* Deprecate relative asset paths * fix paths, better warnings in asset parser
136 lines
4.3 KiB
Rust
136 lines
4.3 KiB
Rust
//! Example: File Explorer
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//!
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//! This is a fun little desktop application that lets you explore the file system.
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//!
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//! This example is interesting because it's mixing filesystem operations and GUI, which is typically hard for UI to do.
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//! We store the state entirely in a single signal, making the explorer logic fairly easy to reason about.
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use std::env::current_dir;
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use std::path::PathBuf;
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use dioxus::desktop::{Config, WindowBuilder};
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use dioxus::prelude::*;
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fn main() {
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dioxus::LaunchBuilder::desktop()
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.with_cfg(Config::new().with_window(WindowBuilder::new().with_resizable(true)))
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.launch(app)
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}
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fn app() -> Element {
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let mut files = use_signal(Files::new);
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rsx! {
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document::Link {
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rel: "stylesheet",
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href: asset!("/assets/fileexplorer.css")
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}
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div {
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document::Link { href: "https://fonts.googleapis.com/icon?family=Material+Icons", rel: "stylesheet" }
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header {
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i { class: "material-icons icon-menu", "menu" }
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h1 { "Files: " {files.read().current()} }
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span { }
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i { class: "material-icons", onclick: move |_| files.write().go_up(), "logout" }
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}
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main {
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for (dir_id, path) in files.read().path_names.iter().enumerate() {
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{
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let path_end = path.components().last().map(|p|p.as_os_str()).unwrap_or(path.as_os_str()).to_string_lossy();
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let path = path.display();
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rsx! {
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div { class: "folder", key: "{path}",
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i { class: "material-icons",
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onclick: move |_| files.write().enter_dir(dir_id),
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if path_end.contains('.') {
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"description"
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} else {
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"folder"
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}
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p { class: "cooltip", "0 folders / 0 files" }
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}
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h1 { "{path_end}" }
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}
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}
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}
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}
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if let Some(err) = files.read().err.as_ref() {
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div {
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code { "{err}" }
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button { onclick: move |_| files.write().clear_err(), "x" }
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}
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}
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}
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}
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}
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}
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/// A simple little struct to hold the file explorer state
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///
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/// We don't use any fancy signals or memoization here - Dioxus is so fast that even a file explorer can be done with a
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/// single signal.
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struct Files {
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current_path: PathBuf,
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path_names: Vec<PathBuf>,
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err: Option<String>,
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}
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impl Files {
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fn new() -> Self {
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let mut files = Self {
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current_path: std::path::absolute(current_dir().unwrap()).unwrap(),
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path_names: vec![],
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err: None,
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};
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files.reload_path_list();
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files
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}
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fn reload_path_list(&mut self) {
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let paths = match std::fs::read_dir(&self.current_path) {
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Ok(e) => e,
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Err(err) => {
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let err = format!("An error occurred: {err:?}");
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self.err = Some(err);
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return;
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}
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};
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let collected = paths.collect::<Vec<_>>();
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// clear the current state
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self.clear_err();
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self.path_names.clear();
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for path in collected {
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self.path_names.push(path.unwrap().path().to_path_buf());
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}
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}
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fn go_up(&mut self) {
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self.current_path = match self.current_path.parent() {
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Some(path) => path.to_path_buf(),
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None => {
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self.err = Some("Cannot go up from the root directory".to_string());
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return;
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}
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};
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self.reload_path_list();
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}
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fn enter_dir(&mut self, dir_id: usize) {
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let path = &self.path_names[dir_id];
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self.current_path.clone_from(path);
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self.reload_path_list();
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}
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fn current(&self) -> String {
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self.current_path.display().to_string()
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}
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fn clear_err(&mut self) {
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self.err = None;
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}
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}
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