300 lines
8.1 KiB
Rust
300 lines
8.1 KiB
Rust
use super::*;
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/// Build the Rust WASM app and all of its assets.
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#[derive(Clone, Debug, Parser)]
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#[structopt(name = "translate")]
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pub struct Translate {
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/// Activate debug mode
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// short and long flags (-d, --debug) will be deduced from the field's name
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#[structopt(short, long)]
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pub component: bool,
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/// Input file
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#[structopt(short, long)]
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pub file: Option<String>,
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/// Output file, stdout if not present
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#[structopt(parse(from_os_str))]
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pub output: Option<PathBuf>,
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}
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impl Translate {
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pub fn translate(self) -> anyhow::Result<()> {
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let Translate {
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component,
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output,
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file,
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} = self;
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let contents = match file {
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Some(input) => std::fs::read_to_string(&input).unwrap_or_else(|e| {
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log::error!("Cloud not read input file: {}.", e);
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exit(0);
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}),
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None => {
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if atty::is(atty::Stream::Stdin) {
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log::error!("No input file, source, or stdin to translate from.");
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exit(0);
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}
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let mut buffer = String::new();
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std::io::stdin().read_to_string(&mut buffer).unwrap();
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buffer.trim().to_string()
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}
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};
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let out_buf = match component {
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true => format!("{}", convert_html_to_component(&contents).unwrap()),
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false => {
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let mut buf = String::new();
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let dom = Dom::parse(&contents).unwrap();
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for child in &dom.children {
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simple_render_child(&mut buf, child, 0)?;
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}
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buf
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}
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};
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if let Some(output) = output {
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std::fs::write(&output, out_buf)?;
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} else {
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print!("{}", out_buf);
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}
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Ok(())
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}
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}
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/// render without handling svgs or anything
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fn simple_render_child(f: &mut impl std::fmt::Write, child: &Node, il: u32) -> std::fmt::Result {
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write_tabs(f, il)?;
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match child {
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Node::Text(t) => writeln!(f, "\"{}\"", t)?,
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Node::Comment(e) => writeln!(f, "/* {} */", e)?,
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Node::Element(el) => {
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// open the tag
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write!(f, "{} {{ ", &el.name)?;
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// todo: dioxus will eventually support classnames
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// for now, just write them with a space between each
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let class_iter = &mut el.classes.iter();
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if let Some(first_class) = class_iter.next() {
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write!(f, "class: \"{}", first_class)?;
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for next_class in class_iter {
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write!(f, " {}", next_class)?;
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}
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write!(f, "\",")?;
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}
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writeln!(f)?;
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// write the attributes
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if let Some(id) = &el.id {
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write_tabs(f, il + 1)?;
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writeln!(f, "id: \"{}\",", id)?;
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}
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for (name, value) in &el.attributes {
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write_tabs(f, il + 1)?;
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use convert_case::{Case, Casing};
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if name.chars().any(|ch| ch.is_ascii_uppercase() || ch == '-') {
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let new_name = name.to_case(Case::Snake);
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match value {
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Some(val) => writeln!(f, "{}: \"{}\",", new_name, val)?,
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None => writeln!(f, "{}: \"\",", new_name)?,
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}
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} else {
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if matches!(name.as_str(), "for" | "async" | "type" | "as") {
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write!(f, "r#")?
