Files
dioxus/examples/native-headless-in-bevy/src/bevy_scene_plugin.rs
T

184 lines
5.6 KiB
Rust

use crate::ui::{UIMessage, UiState};
use bevy::input::mouse::{MouseButton, MouseMotion};
use bevy::prelude::*;
use crossbeam_channel::{Receiver, Sender};
#[derive(Component)]
pub struct DynamicCube;
#[derive(Component)]
pub struct OrbitCamera {
pub distance: f32,
pub yaw: f32,
pub pitch: f32,
pub sensitivity: f32,
}
impl Default for OrbitCamera {
fn default() -> Self {
Self {
distance: 3.0,
yaw: 0.0,
pitch: 0.0,
sensitivity: 0.01,
}
}
}
#[derive(Resource, Deref)]
struct UIMessageSender(Sender<UIMessage>);
#[derive(Resource, Deref)]
struct UIMessageReceiver(Receiver<UIMessage>);
#[derive(Resource)]
struct CubeTranslationSpeed(f32);
impl Default for CubeTranslationSpeed {
fn default() -> Self {
Self(UiState::DEFAULT_CUBE_TRANSLATION_SPEED)
}
}
#[derive(Resource)]
struct CubeRotationSpeed(f32);
impl Default for CubeRotationSpeed {
fn default() -> Self {
Self(UiState::DEFAULT_CUBE_ROTATION_SPEED)
}
}
pub struct BevyScenePlugin {
pub app_sender: Sender<UIMessage>,
pub ui_receiver: Receiver<UIMessage>,
}
impl Plugin for BevyScenePlugin {
fn build(&self, app: &mut App) {
app.insert_resource(ClearColor(bevy::color::Color::srgba(0.0, 0.0, 0.0, 0.0)));
app.insert_resource(UIMessageSender(self.app_sender.clone()));
app.insert_resource(UIMessageReceiver(self.ui_receiver.clone()));
app.insert_resource(CubeTranslationSpeed::default());
app.insert_resource(CubeRotationSpeed::default());
app.add_systems(Startup, setup);
app.add_systems(Update, (sync_with_ui, animate, orbit_camera_system));
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(bevy::color::Srgba::from_f32_array(
UiState::DEFAULT_CUBE_COLOR,
)),
metallic: 0.0,
perceptual_roughness: 0.5,
..default()
})),
Transform::from_xyz(0.0, 0.0, 0.0),
DynamicCube,
));
commands.spawn((
DirectionalLight {
color: bevy::color::Color::WHITE,
illuminance: 10000.0,
shadows_enabled: false,
..default()
},
Transform::from_xyz(1.0, 1.0, 1.0).looking_at(Vec3::ZERO, Vec3::Y),
));
commands.insert_resource(AmbientLight {
color: bevy::color::Color::WHITE,
brightness: 100.0,
affects_lightmapped_meshes: true,
});
commands.spawn((
Camera3d::default(),
Transform::from_xyz(0.0, 0.0, 3.0).looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
Name::new("MainCamera"),
OrbitCamera::default(),
));
}
fn sync_with_ui(
sender: Res<UIMessageSender>,
receiver: Res<UIMessageReceiver>,
cube_query: Query<&MeshMaterial3d<StandardMaterial>, With<DynamicCube>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut translation_speed: ResMut<CubeTranslationSpeed>,
mut rotation_speed: ResMut<CubeRotationSpeed>,
time: Res<Time>,
) {
let fps = 1000.0 / time.delta().as_millis() as f32;
sender.send(UIMessage::Fps(fps)).unwrap();
while let Ok(message) = receiver.try_recv() {
match message {
UIMessage::CubeColor(c) => {
for cube_material in cube_query.iter() {
if let Some(material) = materials.get_mut(&cube_material.0) {
material.base_color = Color::Srgba(bevy::color::Srgba::from_f32_array(c));
}
}
}
UIMessage::CubeTranslationSpeed(speed) => {
translation_speed.0 = speed;
}
UIMessage::CubeRotationSpeed(speed) => {
rotation_speed.0 = speed;
}
_ => {}
}
}
}
fn animate(
time: Res<Time>,
mut cube_query: Query<&mut Transform, With<DynamicCube>>,
translation_speed: Res<CubeTranslationSpeed>,
rotation_speed: Res<CubeRotationSpeed>,
) {
for mut transform in cube_query.iter_mut() {
transform.rotation = Quat::from_rotation_y(time.elapsed_secs() * rotation_speed.0);
transform.translation.x = (time.elapsed_secs() * translation_speed.0).sin() * 0.5;
}
}
fn orbit_camera_system(
mut camera_query: Query<(&mut Transform, &mut OrbitCamera), With<Camera3d>>,
mut mouse_motion_events: EventReader<MouseMotion>,
mouse_button_input: Res<ButtonInput<MouseButton>>,
) {
for (mut transform, mut orbit_camera) in camera_query.iter_mut() {
// Handle mouse input for camera rotation
if mouse_button_input.pressed(MouseButton::Left) {
for mouse_motion in mouse_motion_events.read() {
orbit_camera.yaw -= mouse_motion.delta.x * orbit_camera.sensitivity;
orbit_camera.pitch -= mouse_motion.delta.y * orbit_camera.sensitivity;
// Clamp pitch to prevent camera flipping
orbit_camera.pitch = orbit_camera.pitch.clamp(-1.5, 1.5);
}
}
// Calculate camera position based on spherical coordinates
let yaw_quat = Quat::from_rotation_y(orbit_camera.yaw);
let pitch_quat = Quat::from_rotation_x(orbit_camera.pitch);
let rotation = yaw_quat * pitch_quat;
let position = rotation * Vec3::new(0.0, 0.0, orbit_camera.distance);
transform.translation = position;
transform.look_at(Vec3::ZERO, Vec3::Y);
}
}