaviour of the application when the last window is closed.
pub fn with_close_behaviour(mut self, behaviour: WindowCloseBehaviour) -> Self {
self.last_window_close_behavior = behaviour;
self
}
/// Sets a custom callback to run whenever the event pool receives an event.
pub fn with_custom_event_handler(
mut self,
f: impl FnMut(&tao::event::Event<'_, UserWindowEvent>, &EventLoopWindowTarget<UserWindowEvent>)
+ 'static,
) -> Self {
self.custom_event_handler = Some(Box::new(f));
self
}
/// Set a custom protocol
pub fn with_custom_protocol<F>(mut self, name: impl ToString, handler: F) -> Self
where
F: Fn(HttpRequest<Vec<u8>>) -> HttpResponse<Cow<'static, [u8]>> + 'static,
{
self.protocols.push((name.to_string(), Box::new(handler)));
self
}
/// Set an asynchronous custom protocol
///
/// **Example Usage**
/// ```rust
/// # use wry::http::response::Response as HTTPResponse;
/// # use std::borrow::Cow;
/// # use dioxus_desktop::Config;
/// #
/// # fn main() {
/// let cfg = Config::new()
/// .with_asynchronous_custom_protocol("asset", |request, responder| {
/// tokio::spawn(async move {
/// responder.respond(
/// HTTPResponse::builder()
/// .status(404)
/// .body(Cow::Borrowed("404 - Not Found".as_bytes()))
/// .unwrap()
/// );
/// });
/// });
/// # }
/// ```
/// note a key difference between Dioxus and Wry, the protocol name doesn't explicitly need to be a
/// [`String`], but needs to implement [`ToString`].
///
/// See [`wry`](wry::WebViewBuilder::with_asynchronous_custom_protocol) for more details on implementation
pub fn with_asynchronous_custom_protocol<F>(mut self, name: impl ToString, handler: F) -> Self
where
F: Fn(HttpRequest<Vec<u8>>, RequestAsyncResponder) + 'static,
{
self.asynchronous_protocols
.push((name.to_string(), Box::new(handler)));
self
}
/// Set a custom icon for this application
pub fn with_icon(mut self, icon: Icon) -> Self {
self.window.window.window_icon = Some(icon);
self
}
/// Inject additional content into the document's HEAD.
///
/// This is useful for loading CSS libraries, JS libraries, etc.
pub fn with_custom_head(mut self, head: String) -> Self {
self.custom_head = Some(head);
self
}
/// Use a custom index.html instead of the default Dioxus one.
///
/// Make sure your index.html is valid HTML.
///
/// Dioxus injects some loader code into the closing body tag. Your document
/// must include a body element!
pub fn with_custom_index(mut self, index: String) -> Self {
self.custom_index = Some(index);
self
}
/// Set the name of the element that Dioxus will use as the root.
///
/// This is akin to calling React.render() on the element with the specified name.
pub fn with_root_name(mut self, name: impl Into<String>) -> Self {
self.root_name = name.into();
self
}
/// Sets the background color of the WebView.
/// This will be set before the HTML is rendered and can be used to prevent flashing when the page loads.
/// Accepts a color in RGBA format
pub fn with_background_color(mut self, color: (u8, u8, u8, u8)) -> Self {
self.background_color = Some(color);
self
}
/// Sets the menu the window will use. This will override the default menu bar.
///
/// > Note: Menu will be hidden if
/// > [`with_decorations`](tao::window::WindowBuilder::with_decorations)
/// > is set to false and passed into [`with_window`](Config::with_window)
#[allow(unused)]
pub fn with_menu(mut self, menu: impl Into<Option<DioxusMenu>>) -> Self {
#[cfg(not(any(target_os = "ios", target_os = "android")))]
{
if self.window.window.decorations {
self.menu = MenuBuilderState::Set(menu.into())
}
}
self
}
}
impl Default for Config {
fn default() -> Self {
Self::new()
}
}
// dirty trick, avoid introducing `image` at runtime
// TODO: use serde when `Icon` impl serde
//
// This function should only be enabled when generating new icons.
//
// #[test]
// #[ignore]
// fn prepare_default_icon() {
// use image::io::Reader as ImageReader;
// use image::ImageFormat;
// use std::fs::File;
// use std::io::Cursor;
// use std::io::Write;
// use std::path::PathBuf;
// let png: &[u8] = include_bytes!("default_icon.png");
// let mut reader = ImageReader::new(Cursor::new(png));
// reader.set_format(ImageFormat::Png);
// let icon = reader.decode().unwrap();
// let bin = PathBuf::from(file!())
// .parent()
// .unwrap()
// .join("default_icon.bin");
// println!("{:?}", bin);
// let mut file = File::create(bin).unwrap();
// file.write_all(icon.as_bytes()).unwrap();
// println!("({}, {})", icon.width(), icon.height())
// }