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}
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match value {
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Some(val) => writeln!(f, "{}: \"{}\",", name, val)?,
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None => writeln!(f, "{}: \"\",", name)?,
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}
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}
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}
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// now the children
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for child in &el.children {
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simple_render_child(f, child, il + 1)?;
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}
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// close the tag
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write_tabs(f, il)?;
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writeln!(f, "}}")?;
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}
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};
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Ok(())
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}
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pub fn convert_html_to_component(html: &str) -> Result<ComponentRenderer> {
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Ok(ComponentRenderer {
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dom: Dom::parse(html)?,
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icon_index: 0,
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})
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}
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#[allow(dead_code)]
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pub struct ComponentRenderer {
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dom: Dom,
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icon_index: usize,
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}
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impl Display for ComponentRenderer {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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writeln!(
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f,
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r##"
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fn component(cx: Scope) -> Element {{
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cx.render(rsx!("##
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)?;
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let mut svg_nodes = vec![];
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let mut svg_idx = 0;
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for child in &self.dom.children {
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render_child(f, child, 2, &mut svg_nodes, true, &mut svg_idx)?;
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}
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write!(
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f,
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r##" ))
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}}"##
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)?;
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if svg_idx == 0 {
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return Ok(());
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}
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writeln!(f, "\n\nmod icons {{")?;
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let mut id = 0;
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while let Some(svg) = svg_nodes.pop() {
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writeln!(
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f,
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r##" pub(super) fn icon_{}(cx: Scope) -> Element {{
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cx.render(rsx!("##,
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id
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)?;
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write_tabs(f, 3)?;
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render_element(f, svg, 3, &mut svg_nodes, false, &mut 0)?;
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writeln!(f, "\t\t))\n\t}}\n")?;
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id += 1;
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}
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writeln!(f, "}}")?;
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Ok(())
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}
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}
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fn render_child<'a>(
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f: &mut Formatter<'_>,
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child: &'a Node,
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il: u32,
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svg_buffer: &mut Vec<&'a Element>,
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skip_svg: bool,
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svg_idx: &mut usize,
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) -> std::fmt::Result {
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write_tabs(f, il)?;
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match child {
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Node::Text(t) => writeln!(f, "\"{}\"", t)?,
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Node::Comment(e) => writeln!(f, "/* {} */", e)?,
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Node::Element(el) => render_element(f, el, il, svg_buffer, skip_svg, svg_idx)?,
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};
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Ok(())
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}
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fn render_element<'a>(
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f: &mut Formatter<'_>,
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el: &'a Element,
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il: u32,
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svg_buffer: &mut Vec<&'a Element>,
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skip_svg: bool,
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svg_idx: &mut usize,
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) -> std::fmt::Result {
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if el.name == "svg" && skip_svg {
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svg_buffer.push(el);
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// todo: attach the right icon ID
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writeln!(f, "icons::icon_{} {{}}", svg_idx)?;
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*svg_idx += 1;
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return Ok(());
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}
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// open the tag
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write!(f, "{} {{ ", &el.name)?;
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// todo: dioxus will eventually support classnames
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// for now, just write them with a space between each
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let class_iter = &mut el.classes.iter();
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if let Some(first_class) = class_iter.next() {
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write!(f, "class: \"{}", first_class)?;
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for next_class in class_iter {
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write!(f, " {}", next_class)?;
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}
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write!(f, "\",")?;
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}
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writeln!(f)?;
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// write the attributes
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if let Some(id) = &el.id {
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write_tabs(f, il + 1)?;
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writeln!(f, "id: \"{}\",", id)?;
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}
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for (name, value) in &el.attributes {
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write_tabs(f, il + 1)?;
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use convert_case::{Case, Casing};
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if name.chars().any(|ch| ch.is_ascii_uppercase() || ch == '-') {
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let new_name = name.to_case(Case::Snake);
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match value {
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Some(val) => writeln!(f, "{}: \"{}\",", new_name, val)?,
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None => writeln!(f, "{}: \"\",", new_name)?,
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}
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} else {
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if matches!(name.as_str(), "for" | "async" | "type" | "as") {
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write!(f, "r#")?
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}
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match value {
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Some(val) => writeln!(f, "{}: \"{}\",", name, val)?,
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None => writeln!(f, "{}: \"\",", name)?,
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}
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}
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}
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// now the children
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for child in &el.children {
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render_child(f, child, il + 1, svg_buffer, skip_svg, svg_idx)?;
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}
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// close the tag
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write_tabs(f, il)?;
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writeln!(f, "}}")?;
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Ok(())
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}
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fn write_tabs(f: &mut impl std::fmt::Write, num: u32) -> std::fmt::Result {
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for _ in 0..num {
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write!(f, " ")?
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}
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Ok(())
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}
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#[test]
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fn generates_svgs() {
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use std::io::Write;
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let st = include_str!("../../../tests/svg.html");
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let out = format!("{:}", convert_html_to_component(st).unwrap());
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dbg!(&out);
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std::fs::File::create("svg_rsx.rs")
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.unwrap()
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.write_all(out.as_bytes())
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.unwrap();
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}
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