* move `ScopeId` methods to runtime methods * cargo check unused * wip... * wip... * fix consume context * fix test * guard hoisted * fix doc comment
160 lines
5.4 KiB
Rust
160 lines
5.4 KiB
Rust
use crate::{
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any_props::BoxedAnyProps, reactive_context::ReactiveContext, scope_context::Scope, Element,
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RenderError, Runtime, VNode,
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};
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use std::{cell::Ref, rc::Rc};
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/// A component's unique identifier.
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///
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/// `ScopeId` is a `usize` that acts a key for the internal slab of Scopes. This means that the key is not unique across
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/// time. We do try and guarantee that between calls to `wait_for_work`, no ScopeIds will be recycled in order to give
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/// time for any logic that relies on these IDs to properly update.
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[derive(Copy, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct ScopeId(pub usize);
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impl std::fmt::Debug for ScopeId {
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#[allow(unused_mut)]
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let mut builder = f.debug_tuple("ScopeId");
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let mut builder = builder.field(&self.0);
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#[cfg(debug_assertions)]
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{
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if let Some(scope) = Runtime::try_current()
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.as_ref()
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.and_then(|r| r.try_get_state(*self))
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{
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builder = builder.field(&scope.name);
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}
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}
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builder.finish()
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}
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}
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impl ScopeId {
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/// The ScopeId of the main scope passed into [`crate::VirtualDom::new`].
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///
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/// This scope will last for the entire duration of your app, making it convenient for long-lived state
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/// that is created dynamically somewhere down the component tree.
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///
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/// # Example
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///
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/// ```rust, no_run
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/// use dioxus::prelude::*;
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/// let my_persistent_state = Signal::new_in_scope(String::new(), ScopeId::APP);
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/// ```
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// ScopeId(0) is the root scope wrapper
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// ScopeId(1) is the default suspense boundary
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// ScopeId(2) is the default error boundary
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// ScopeId(3) is the users root scope
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pub const APP: ScopeId = ScopeId(3);
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/// The ScopeId of the topmost error boundary in the tree.
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pub const ROOT_ERROR_BOUNDARY: ScopeId = ScopeId(2);
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/// The ScopeId of the topmost suspense boundary in the tree.
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pub const ROOT_SUSPENSE_BOUNDARY: ScopeId = ScopeId(1);
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/// The ScopeId of the topmost scope in the tree.
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/// This will be higher up in the tree than [`ScopeId::APP`] because dioxus inserts a default [`crate::SuspenseBoundary`] and [`crate::ErrorBoundary`] at the root of the tree.
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// ScopeId(0) is the root scope wrapper
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pub const ROOT: ScopeId = ScopeId(0);
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pub(crate) const PLACEHOLDER: ScopeId = ScopeId(usize::MAX);
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pub(crate) fn is_placeholder(&self) -> bool {
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*self == Self::PLACEHOLDER
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}
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}
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/// A component's rendered state.
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///
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/// This state erases the type of the component's props. It is used to store the state of a component in the runtime.
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pub struct ScopeState {
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pub(crate) runtime: Rc<Runtime>,
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pub(crate) context_id: ScopeId,
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/// The last node that has been rendered for this component. This node may not ben mounted
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/// During suspense, this component can be rendered in the background multiple times
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pub(crate) last_rendered_node: Option<LastRenderedNode>,
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pub(crate) props: BoxedAnyProps,
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pub(crate) reactive_context: ReactiveContext,
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}
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impl ScopeState {
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/// Get a handle to the currently active head node arena for this Scope
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///
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/// This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
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///
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/// Panics if the tree has not been built yet.
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pub fn root_node(&self) -> &VNode {
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self.try_root_node()
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.expect("The tree has not been built yet. Make sure to call rebuild on the tree before accessing its nodes.")
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}
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/// Try to get a handle to the currently active head node arena for this Scope
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///
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/// This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
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///
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/// Returns [`None`] if the tree has not been built yet.
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pub fn try_root_node(&self) -> Option<&VNode> {
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match &self.last_rendered_node {
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Some(LastRenderedNode::Real(vnode)) => Some(vnode),
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Some(LastRenderedNode::Placeholder(vnode, _)) => Some(vnode),
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None => None,
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}
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}
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/// Returns the scope id of this [`ScopeState`].
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pub fn id(&self) -> ScopeId {
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self.context_id
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}
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pub(crate) fn state(&self) -> Ref<'_, Scope> {
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self.runtime.get_state(self.context_id)
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}
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/// Returns the height of this scope in the tree.
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pub fn height(&self) -> u32 {
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self.state().height()
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}
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}
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#[derive(Clone, PartialEq, Debug)]
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pub enum LastRenderedNode {
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Real(VNode),
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Placeholder(VNode, RenderError),
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}
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impl std::ops::Deref for LastRenderedNode {
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type Target = VNode;
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fn deref(&self) -> &Self::Target {
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match self {
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LastRenderedNode::Real(vnode) => vnode,
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LastRenderedNode::Placeholder(vnode, _err) => vnode,
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}
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}
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}
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impl LastRenderedNode {
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pub fn new(node: Element) -> Self {
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match node {
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Ok(vnode) => LastRenderedNode::Real(vnode),
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Err(err) => LastRenderedNode::Placeholder(VNode::placeholder(), err),
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}
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}
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pub fn as_vnode(&self) -> &VNode {
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match self {
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LastRenderedNode::Real(vnode) => vnode,
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LastRenderedNode::Placeholder(vnode, _err) => vnode,
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}
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}
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}
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impl Drop for ScopeState {
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fn drop(&mut self) {
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self.runtime.remove_scope(self.context_id);
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}
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}
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