Files
dioxus/packages/cli/assets/ios/ios.plist.hbs
T
Jonathan Kelley ac3e33af46 cli json output, dx bundle fix, dx serve --platform android, race condition, drop ssg platform (#3186)
* clean up logging to avoid random extra trace

* fix race condition with updates

* properly wire up verbose

* fix bundling (macos) and logging

* Add structured output

* clean up clap names

* extract out wire format

* switch structured key to json

* fix random println, fallback to `dioxus/platform`

* clean up logging for run/build

* clean up logging around project

* remove manual exits

* fix tokio runtime for mobile

* rework dog app

* rip out ssg

* Switch dioxus/axum to dioxus/server

* add android template inline

* pre restructure for bundle prep

* add the whole res directory

* Better theme for the app

* remove mobile demo now that most apps work natively

* self-referential android

* only use deep linking for assets

* fix imports for android

* clippy, fixup ios and android

* I'm not boxing compiler message you can't make me

* fix clippy on unix
2024-11-12 09:01:01 -05:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>{{ display_name }}</string>
<key>CFBundleExecutable</key>
<string>{{ executable_name }}</string>
<key>CFBundleIdentifier</key>
<string>{{ bundle_identifier }}</string>
<key>CFBundleName</key>
<string>{{ bundle_name }}</string>
<key>CFBundleVersion</key>
<string>0.1.0</string>
<key>CFBundleShortVersionString</key>
<string>0.1.0</string>
<key>CFBundleDevelopmentRegion</key>
<string>en_US</string>
<key>UILaunchStoryboardName</key>
<string></string>
<key>LSRequiresIPhoneOS</key>
<true/>
</dict>
</plist>