* clear away prelude on dioxus * clippy * wip - drop prelude from dioxus-html * docs clippy * wip * more fixe * delete all preludes * doc... * better export * merge some imports * fewer global imports * global incremental renderer * fix cargo doc
54 lines
1.6 KiB
Rust
54 lines
1.6 KiB
Rust
//! Verify that when children are dropped, they drop their futures before they are polled
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use std::{sync::atomic::AtomicUsize, time::Duration};
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use dioxus::prelude::*;
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use dioxus_core::generation;
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#[tokio::test]
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async fn child_futures_drop_first() {
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static POLL_COUNT: AtomicUsize = AtomicUsize::new(0);
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fn app() -> Element {
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if generation() == 0 {
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rsx! { Child {} }
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} else {
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rsx! {}
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}
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}
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#[component]
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fn Child() -> Element {
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// Spawn a task that will increment POLL_COUNT every 10 milliseconds
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// This should be dropped after the second time the parent is run
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use_hook(|| {
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spawn(async {
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POLL_COUNT.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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});
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});
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rsx! {}
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}
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let mut dom = VirtualDom::new(app);
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dom.rebuild(&mut dioxus_core::NoOpMutations);
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// Here the parent and task could resolve at the same time, but because the task is in the child, dioxus should run the parent first because the child might be dropped
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dom.mark_dirty(ScopeId::APP);
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tokio::select! {
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_ = dom.wait_for_work() => {}
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_ = tokio::time::sleep(Duration::from_millis(500)) => panic!("timed out")
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};
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dom.render_immediate(&mut dioxus_core::NoOpMutations);
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// By the time the tasks are finished, we should've accumulated ticks from two tasks
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// Be warned that by setting the delay to too short, tokio might not schedule in the tasks
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assert_eq!(
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POLL_COUNT.fetch_add(0, std::sync::atomic::Ordering::Relaxed),
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0
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);
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}
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